prosperon/source/engine/font.h

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#ifndef FONT_H
#define FONT_H
#include "mathc.h"
struct mShader;
/// Holds all state information relevant to a character as loaded using FreeType
struct Character {
uint32_t TextureID; // ID handle of the glyph texture
mfloat_t Size[2]; // Size of glyph
mfloat_t Bearing[2]; // Offset from baseline to left/top of glyph
unsigned int Advance; // Horizontal offset to advance to next glyph
};
struct sFont {
uint32_t fontTexture;
uint32_t height;
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struct Character Characters[127];
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};
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struct mSDLWindow;
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void font_init();
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void font_frame(struct mSDLWindow *w);
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struct sFont *MakeFont(const char *fontfile, int height);
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void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale,
struct mShader *shader, float color[3]);
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void text_settype(struct sFont *font);
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void renderText(
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const char *text, mfloat_t pos[2], float scale,
mfloat_t color[3], float lw);
#endif