19 lines
168 B
Plaintext
19 lines
168 B
Plaintext
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@vs vs
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in vec2 pos;
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uniform vs_p { mat4 proj; };
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void main()
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{
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gl_Position = proj * vec4(pos,0.0,1.0);
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}
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@end
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@fs fs
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void main()
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{
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}
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@end
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@program particle vs fs
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