prosperon/source/shaders/textfrag.glsl

16 lines
292 B
Plaintext
Raw Normal View History

2022-06-21 23:16:14 -05:00
#version 330 core
in vec2 TexCoords;
out vec4 color;
uniform sampler2D text;
uniform vec3 textColor;
2023-03-10 13:13:48 -06:00
uniform bool invert;
2022-06-21 23:16:14 -05:00
void main()
2022-12-20 19:34:22 -06:00
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
color = vec4(textColor, 1.0) * sampled;
if (color.a <= 0.1f)
2023-03-10 13:13:48 -06:00
discard;
2023-02-03 22:18:19 -06:00
}