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#ifndef DEBUGDRAW_H
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#define DEBUGDRAW_H
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#include <chipmunk/chipmunk.h>
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struct rgba;
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void debugdraw_init();
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void draw_cppoint(struct cpVect point, float r, struct rgba color);
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void draw_points(struct cpVect *points, int n, float size, struct rgba color);
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void draw_line(cpVect *points, int n, struct rgba color, float seg_len, int closed, float seg_speed);
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void draw_arrow(struct cpVect start, struct cpVect end, struct rgba, int capsize);
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void draw_edge(struct cpVect *points, int n, struct rgba color, int thickness, int closed, int flags, struct rgba line_color, float line_seg);
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/* pixels - how many pixels thick, segsize - dashed line seg len */
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void draw_circle(int x, int y, float radius, float pixels, struct rgba color, float seg);
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void draw_box(struct cpVect c, struct cpVect wh, struct rgba color);
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void draw_poly(cpVect *points, int n, struct rgba color);
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void draw_grid(int width, int span, struct rgba color);
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void debug_flush();
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void debugdraw_flush(); /* This is called once per frame to draw all queued elements */
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cpVect inflatepoint(cpVect a, cpVect b, cpVect c, float d);
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void inflatepoints(cpVect *r, cpVect *p, float d, int n);
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#endif
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