prosperon/scripts/debug.js

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var Debug = {
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fn_break(fn, obj) {
if (typeof fn !== 'function') return;
obj ??= globalThis;
var newfn = function() {
console.log("broke");
fn();
};
obj[fn.name] = newfn;
},
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draw_grid(width, span, color) {
color = color ? color : Color.green;
cmd(47, width, span, color);
},
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coordinate(pos, size, color) { GUI.text(JSON.stringify(pos.map(p=>Math.round(p))), pos, size, color); },
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boundingbox(bb, color) {
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color ??= Color.white;
cmd_points(0, bbox.topoints(bb), color);
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},
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numbered_point(pos, n, color) {
color ??= Color.white;
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render.point(pos, 3, color);
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GUI.text(n, pos.add([0,4]), 1, color);
},
phys_drawing: false,
draw_phys(on) {
this.phys_drawing = on;
cmd(4, this.phys_drawing);
},
draw_obj_phys(obj) {
cmd(82, obj.body);
},
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gameobject(go) { cmd(15, go.body); },
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draw_bb: false,
draw_gizmos: false,
draw_names: false,
draw() {
if (this.draw_bb)
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Game.all_objects(function(x) { Debug.boundingbox(x.boundingbox(), Color.Debug.boundingbox.alpha(0.05)); });
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if (Game.paused()) GUI.text("PAUSED", [0,0],1);
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if (this.draw_gizmos)
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Game.all_objects(function(x) {
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if (!x.icon) return;
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GUI.image(x.icon, Window.world2screen(x.pos));
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});
if (this.draw_names)
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Game.all_objects(function(x) {
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GUI.text(x, Window.world2screen(x.pos).add([0,32]), 1, Color.Debug.names);
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});
if (Debug.Options.gif.rec) {
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GUI.text("REC", [0,40], 1);
GUI.text(Time.seconds_to_timecode(Time.time - Debug.Options.gif.start_time, Debug.Options.gif.fps), [0,30], 1);
}
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GUI.text(Game.playing() ? "PLAYING"
: Game.stepping() ?
"STEP" :
Game.paused() ?
"PAUSED; EDITING" :
"EDIT", [0, 0], 1);
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},
};
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Debug.assert = function(b, str)
{
str ??= "";
if (!b) {
console.error(`Assertion failed. ${str}`);
Game.quit();
}
}
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Debug.Options = { };
Debug.Options.Color = {
set trigger(x) { cmd(17,x); },
set debug(x) { cmd(16, x); },
};
var Gizmos = {
pick_gameobject_points(worldpos, gameobject, points) {
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var idx = Math.grab_from_points(worldpos, points.map(gameobject.this2world,gameobject), 25);
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if (idx === -1) return undefined;
return idx;
},
};
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Object.assign(performance, {
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tick_now() { return cmd(127); },
ns(ticks) { return cmd(128, ticks); },
us(ticks) { return cmd(129, ticks); },
ms(ticks) { return cmd(130, ticks); },
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best_t(ns) {
var e = ns;
var qq = 'ns';
if (e > 1000) {
e /= 1000;
qq = 'us';
if (e > 1000) {
e /= 1000;
qq = 'ms';
}
}
return {
time: e,
unit: qq
};
},
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cpu(fn, times, q) {
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times ??= 1;
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q ??= "unnamed";
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var start = performance.tick_now();
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for (var i = 0; i < times; i++)
fn();
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var elapsed = performance.tick_now() - start;
var avgt = performance.best_t(elapsed/times);
var totalt = performance.best_t(elapsed);
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console.say(`performance [${q}]: ${avgt.time.toFixed(3)} ${avgt.unit} average [${totalt.time.toFixed(3)} ${totalt.unit} for ${times} loops]`);
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},
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get fps() { return sys_cmd(8); },
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measure(fn, str) {
str ??= 'unnamed';
var start = performance.tick_now();
fn();
var elapsed = performance.tick_now()-start;
elapsed = performance.best_t(elapsed);
say(`performance [${str}]: ${elapsed.time.toFixed(3)} ${elapsed.unit}`);
},
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});
performance.now = performance.tick_now;
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performance.test = {
barecall() { performance(0); },
unpack_num(n) { performance(1,n); },
unpack_array(n) { performance(2,n); },
pack_num() { performance(3); },
pack_string() { performance(6); },
unpack_string(s) { performance(4,s); },
unpack_32farr(a) { performance(5,a); },
call_fn_n(fn1, n) { performance(7,fn1,n,fn2); },
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};
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performance.test.call_fn_n.doc = "Calls fn1 n times, and then fn2.";
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performance.cpu.doc = `Output the time it takes to do a given function n number of times. Provide 'q' as "ns", "us", or "ms" to output the time taken in the requested resolution.`;
/* These controls are available during editing, and during play of debug builds */
var DebugControls = {};
DebugControls.toString = function() { return "Debug"; };
DebugControls.inputs = {};
DebugControls.inputs.f1 = function () { Debug.draw_phys(!Debug.phys_drawing); };
DebugControls.inputs.f1.doc = "Draw physics debugging aids.";
//DebugControls.inputs.f3 = function() { Debug.draw_bb = !Debug.draw_bb; };
//DebugControls.inputs.f3.doc = "Toggle drawing bounding boxes.";
DebugControls.inputs.f4 = function() {
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// Debug.draw_names = !Debug.draw_names;
// Debug.draw_gizmos = !Debug.draw_gizmos;
};
DebugControls.inputs.f4.doc = "Toggle drawing gizmos and names of objects.";
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Debug.Options.gif = {
w: 640, /* Max width */
h: 480, /* Max height */
stretch: false, /* True if you want to stretch */
cpf: 4,
depth: 16,
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file: "out.gif",
rec: false,
secs: 6,
start_time: 0,
fps: 0,
start() {
var w = this.w;
var h = this.h;
if (!this.stretch) {
var win = Window.height / Window.width;
var gif = h/w;
if (gif > win)
h = w * win;
else
w = h / win;
}
cmd(131, w, h, this.cpf, this.depth);
this.rec = true;
this.fps = (1/this.cpf)*100;
this.start_time = Time.time;
timer.oneshot(this.stop.bind(this), this.secs, this, true);
},
stop() {
if (!this.rec) return;
cmd(132, this.file);
this.rec = false;
},
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};
DebugControls.inputs.f8 = function() {
var now = new Date();
Debug.Options.gif.file = now.toISOString() + ".gif";
Debug.Options.gif.start();
};
DebugControls.inputs.f9 = function() {
Debug.Options.gif.stop();
}
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DebugControls.inputs.f10 = function() { Time.timescale = 0.1; };
DebugControls.inputs.f10.doc = "Toggle timescale to 1/10.";
DebugControls.inputs.f10.released = function () { Time.timescale = 1.0; };
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DebugControls.inputs.f12 = function() { GUI.defaults.debug = !GUI.defaults.debug; console.warn("GUI toggle debug");};
DebugControls.inputs.f12.doc = "Toggle drawing GUI debugging aids.";
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DebugControls.inputs['M-1'] = render.normal;
DebugControls.inputs['M-2'] = render.wireframe;
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DebugControls.inputs['C-M-f'] = function() {};
DebugControls.inputs['C-M-f'].doc = "Enter camera fly mode.";
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var Time = {
set timescale(x) { cmd(3, x); },
get timescale() { return cmd(121); },
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set updateMS(x) { cmd(6, x); },
set physMS(x) { cmd(7, x); },
set renderMS(x) { cmd(5, x); },
get time() { return cmd(133); },
seconds_to_timecode(secs, fps)
{
var s = Math.trunc(secs);
secs -= s;
var f = Math.trunc(fps * secs);
return `${s}:${f}`;
},
pause() {
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Time.stash = Time.timescale;
Time.timescale = 0;
},
play() {
if (!Time.stash) {
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console.warn("Tried to resume time without calling Time.pause first.");
return;
}
Time.timescale = Time.stash;
},
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};
Time.doc = {};
Time.doc.timescale = "Get and set the timescale. 1 is normal time; 0.5 is half speed; etc.";
Time.doc.updateMS = "Set the ms per game update.";
Time.doc.physMS = "Set the ms per physics update.";
Time.doc.renderMS = "Set the ms per render update.";
Time.doc.time = "Seconds elapsed since the game started.";
Time.doc.pause = "Pause the game by setting the timescale to 0; remembers the current timescale on play.";
Time.doc.play = "Resume the game after using Time.pause.";
player[0].control(DebugControls);
Register.gui.register(Debug.draw, Debug);
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Debug.api = {};
Debug.api.doc_entry = function(obj, key)
{
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if (typeof key !== 'string') {
console.warn("Cannot print a key that isn't a string.");
return undefined;
}
var title = key;
var o = obj[key];
if (typeof o === 'undefined' && obj.impl && typeof obj.impl[key] !== 'undefined')
o = obj.impl[key];
var t = typeof o;
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if (Array.isArray(o)) t = "array";
else if (t === 'function') {
title = o.toString().tofirst(')') + ")";
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title = title.fromfirst('(');
title = key + "(" + title;
if (o.doc) doc = o.doc;
t = "";
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} else if (t === 'undefined') t = "";
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if (t) t = "**" + t + "**\n";
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var doc = "";
if (o.doc) doc = o.doc;
else if (obj.doc && obj.doc[key]) doc = obj.doc[key];
else if (Array.isArray(o)) doc = json.encode(o);
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return `## ${title}
${t}
${doc}
`;
}
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Debug.api.print_doc = function(name)
{
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var obj = name;
if (typeof name === 'string') {
obj = eval(name);
if (!obj) {
console.warn(`Cannot print the API of '${name}', as it was not found.`);
return undefined;
}
obj = globalThis[name];
}
obj = eval(name);
if (!Object.isObject(obj)) {
console.warn("Cannot print the API of something that isn't an object.");
return undefined;
}
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if (!obj) {
console.warn(`Object '${name}' does not exist.`);
return;
}
var mdoc = "# " + name + "\n";
if (obj.doc?.doc) mdoc += obj.doc.doc + "\n";
else if (typeof obj.doc === 'string') mdoc += obj.doc + "\n";
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for (var key in obj) {
if (key === 'doc') continue;
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if (key === 'toString') continue;
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mdoc += Debug.api.doc_entry(obj, key) + "\n";
}
return mdoc;
}
return {
Debug,
Time,
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Gizmos,
performance
}