prosperon/source/shaders/skyfrag.glsl

11 lines
151 B
Plaintext
Raw Normal View History

2022-06-21 23:16:14 -05:00
#version 330 core
out vec4 FragColor;
in vec3 TexCoords;
uniform samplerCube skybox;
void main()
{
FragColor = texture(skybox, TexCoords);
}