2023-05-24 20:45:50 -05:00
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var files = {};
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function load(file) {
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var modtime = cmd(0, file);
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if (modtime === 0) {
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Log.stack();
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return false;
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}
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files[file] = modtime;
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}
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2023-09-07 16:46:35 -05:00
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load("scripts/std.js");
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2023-09-05 17:09:25 -05:00
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function initialize()
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{
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if (IO.exists("config.js"))
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load("config.js");
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2023-09-07 16:46:35 -05:00
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// prototypes.load_all();
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2023-06-28 11:35:41 -05:00
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if (Cmdline.play)
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run("scripts/play.js");
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else
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run("scripts/editor.js");
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}
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2023-05-29 10:47:30 -05:00
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function run(file)
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{
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2023-06-08 17:27:37 -05:00
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var modtime = cmd(119, file);
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2023-05-29 10:47:30 -05:00
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if (modtime === 0) {
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Log.stack();
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return false;
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}
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files[file] = modtime;
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2023-06-08 17:27:37 -05:00
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return cmd(117, file);
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2023-05-29 10:47:30 -05:00
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}
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2023-08-16 20:17:18 -05:00
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2023-05-24 20:45:50 -05:00
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load("scripts/base.js");
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2023-04-28 12:49:18 -05:00
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2023-04-22 16:44:26 -05:00
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load("scripts/diff.js");
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2023-09-05 17:09:25 -05:00
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Log.level = 1;
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2023-05-24 20:45:50 -05:00
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2023-04-22 16:44:26 -05:00
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var Color = {
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2023-05-16 13:31:19 -05:00
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white: [255,255,255,255],
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blue: [84,110,255,255],
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green: [120,255,10,255],
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yellow: [251,255,43,255],
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red: [255,36,20,255],
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teal: [96, 252, 237,255],
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gray: [181, 181,181,255],
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2023-06-07 17:26:46 -05:00
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cyan: [0,255,255],
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2023-04-22 16:44:26 -05:00
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};
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2023-06-01 15:58:56 -05:00
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function bb2wh(bb) {
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return [bb.r-bb.l, bb.t-bb.b];
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};
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2023-09-07 16:46:35 -05:00
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load("scripts/gui.js");
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2023-04-22 16:44:26 -05:00
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var timer = {
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2023-05-29 10:47:30 -05:00
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guardfn(fn) {
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if (typeof fn === 'function')
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fn();
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else {
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Log.warn("TIMER TRYING TO EXECUTE WIHTOUT!!!");
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Log.warn(this);
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this.kill();
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}
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},
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2023-04-28 12:49:18 -05:00
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make(fn, secs,obj,loop) {
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2023-04-22 16:44:26 -05:00
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if (secs === 0) {
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fn.call(obj);
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return;
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}
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var t = clone(this);
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2023-06-05 14:48:53 -05:00
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t.callback = fn;
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var guardfn = function() {
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if (typeof t.callback === 'function')
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t.callback();
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else
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Log.warn("Timer trying to execute without a function.");
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};
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t.id = make_timer(guardfn, secs, obj);
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2023-04-28 12:49:18 -05:00
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2023-04-22 16:44:26 -05:00
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return t;
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},
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2023-04-28 12:49:18 -05:00
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oneshot(fn, secs,obj) {
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var t = this.make(() => {
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fn.call();
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2023-04-22 16:44:26 -05:00
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t.kill();
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2023-04-28 12:49:18 -05:00
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},secs);
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2023-04-22 16:44:26 -05:00
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t.loop = 0;
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2023-04-28 12:49:18 -05:00
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t.start();
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2023-04-22 16:44:26 -05:00
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},
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get remain() { return cmd(32, this.id); },
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get on() { return cmd(33, this.id); },
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get loop() { return cmd(34, this.id); },
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set loop(x) { cmd(35, this.id, x); },
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start() { cmd(26, this.id); },
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stop() { cmd(25, this.id); },
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pause() { cmd(24, this.id); },
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kill() { cmd(27, this.id); },
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set time(x) { cmd(28, this.id, x); },
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get time() { return cmd(29, this.id); },
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2023-06-05 14:48:53 -05:00
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get pct() { return this.remain / this.time; },
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2023-04-22 16:44:26 -05:00
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};
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var animation = {
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time: 0,
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loop: false,
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playtime: 0,
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playing: false,
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keyframes: [],
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create() {
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var anim = Object.create(animation);
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2023-08-28 17:00:53 -05:00
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Register.update.register(anim.update, anim);
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2023-04-22 16:44:26 -05:00
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return anim;
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},
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start() {
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this.playing = true;
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this.time = this.keyframes.last[1];
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this.playtime = 0;
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},
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interval(a, b, t) {
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return (t - a) / (b - a);
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},
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near_val(t) {
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for (var i = 0; i < this.keyframes.length-1; i++) {
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if (t > this.keyframes[i+1][1]) continue;
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return this.interval(this.keyframes[i][1], this.keyframes[i+1][1], t) >= 0.5 ? this.keyframes[i+1][0] : this.keyframes[i][0];
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}
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return this.keyframes.last[0];
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},
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lerp_val(t) {
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for (var i = 0; i < this.keyframes.length-1; i++) {
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if (t > this.keyframes[i+1][1]) continue;
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var intv = this.interval(this.keyframes[i][1], this.keyframes[i+1][1], t);
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return ((1 - intv) * this.keyframes[i][0]) + (intv * this.keyframes[i+1][0]);
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}
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return this.keyframes.last[0];
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},
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cubic_val(t) {
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},
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mirror() {
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if (this.keyframes.length <= 1) return;
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for (var i = this.keyframes.length-1; i >= 1; i--) {
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this.keyframes.push(this.keyframes[i-1]);
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this.keyframes.last[1] = this.keyframes[i][1] + (this.keyframes[i][1] - this.keyframes[i-1][1]);
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}
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},
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update(dt) {
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if (!this.playing) return;
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this.playtime += dt;
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if (this.playtime >= this.time) {
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if (this.loop)
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this.playtime = 0;
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else {
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this.playing = false;
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return;
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}
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}
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this.fn(this.lerp_val(this.playtime));
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},
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};
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var Render = {
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normal() {
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cmd(67);
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},
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wireframe() {
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cmd(68);
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},
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};
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var Mouse = {
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get pos() {
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return cmd(45);
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},
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2023-06-05 10:32:45 -05:00
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get screenpos() {
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var p = this.pos;
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p.y = Window.dimensions.y - p.y;
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return p;
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},
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2023-04-22 16:44:26 -05:00
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get worldpos() {
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return screen2world(cmd(45));
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},
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disabled() {
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cmd(46, 212995);
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},
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hidden() {
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cmd(46, 212994);
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},
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normal() {
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cmd(46, 212993);
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},
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};
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var Keys = {
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shift() {
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2023-08-31 03:10:30 -05:00
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return cmd(50, 340);// || cmd(50, 344);
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2023-04-22 16:44:26 -05:00
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},
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ctrl() {
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2023-08-31 03:10:30 -05:00
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return cmd(50, 341);// || cmd(50, 344);
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2023-04-22 16:44:26 -05:00
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},
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alt() {
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2023-08-31 03:10:30 -05:00
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return cmd(50, 342);// || cmd(50, 346);
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2023-04-22 16:44:26 -05:00
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},
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2023-08-27 21:57:19 -05:00
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super() {
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2023-08-31 03:10:30 -05:00
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return cmd(50, 343);// || cmd(50, 347);
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2023-08-27 21:57:19 -05:00
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},
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2023-04-22 16:44:26 -05:00
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};
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2023-09-07 16:46:35 -05:00
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load("scripts/physics.js");
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load("scripts/input.js");
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2023-04-25 14:59:26 -05:00
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2023-09-07 16:46:35 -05:00
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function screen2world(screenpos) { return Game.camera.view2world(screenpos); }
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function world2screen(worldpos) { return Game.camera.world2view(worldpos); }
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2023-04-25 16:59:12 -05:00
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2023-04-22 16:44:26 -05:00
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var Register = {
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2023-05-27 10:13:20 -05:00
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inloop: false,
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loopcbs: [],
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finloop() {
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this.loopcbs.forEach(x => x());
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this.loopcbs = [];
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},
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wraploop(loop) {
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this.inloop = true;
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loop();
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this.inloop = false;
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this.finloop();
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},
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2023-04-22 16:44:26 -05:00
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2023-09-02 06:53:52 -05:00
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kbm_input(mode, btn, state, ...args) {
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switch(mode) {
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case "emacs":
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Player.players[0].raw_input(btn, state, ...args);
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break;
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};
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2023-08-25 01:30:39 -05:00
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if (btn === 'lmouse')
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btn = 'lm';
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if (btn === 'rmouse')
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btn = 'rm';
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2023-04-22 16:44:26 -05:00
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},
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2023-04-25 16:59:12 -05:00
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gamepad_playermap: [],
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gamepad_input(pad, btn, state, ...args) {
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var player = this.gamepad_playermap[pad];
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if (!player) return;
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2023-08-28 17:00:53 -05:00
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var statestr = Input.state2str(state);
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2023-04-25 16:59:12 -05:00
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var rawfn = `gamepad_${btn}_${statestr}`;
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player.input(rawfn, ...args);
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Action.actions.forEach(x => {
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if (x.inputs.includes(btn))
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player.input(`action_${x.name}_${statestr}`, ...args);
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});
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},
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2023-08-28 17:00:53 -05:00
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2023-04-22 16:44:26 -05:00
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unregister_obj(obj) {
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2023-08-28 17:00:53 -05:00
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Register.registries.forEach(function(x) {
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2023-09-06 17:48:08 -05:00
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x.unregister_obj(obj);
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2023-08-28 17:00:53 -05:00
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});
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2023-08-29 09:41:40 -05:00
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Player.uncontrol(obj);
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2023-04-22 16:44:26 -05:00
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},
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2023-05-24 20:45:50 -05:00
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2023-05-27 10:13:20 -05:00
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endofloop(fn) {
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if (!this.inloop)
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fn();
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else {
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this.loopcbs.push(fn);
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}
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},
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2023-04-25 16:59:12 -05:00
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2023-08-28 17:00:53 -05:00
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clear() {
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Register.registries.forEach(function(n) {
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n.entries = [];
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});
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},
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2023-04-22 16:44:26 -05:00
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2023-08-28 17:00:53 -05:00
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registries: [],
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2023-06-05 17:19:43 -05:00
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2023-08-28 17:00:53 -05:00
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add_cb(idx, name) {
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var entries = [];
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var n = {};
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n.register = function(fn, obj) {
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2023-09-06 17:48:08 -05:00
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if (!obj) {
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2023-09-07 16:46:35 -05:00
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Log.error("Refusing to register a function without a destroying object.");
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2023-09-06 17:48:08 -05:00
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return;
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}
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2023-09-07 16:46:35 -05:00
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entries.push({
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fn: fn,
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obj: obj
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});
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2023-08-28 17:00:53 -05:00
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}
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2023-04-22 16:44:26 -05:00
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2023-08-28 17:00:53 -05:00
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n.unregister = function(fn) {
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2023-09-07 16:46:35 -05:00
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entries = entries.filter(function(e) { return e.fn !== f; });
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2023-09-06 17:48:08 -05:00
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}
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n.unregister_obj = function(obj) {
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2023-09-07 16:46:35 -05:00
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entries = entries.filter(function(e) { return e.obj !== obj; });
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2023-08-28 17:00:53 -05:00
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}
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2023-04-22 16:44:26 -05:00
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2023-08-29 17:11:36 -05:00
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n.broadcast = function(...args) {
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2023-09-07 16:46:35 -05:00
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entries.forEach(x => x.fn.call(x.obj, ...args));
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2023-08-28 17:00:53 -05:00
|
|
|
}
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-08-28 17:00:53 -05:00
|
|
|
n.clear = function() {
|
|
|
|
entries = [];
|
|
|
|
}
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-08-28 17:00:53 -05:00
|
|
|
register(idx, n.broadcast, n);
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-08-28 17:00:53 -05:00
|
|
|
Register[name] = n;
|
|
|
|
Register.registries.push(n);
|
|
|
|
|
|
|
|
return n;
|
|
|
|
},
|
2023-04-22 16:44:26 -05:00
|
|
|
};
|
|
|
|
|
2023-08-28 17:00:53 -05:00
|
|
|
Register.add_cb(0, "update").doc = "Called once per frame.";
|
|
|
|
Register.add_cb(1, "physupdate");
|
|
|
|
Register.add_cb(2, "gui");
|
|
|
|
Register.add_cb(3, "nk_gui");
|
|
|
|
Register.add_cb(6, "debug");
|
|
|
|
register(7, Register.kbm_input, Register);
|
|
|
|
Register.add_cb(8, "gamepad_input");
|
|
|
|
Register.add_cb(10, "draw");
|
2023-05-24 20:45:50 -05:00
|
|
|
|
2023-08-28 17:00:53 -05:00
|
|
|
register(9, Log.stack, this);
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-08-28 17:00:53 -05:00
|
|
|
Register.gamepad_playermap[0] = Player.players[0];
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-06-28 11:35:41 -05:00
|
|
|
Player.players[0].control(GUI);
|
2023-05-24 20:45:50 -05:00
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
var Signal = {
|
|
|
|
signals: [],
|
|
|
|
obj_begin(fn, obj, go) {
|
|
|
|
this.signals.push([fn, obj]);
|
|
|
|
register_collide(0, fn, obj, go.body);
|
|
|
|
},
|
|
|
|
|
|
|
|
obj_separate(fn, obj, go) {
|
|
|
|
this.signals.push([fn,obj]);
|
|
|
|
register_collide(3,fn,obj,go.body);
|
|
|
|
},
|
|
|
|
|
2023-05-29 10:47:30 -05:00
|
|
|
clera_obj(obj) {
|
2023-04-22 16:44:26 -05:00
|
|
|
this.signals.filter(function(x) { return x[1] !== obj; });
|
|
|
|
},
|
2023-06-06 15:49:55 -05:00
|
|
|
|
|
|
|
c:{},
|
|
|
|
register(name, fn) {
|
|
|
|
if (!this.c[name])
|
|
|
|
this.c[name] = [];
|
|
|
|
|
|
|
|
this.c[name].push(fn);
|
|
|
|
},
|
|
|
|
|
|
|
|
call(name, ...args) {
|
|
|
|
if (this.c[name])
|
|
|
|
this.c[name].forEach(function(fn) { fn.call(this, ...args); });
|
|
|
|
},
|
2023-04-22 16:44:26 -05:00
|
|
|
};
|
|
|
|
|
2023-06-06 15:49:55 -05:00
|
|
|
var Window = {
|
2023-09-04 09:48:44 -05:00
|
|
|
set width(w) { cmd(125, w); },
|
|
|
|
set height(h) { cmd(126, h); },
|
|
|
|
get width() { return cmd(48); },
|
|
|
|
get height() { return cmd(49); },
|
2023-09-06 12:17:16 -05:00
|
|
|
get dimensions() { return [this.width, this.height]; },
|
2023-06-06 15:49:55 -05:00
|
|
|
};
|
|
|
|
|
2023-08-28 17:00:53 -05:00
|
|
|
Window.icon = function(path) { cmd(90, path); };
|
|
|
|
Window.icon.doc = "Set the icon of the window using the PNG image at path.";
|
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
function reloadfiles() {
|
|
|
|
Object.keys(files).forEach(function (x) { load(x); });
|
|
|
|
}
|
|
|
|
|
2023-05-24 20:45:50 -05:00
|
|
|
load("scripts/debug.js");
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-05-29 10:47:30 -05:00
|
|
|
/*
|
2023-04-22 16:44:26 -05:00
|
|
|
function Color(from) {
|
|
|
|
var color = Object.create(Array);
|
|
|
|
Object.defineProperty(color, 'r', setelem(0));
|
|
|
|
Object.defineProperty(color, 'g', setelem(1));
|
|
|
|
Object.defineProperty(color, 'b', setelem(2));
|
|
|
|
Object.defineProperty(color, 'a', setelem(3));
|
|
|
|
|
|
|
|
color.a = color.g = color.b = color.a = 1;
|
|
|
|
Object.assign(color, from);
|
|
|
|
|
|
|
|
return color;
|
|
|
|
};
|
2023-05-29 10:47:30 -05:00
|
|
|
*/
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
load("scripts/components.js");
|
|
|
|
|
|
|
|
function replacer_empty_nil(key, val) {
|
|
|
|
if (typeof val === 'object' && JSON.stringify(val) === '{}')
|
|
|
|
return undefined;
|
|
|
|
|
|
|
|
// if (typeof val === 'number')
|
|
|
|
// return parseFloat(val.toFixed(4));
|
|
|
|
|
|
|
|
return val;
|
|
|
|
};
|
|
|
|
|
|
|
|
function clean_object(obj) {
|
|
|
|
Object.keys(obj).forEach(function(x) {
|
|
|
|
if (!(x in obj.__proto__)) return;
|
|
|
|
|
|
|
|
switch(typeof obj[x]) {
|
|
|
|
case 'object':
|
|
|
|
if (Array.isArray(obj[x])) {
|
|
|
|
if (obj[x].equal(obj.__proto__[x])) {
|
|
|
|
delete obj[x];
|
|
|
|
}
|
|
|
|
} else
|
|
|
|
clean_object(obj[x]);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'function':
|
|
|
|
return;
|
|
|
|
|
|
|
|
default:
|
|
|
|
if (obj[x] === obj.__proto__[x])
|
|
|
|
delete obj[x];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
function find_com(objects)
|
|
|
|
{
|
|
|
|
if (!objects || objects.length === 0)
|
|
|
|
return [0,0];
|
|
|
|
var com = [0,0];
|
|
|
|
com[0] = objects.reduce(function(acc, val) {
|
|
|
|
return acc + val.pos[0];
|
|
|
|
}, 0);
|
|
|
|
com[0] /= objects.length;
|
|
|
|
|
|
|
|
com[1] = objects.reduce(function(acc, val) {
|
|
|
|
return acc + val.pos[1];
|
|
|
|
}, 0);
|
|
|
|
com[1] /= objects.length;
|
|
|
|
|
|
|
|
return com;
|
|
|
|
};
|
|
|
|
|
|
|
|
var Game = {
|
|
|
|
objects: [],
|
|
|
|
resolution: [1200,720],
|
|
|
|
name: "Untitled",
|
|
|
|
register_obj(obj) {
|
|
|
|
this.objects[obj.body] = obj;
|
|
|
|
},
|
|
|
|
|
|
|
|
/* Returns an object given an id */
|
|
|
|
object(id) {
|
|
|
|
return this.objects[id];
|
|
|
|
},
|
|
|
|
|
|
|
|
/* Returns a list of objects by name */
|
|
|
|
find(name) {
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/* Return a list of objects derived from a specific prototype */
|
|
|
|
find_proto(proto) {
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/* List of all objects spawned that have a specific tag */
|
|
|
|
find_tag(tag) {
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
groupify(objects, spec) {
|
|
|
|
var newgroup = {
|
|
|
|
locked: true,
|
|
|
|
breakable: true,
|
|
|
|
objs: objects,
|
|
|
|
// get pos() { return find_com(objects); },
|
|
|
|
// set pos(x) { this.objs.forEach(function(obj) { obj.pos = x; }) },
|
|
|
|
};
|
|
|
|
|
|
|
|
Object.assign(newgroup, spec);
|
|
|
|
objects.forEach(function(x) {
|
|
|
|
x.defn('group', newgroup);
|
|
|
|
});
|
|
|
|
|
|
|
|
var bb = bb_from_objects(newgroup.objs);
|
|
|
|
newgroup.startbb = bb2cwh(bb);
|
|
|
|
newgroup.bboffset = newgroup.startbb.c.sub(newgroup.objs[0].pos);
|
|
|
|
|
|
|
|
newgroup.boundingbox = function() {
|
|
|
|
newgroup.startbb.c = newgroup.objs[0].pos.add(newgroup.bboffset);
|
|
|
|
return cwh2bb(newgroup.startbb.c, newgroup.startbb.wh);
|
|
|
|
};
|
|
|
|
|
|
|
|
if (newgroup.file)
|
|
|
|
newgroup.color = [120,255,10];
|
|
|
|
|
|
|
|
return newgroup;
|
|
|
|
},
|
2023-08-16 20:17:18 -05:00
|
|
|
|
|
|
|
quit()
|
|
|
|
{
|
|
|
|
sys_cmd(0);
|
|
|
|
},
|
|
|
|
|
|
|
|
pause()
|
|
|
|
{
|
|
|
|
sys_cmd(3);
|
|
|
|
},
|
|
|
|
|
|
|
|
stop()
|
|
|
|
{
|
2023-08-29 17:11:36 -05:00
|
|
|
Game.pause();
|
|
|
|
/* And return to editor .. */
|
|
|
|
Log.warn("Stopping not implemented. Paused, and go to editor.");
|
2023-08-16 20:17:18 -05:00
|
|
|
},
|
|
|
|
|
|
|
|
step()
|
|
|
|
{
|
|
|
|
sys_cmd(4);
|
|
|
|
},
|
|
|
|
|
2023-09-06 17:48:08 -05:00
|
|
|
render() { sys_cmd(10); },
|
|
|
|
|
2023-08-16 20:17:18 -05:00
|
|
|
playing() { return sys_cmd(5); },
|
|
|
|
paused() { return sys_cmd(6); },
|
2023-08-27 21:57:19 -05:00
|
|
|
stepping() {
|
|
|
|
return cmd(79); },
|
2023-08-16 20:17:18 -05:00
|
|
|
|
|
|
|
play()
|
|
|
|
{
|
|
|
|
sys_cmd(1);
|
2023-04-22 16:44:26 -05:00
|
|
|
},
|
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
get dt() {
|
|
|
|
return cmd(63);
|
2023-04-22 16:44:26 -05:00
|
|
|
},
|
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
wait_fns: [],
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
wait_exec(fn) {
|
|
|
|
if (!phys_stepping())
|
|
|
|
fn();
|
2023-04-22 16:44:26 -05:00
|
|
|
else
|
2023-09-07 16:46:35 -05:00
|
|
|
this.wait_fns.push(fn);
|
2023-04-22 16:44:26 -05:00
|
|
|
},
|
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
exec() {
|
|
|
|
this.wait_fns.forEach(function(x) { x(); });
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
this.wait_fns = [];
|
2023-04-22 16:44:26 -05:00
|
|
|
},
|
2023-09-07 16:46:35 -05:00
|
|
|
};
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
Register.update.register(Game.exec, Game);
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
load("scripts/level.js");
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-05-01 20:58:10 -05:00
|
|
|
var World = Level.create();
|
|
|
|
World.name = "World";
|
2023-08-17 20:13:17 -05:00
|
|
|
World.fullpath = function() { return World.name; };
|
2023-08-29 09:41:40 -05:00
|
|
|
World.load = function(lvl) {
|
|
|
|
if (World.loaded)
|
|
|
|
World.loaded.kill();
|
|
|
|
|
|
|
|
World.loaded = World.spawn(lvl);
|
2023-08-29 17:11:36 -05:00
|
|
|
return World.loaded;
|
2023-08-29 09:41:40 -05:00
|
|
|
};
|
2023-05-01 20:58:10 -05:00
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
var gameobjects = {};
|
2023-08-14 17:20:30 -05:00
|
|
|
var Prefabs = gameobjects;
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
function grab_from_points(pos, points, slop) {
|
|
|
|
var shortest = slop;
|
|
|
|
var idx = -1;
|
|
|
|
points.forEach(function(x,i) {
|
|
|
|
if (Vector.length(pos.sub(x)) < shortest) {
|
|
|
|
shortest = Vector.length(pos.sub(x));
|
|
|
|
idx = i;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
return idx;
|
|
|
|
};
|
|
|
|
|
|
|
|
var gameobject = {
|
2023-05-29 10:47:30 -05:00
|
|
|
scale: 1.0,
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
save: true,
|
|
|
|
|
|
|
|
selectable: true,
|
|
|
|
|
|
|
|
layer: 0, /* Collision layer; should probably have been called "mask" */
|
|
|
|
layer_nuke() {
|
|
|
|
Nuke.label("Collision layer");
|
|
|
|
Nuke.newline(Collision.num);
|
|
|
|
for (var i = 0; i < Collision.num; i++)
|
|
|
|
this.layer = Nuke.radio(i, this.layer, i);
|
|
|
|
},
|
|
|
|
|
2023-05-27 07:01:17 -05:00
|
|
|
draw_layer: 1,
|
|
|
|
draw_layer_nuke() {
|
2023-04-22 16:44:26 -05:00
|
|
|
Nuke.label("Draw layer");
|
|
|
|
Nuke.newline(5);
|
|
|
|
for (var i = 0; i < 5; i++)
|
|
|
|
this.draw_layer = Nuke.radio(i, this.draw_layer, i);
|
|
|
|
},
|
|
|
|
|
|
|
|
in_air() {
|
|
|
|
return q_body(7, this.body);
|
|
|
|
},
|
|
|
|
|
2023-06-28 11:35:41 -05:00
|
|
|
on_ground() { return !this.in_air(); },
|
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
name: "gameobject",
|
|
|
|
|
|
|
|
toString() { return this.name; },
|
|
|
|
|
|
|
|
clone(name, ext) {
|
|
|
|
var obj = Object.create(this);
|
|
|
|
complete_assign(obj, ext);
|
|
|
|
gameobjects[name] = obj;
|
|
|
|
obj.defc('name', name);
|
|
|
|
obj.from = this.name;
|
|
|
|
obj.defn('instances', []);
|
2023-05-27 07:01:17 -05:00
|
|
|
obj.obscure('from');
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
return obj;
|
|
|
|
},
|
2023-06-07 12:45:00 -05:00
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
dup(diff) {
|
|
|
|
var dup = World.spawn(gameobjects[this.from]);
|
|
|
|
Object.assign(dup, diff);
|
|
|
|
return dup;
|
|
|
|
},
|
|
|
|
|
2023-06-07 12:45:00 -05:00
|
|
|
instandup() {
|
|
|
|
var dup = World.spawn(gameobjects[this.from]);
|
|
|
|
dup.pos = this.pos;
|
|
|
|
dup.velocity = this.velocity;
|
|
|
|
},
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
ed_locked: false,
|
|
|
|
|
|
|
|
_visible: true,
|
|
|
|
get visible(){ return this._visible; },
|
|
|
|
set visible(x) {
|
|
|
|
this._visible = x;
|
|
|
|
for (var key in this.components) {
|
|
|
|
if ('visible' in this.components[key]) {
|
|
|
|
this.components[key].visible = x;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2023-05-25 21:55:55 -05:00
|
|
|
mass: 1,
|
2023-04-22 16:44:26 -05:00
|
|
|
bodytype: {
|
|
|
|
dynamic: 0,
|
|
|
|
kinematic: 1,
|
|
|
|
static: 2
|
|
|
|
},
|
|
|
|
|
|
|
|
get moi() { return q_body(6, this.body); },
|
2023-06-28 11:35:41 -05:00
|
|
|
set moi(x) { set_body(13, this.body, x); },
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
phys: 2,
|
|
|
|
phys_nuke() {
|
|
|
|
Nuke.newline(1);
|
|
|
|
Nuke.label("phys");
|
|
|
|
Nuke.newline(3);
|
|
|
|
this.phys = Nuke.radio("dynamic", this.phys, 0);
|
|
|
|
this.phys = Nuke.radio("kinematic", this.phys, 1);
|
|
|
|
this.phys = Nuke.radio("static", this.phys, 2);
|
|
|
|
},
|
2023-05-25 21:55:55 -05:00
|
|
|
friction: 0,
|
|
|
|
elasticity: 0,
|
|
|
|
flipx: false,
|
|
|
|
flipy: false,
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
body: -1,
|
2023-08-28 17:00:53 -05:00
|
|
|
get controlled() {
|
|
|
|
return Player.obj_controlled(this);
|
|
|
|
},
|
2023-05-01 20:58:10 -05:00
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
set_center(pos) {
|
|
|
|
var change = pos.sub(this.pos);
|
|
|
|
this.pos = pos;
|
|
|
|
|
|
|
|
for (var key in this.components) {
|
|
|
|
this.components[key].finish_center(change);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
varname: "",
|
|
|
|
|
2023-05-25 21:55:55 -05:00
|
|
|
pos: [0,0],
|
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
set relpos(x) {
|
|
|
|
if (!this.level) {
|
|
|
|
this.pos = x;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.pos = Vector.rotate(x, Math.deg2rad(this.level.angle)).add(this.level.pos);
|
|
|
|
},
|
|
|
|
|
|
|
|
get relpos() {
|
|
|
|
if (!this.level) return this.pos;
|
|
|
|
|
|
|
|
var offset = this.pos.sub(this.level.pos);
|
|
|
|
return Vector.rotate(offset, -Math.deg2rad(this.level.angle));
|
|
|
|
},
|
|
|
|
|
2023-05-25 21:55:55 -05:00
|
|
|
angle: 0,
|
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
get relangle() {
|
|
|
|
if (!this.level) return this.angle;
|
|
|
|
|
|
|
|
return this.angle - this.level.angle;
|
|
|
|
},
|
|
|
|
|
|
|
|
get velocity() { return q_body(3, this.body); },
|
|
|
|
set velocity(x) { set_body(9, this.body, x); },
|
|
|
|
get angularvelocity() { return Math.rad2deg(q_body(4, this.body)); },
|
|
|
|
set angularvelocity(x) { if (this.alive) set_body(8, this.body, Math.deg2rad(x)); },
|
|
|
|
|
|
|
|
get alive() { return this.body >= 0; },
|
|
|
|
|
|
|
|
disable() {
|
|
|
|
this.components.forEach(function(x) { x.disable(); });
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
enable() {
|
|
|
|
this.components.forEach(function(x) { x.enable(); });
|
|
|
|
},
|
|
|
|
|
|
|
|
sync() {
|
|
|
|
if (this.body === -1) return;
|
|
|
|
cmd(55, this.body, this.flipx);
|
|
|
|
cmd(56, this.body, this.flipy);
|
|
|
|
set_body(2, this.body, this.pos);
|
|
|
|
set_body(0, this.body, Math.deg2rad(this.angle));
|
|
|
|
cmd(36, this.body, this.scale);
|
|
|
|
set_body(10,this.body,this.elasticity);
|
|
|
|
set_body(11,this.body,this.friction);
|
|
|
|
set_body(1, this.body, this.phys);
|
|
|
|
cmd(75,this.body,this.layer);
|
|
|
|
cmd(54, this.body);
|
|
|
|
},
|
|
|
|
|
|
|
|
syncall() {
|
|
|
|
this.instances.forEach(function(x) { x.sync(); });
|
|
|
|
},
|
|
|
|
|
2023-05-29 10:47:30 -05:00
|
|
|
pulse(vec) { /* apply impulse */
|
2023-04-22 16:44:26 -05:00
|
|
|
set_body(4, this.body, vec);
|
|
|
|
},
|
|
|
|
|
2023-05-29 10:47:30 -05:00
|
|
|
push(vec) { /* apply force */
|
2023-04-22 16:44:26 -05:00
|
|
|
set_body(12,this.body,vec);
|
|
|
|
},
|
|
|
|
|
|
|
|
gizmo: "", /* Path to an image to draw for this gameobject */
|
|
|
|
|
|
|
|
/* Bounding box of the object in world dimensions */
|
|
|
|
get boundingbox() {
|
|
|
|
var boxes = [];
|
|
|
|
boxes.push({t:0, r:0,b:0,l:0});
|
2023-06-07 12:45:00 -05:00
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
for (var key in this.components) {
|
|
|
|
if ('boundingbox' in this.components[key])
|
|
|
|
boxes.push(this.components[key].boundingbox);
|
|
|
|
}
|
|
|
|
|
2023-06-07 12:45:00 -05:00
|
|
|
if (boxes.empty) return cwh2bb([0,0], [0,0]);
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
var bb = boxes[0];
|
|
|
|
|
|
|
|
boxes.forEach(function(x) {
|
|
|
|
bb = bb_expand(bb, x);
|
|
|
|
});
|
|
|
|
|
|
|
|
var cwh = bb2cwh(bb);
|
|
|
|
|
|
|
|
if (!bb) return;
|
|
|
|
|
|
|
|
if (this.flipx) cwh.c.x *= -1;
|
|
|
|
if (this.flipy) cwh.c.y *= -1;
|
|
|
|
|
|
|
|
cwh.c = cwh.c.add(this.pos);
|
|
|
|
bb = cwh2bb(cwh.c, cwh.wh);
|
|
|
|
|
|
|
|
return bb ? bb : cwh2bb([0,0], [0,0]);
|
|
|
|
},
|
|
|
|
|
2023-05-29 10:47:30 -05:00
|
|
|
set width(x) {},
|
|
|
|
get width() {
|
|
|
|
var bb = this.boundingbox;
|
|
|
|
return bb.r - bb.l;
|
|
|
|
},
|
|
|
|
set height(x) {},
|
|
|
|
get height() {
|
|
|
|
var bb = this.boundingbox;
|
|
|
|
return bb.t-bb.b;
|
|
|
|
},
|
|
|
|
|
2023-05-27 07:01:17 -05:00
|
|
|
stop() {},
|
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
kill() {
|
2023-05-30 07:30:56 -05:00
|
|
|
if (this.body === -1) {
|
|
|
|
Log.warn(`Object is already dead!`);
|
|
|
|
return;
|
|
|
|
}
|
2023-05-27 10:13:20 -05:00
|
|
|
Register.endofloop(() => {
|
|
|
|
cmd(2, this.body);
|
|
|
|
delete Game.objects[this.body];
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-05-27 10:13:20 -05:00
|
|
|
if (this.level)
|
|
|
|
this.level.unregister(this);
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-08-29 09:41:40 -05:00
|
|
|
Player.uncontrol(this);
|
2023-05-27 10:13:20 -05:00
|
|
|
this.instances.remove(this);
|
|
|
|
Register.unregister_obj(this);
|
2023-05-29 10:47:30 -05:00
|
|
|
// Signal.clear_obj(this);
|
2023-04-22 16:44:26 -05:00
|
|
|
|
2023-05-27 10:13:20 -05:00
|
|
|
this.body = -1;
|
|
|
|
for (var key in this.components) {
|
|
|
|
Register.unregister_obj(this.components[key]);
|
|
|
|
this.components[key].kill();
|
|
|
|
}
|
2023-05-24 20:45:50 -05:00
|
|
|
|
2023-05-27 10:13:20 -05:00
|
|
|
this.stop();
|
|
|
|
});
|
2023-04-22 16:44:26 -05:00
|
|
|
},
|
|
|
|
|
|
|
|
get up() {
|
|
|
|
return [0,1].rotate(Math.deg2rad(this.angle));
|
|
|
|
},
|
|
|
|
|
|
|
|
get down() {
|
|
|
|
return [0,-1].rotate(Math.deg2rad(this.angle));
|
|
|
|
},
|
|
|
|
|
|
|
|
get right() {
|
|
|
|
return [1,0].rotate(Math.deg2rad(this.angle));
|
|
|
|
},
|
|
|
|
|
|
|
|
get left() {
|
|
|
|
return [-1,0].rotate(Math.deg2rad(this.angle));
|
|
|
|
},
|
|
|
|
|
|
|
|
/* Make a unique object the same as its prototype */
|
|
|
|
revert() {
|
|
|
|
unmerge(this, this.prop_obj());
|
|
|
|
this.sync();
|
|
|
|
},
|
|
|
|
|
|
|
|
gui() {
|
|
|
|
var go_guis = walk_up_get_prop(this, 'go_gui');
|
|
|
|
Nuke.newline();
|
|
|
|
|
|
|
|
go_guis.forEach(function(x) { x.call(this); }, this);
|
|
|
|
|
|
|
|
for (var key in this) {
|
|
|
|
if (typeof this[key] === 'object' && 'gui' in this[key]) this[key].gui();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
world2this(pos) { return cmd(70, this.body, pos); },
|
|
|
|
this2world(pos) { return cmd(71, this.body,pos); },
|
|
|
|
|
2023-05-29 10:47:30 -05:00
|
|
|
check_registers(obj) {
|
|
|
|
Register.unregister_obj(this);
|
|
|
|
|
|
|
|
if (typeof obj.update === 'function')
|
2023-08-28 17:00:53 -05:00
|
|
|
Register.update.register(obj.update, obj);
|
2023-05-29 10:47:30 -05:00
|
|
|
|
|
|
|
if (typeof obj.physupdate === 'function')
|
2023-08-28 17:00:53 -05:00
|
|
|
Register.physupdate.register(obj.physupdate, obj);
|
2023-05-29 10:47:30 -05:00
|
|
|
|
|
|
|
if (typeof obj.collide === 'function')
|
|
|
|
obj.register_hit(obj.collide, obj);
|
|
|
|
|
|
|
|
if (typeof obj.separate === 'function')
|
|
|
|
obj.register_separate(obj.separate, obj);
|
|
|
|
|
|
|
|
if (typeof obj.draw === 'function')
|
2023-08-28 17:00:53 -05:00
|
|
|
Register.draw.register(obj.draw,obj);
|
2023-05-29 10:47:30 -05:00
|
|
|
|
2023-06-28 11:35:41 -05:00
|
|
|
if (typeof obj.debug === 'function')
|
2023-08-28 17:00:53 -05:00
|
|
|
Register.debug.register(obj.debug, obj);
|
2023-06-28 11:35:41 -05:00
|
|
|
|
2023-05-29 10:47:30 -05:00
|
|
|
obj.components.forEach(function(x) {
|
|
|
|
if (typeof x.collide === 'function')
|
|
|
|
register_collide(1, x.collide, x, obj.body, x.shape);
|
|
|
|
});
|
|
|
|
},
|
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
make(props, level) {
|
2023-05-01 20:58:10 -05:00
|
|
|
level ??= World;
|
2023-04-22 16:44:26 -05:00
|
|
|
var obj = Object.create(this);
|
|
|
|
this.instances.push(obj);
|
|
|
|
obj.toString = function() {
|
|
|
|
var props = obj.prop_obj();
|
|
|
|
for (var key in props)
|
2023-05-27 07:01:17 -05:00
|
|
|
if (typeof props[key] === 'object' && !props[key] === null && props[key].empty)
|
2023-04-22 16:44:26 -05:00
|
|
|
delete props[key];
|
|
|
|
|
|
|
|
var edited = !props.empty;
|
|
|
|
return (edited ? "#" : "") + obj.name + " object " + obj.body + ", layer " + obj.draw_layer + ", phys " + obj.layer;
|
|
|
|
};
|
2023-08-17 20:13:17 -05:00
|
|
|
|
|
|
|
obj.fullpath = function() {
|
|
|
|
return `${obj.level.fullpath()}.${obj.name}`;
|
|
|
|
};
|
2023-04-22 16:44:26 -05:00
|
|
|
obj.deflock('toString');
|
|
|
|
obj.defc('from', this.name);
|
|
|
|
obj.defn('body', make_gameobject(this.scale,
|
|
|
|
this.phys,
|
|
|
|
this.mass,
|
|
|
|
this.friction,
|
|
|
|
this.elasticity) );
|
|
|
|
complete_assign(obj, props);
|
|
|
|
obj.sync();
|
|
|
|
obj.defn('components', {});
|
|
|
|
|
2023-05-27 07:01:17 -05:00
|
|
|
cmd(113, obj.body, obj);
|
|
|
|
|
2023-05-25 21:55:55 -05:00
|
|
|
complete_assign(obj, {
|
2023-07-02 23:05:21 -05:00
|
|
|
set scale(x) {
|
|
|
|
Log.warn(obj.body); cmd(36, obj.body, x); },
|
|
|
|
get scale() { return cmd(103, obj.body); },
|
|
|
|
get flipx() { return cmd(104,obj.body); },
|
|
|
|
set flipx(x) { cmd(55, obj.body, x); },
|
|
|
|
get flipy() { return cmd(105,obj.body); },
|
|
|
|
set flipy(x) { cmd(56, obj.body, x); },
|
2023-05-25 21:55:55 -05:00
|
|
|
|
2023-07-02 23:05:21 -05:00
|
|
|
get angle() { return Math.rad2deg(q_body(2,obj.body))%360; },
|
|
|
|
set angle(x) { set_body(0,obj.body, Math.deg2rad(x)); },
|
2023-05-25 21:55:55 -05:00
|
|
|
|
2023-07-02 23:05:21 -05:00
|
|
|
set pos(x) { set_body(2,obj.body,x); },
|
|
|
|
get pos() { return q_body(1,obj.body); },
|
2023-05-25 21:55:55 -05:00
|
|
|
|
2023-07-02 23:05:21 -05:00
|
|
|
get elasticity() { return cmd(107,obj.body); },
|
|
|
|
set elasticity(x) { cmd(106,obj.body,x); },
|
2023-05-25 21:55:55 -05:00
|
|
|
|
2023-07-02 23:05:21 -05:00
|
|
|
get friction() { return cmd(109,obj.body); },
|
|
|
|
set friction(x) { cmd(108,obj.body,x); },
|
2023-05-25 21:55:55 -05:00
|
|
|
|
2023-07-02 23:05:21 -05:00
|
|
|
set mass(x) { set_body(7,obj.body,x); },
|
|
|
|
get mass() { return q_body(5, obj.body); },
|
2023-05-27 07:01:17 -05:00
|
|
|
|
2023-07-02 23:05:21 -05:00
|
|
|
set phys(x) { set_body(1, obj.body, x); },
|
|
|
|
get phys() { return q_body(0,obj.body); },
|
2023-05-25 21:55:55 -05:00
|
|
|
});
|
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
for (var prop in obj) {
|
|
|
|
if (typeof obj[prop] === 'object' && 'make' in obj[prop]) {
|
|
|
|
if (prop === 'flipper') return;
|
|
|
|
obj[prop] = obj[prop].make(obj.body);
|
|
|
|
obj[prop].defn('gameobject', obj);
|
|
|
|
obj.components[prop] = obj[prop];
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2023-05-29 10:47:30 -05:00
|
|
|
obj.check_registers(obj);
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
if ('begin' in obj) obj.begin();
|
|
|
|
|
|
|
|
return obj;
|
|
|
|
},
|
|
|
|
|
|
|
|
register_hit(fn, obj) {
|
|
|
|
if (!obj)
|
|
|
|
obj = this;
|
|
|
|
|
|
|
|
Signal.obj_begin(fn, obj, this);
|
|
|
|
},
|
|
|
|
|
|
|
|
register_separate(fn, obj) {
|
|
|
|
if (!obj)
|
|
|
|
obj = this;
|
|
|
|
|
|
|
|
Signal.obj_separate(fn,obj,this);
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
2023-05-29 10:47:30 -05:00
|
|
|
var locks = ['height', 'width', 'visible', 'body', 'controlled', 'selectable', 'save', 'velocity', 'angularvelocity', 'alive', 'boundingbox', 'name', 'scale', 'angle', 'properties', 'moi', 'relpos', 'relangle', 'up', 'down', 'right', 'left', 'bodytype', 'gizmo', 'pos'];
|
|
|
|
locks.forEach(x => gameobject.obscure(x));
|
2023-04-22 16:44:26 -05:00
|
|
|
/* Load configs */
|
|
|
|
function load_configs(file) {
|
2023-09-04 09:48:44 -05:00
|
|
|
Log.info(`Loading config file ${file}.`);
|
2023-04-22 16:44:26 -05:00
|
|
|
var configs = JSON.parse(IO.slurp(file));
|
|
|
|
for (var key in configs) {
|
2023-08-29 09:41:40 -05:00
|
|
|
if (typeof globalThis[key] !== "object") continue;
|
2023-04-28 12:49:18 -05:00
|
|
|
Object.assign(globalThis[key], configs[key]);
|
2023-04-22 16:44:26 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
Collision.sync();
|
|
|
|
Game.objects.forEach(function(x) { x.sync(); });
|
|
|
|
|
|
|
|
if (!local_conf.mouse) {
|
|
|
|
Log.info("disabling mouse features");
|
|
|
|
Mouse.disabled = function() {};
|
|
|
|
Mouse.hidden = function() {};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
var local_conf = {
|
|
|
|
mouse: true,
|
|
|
|
};
|
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
if (IO.exists("game.config"))
|
|
|
|
load_configs("game.config");
|
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
/* Save configs */
|
|
|
|
function save_configs() {
|
|
|
|
Log.info("saving configs");
|
|
|
|
var configs = {};
|
|
|
|
configs.editor_config = editor_config;
|
|
|
|
configs.Nuke = Nuke;
|
|
|
|
configs.local_conf = local_conf;
|
|
|
|
IO.slurpwrite(JSON.stringify(configs, null, 1), "editor.config");
|
|
|
|
|
|
|
|
save_game_configs();
|
|
|
|
};
|
|
|
|
|
|
|
|
function save_game_configs() {
|
|
|
|
var configs = {};
|
|
|
|
configs.physics = physics;
|
|
|
|
configs.Collision = Collision;
|
|
|
|
Log.info(configs);
|
|
|
|
IO.slurpwrite(JSON.stringify(configs,null,1), "game.config");
|
|
|
|
|
|
|
|
Collision.sync();
|
|
|
|
Game.objects.forEach(function(x) { x.sync(); });
|
|
|
|
};
|
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
load("scripts/physics.js");
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
var camera2d = gameobject.clone("camera2d", {
|
|
|
|
phys: gameobject.bodytype.kinematic,
|
|
|
|
speed: 300,
|
|
|
|
|
|
|
|
get zoom() { return this._zoom; },
|
|
|
|
set zoom(x) {
|
|
|
|
if (x <= 0) return;
|
|
|
|
this._zoom = x;
|
|
|
|
cmd(62, this._zoom);
|
|
|
|
},
|
|
|
|
_zoom: 1.0,
|
|
|
|
speedmult: 1.0,
|
|
|
|
|
|
|
|
selectable: false,
|
|
|
|
|
|
|
|
view2world(pos) {
|
|
|
|
return pos.mapc(mult, [1,-1]).add([-Window.width,Window.height].scale(0.5)).scale(this.zoom).add(this.pos);
|
|
|
|
},
|
|
|
|
|
|
|
|
world2view(pos) {
|
|
|
|
return pos.sub(this.pos).scale(1/this.zoom).add(Window.dimensions.scale(0.5));
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
Game.view_camera = function(cam)
|
2023-08-23 17:18:34 -05:00
|
|
|
{
|
2023-09-07 16:46:35 -05:00
|
|
|
Game.camera = cam;
|
|
|
|
cmd(61, Game.camera.body);
|
2023-08-23 17:18:34 -05:00
|
|
|
}
|
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
Game.view_camera(World.spawn(camera2d));
|
2023-05-30 15:41:02 -05:00
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
win_make(Game.title, Game.resolution[0], Game.resolution[1]);
|
2023-04-28 12:49:18 -05:00
|
|
|
|
|
|
|
/* Default objects */
|
|
|
|
gameobject.clone("polygon2d", {
|
|
|
|
polygon2d: polygon2d.clone(),
|
|
|
|
});
|
|
|
|
|
|
|
|
gameobject.clone("edge2d", {
|
|
|
|
edge2d: bucket.clone(),
|
|
|
|
});
|
|
|
|
|
|
|
|
gameobject.clone("sprite", {
|
|
|
|
sprite: sprite.clone(),
|
|
|
|
});
|
|
|
|
|
2023-06-08 22:50:52 -05:00
|
|
|
var prototypes = {};
|
2023-09-05 09:38:52 -05:00
|
|
|
prototypes.load_all = function()
|
|
|
|
{
|
2023-06-08 22:50:52 -05:00
|
|
|
if (IO.exists("proto.json"))
|
2023-08-28 17:00:53 -05:00
|
|
|
prototypes = JSON.parse(IO.slurp("proto.json"));
|
2023-06-08 22:50:52 -05:00
|
|
|
|
2023-04-28 12:49:18 -05:00
|
|
|
for (var key in prototypes) {
|
|
|
|
if (key in gameobjects)
|
|
|
|
dainty_assign(gameobjects[key], prototypes[key]);
|
|
|
|
else {
|
|
|
|
/* Create this gameobject fresh */
|
|
|
|
Log.info("Making new prototype: " + key + " from " + prototypes[key].from);
|
|
|
|
var newproto = gameobjects[prototypes[key].from].clone(key);
|
|
|
|
gameobjects[key] = newproto;
|
|
|
|
|
|
|
|
for (var pkey in newproto)
|
|
|
|
if (typeof newproto[pkey] === 'object' && newproto[pkey] && 'clone' in newproto[pkey])
|
|
|
|
newproto[pkey] = newproto[pkey].clone();
|
|
|
|
|
|
|
|
dainty_assign(gameobjects[key], prototypes[key]);
|
|
|
|
}
|
|
|
|
}
|
2023-09-05 09:38:52 -05:00
|
|
|
}
|
2023-04-28 12:49:18 -05:00
|
|
|
|
2023-09-05 09:38:52 -05:00
|
|
|
prototypes.save_gameobjects = function() { slurpwrite(JSON.stringify(gameobjects,null,2), "proto.json"); };
|
2023-05-29 10:47:30 -05:00
|
|
|
|
2023-09-07 16:46:35 -05:00
|
|
|
prototypes.from_file = function(file)
|
|
|
|
{
|
|
|
|
if (!IO.exists(file)) {
|
|
|
|
Log.error(`File ${file} does not exist.`);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
var newobj = gameobject.clone(file, {});
|
|
|
|
var script = IO.slurp(file);
|
|
|
|
compile_env(`var self = this;${script}`, newobj, file);
|
|
|
|
return newobj;
|
|
|
|
}
|
|
|
|
|
2023-06-07 12:45:00 -05:00
|
|
|
var Gamestate = {};
|