prosperon/source/engine/font.h

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#ifndef FONT_H
#define FONT_H
#include "mathc.h"
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#include "texture.h"
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struct shader;
struct window;
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/// Holds all state information relevant to a character as loaded using FreeType
struct Character {
mfloat_t Size[2]; // Size of glyph
mfloat_t Bearing[2]; // Offset from baseline to left/top of glyph
unsigned int Advance; // Horizontal offset to advance to next glyph
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struct glrect rect;
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};
struct sFont {
uint32_t fontTexture;
uint32_t height;
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struct Character Characters[127];
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uint32_t texID;
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};
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void font_init(struct shader *s);
void font_frame(struct window *w);
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struct sFont *MakeFont(const char *fontfile, int height);
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void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale, struct shader *shader, float color[3]);
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void text_settype(struct sFont *font);
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void renderText(const char *text, mfloat_t pos[2], float scale, mfloat_t color[3], float lw);
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unsigned char *slurp_file(const char *filename);
char *slurp_text(const char *filename);
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int slurp_write(const char *txt, const char *filename);
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#endif