prosperon/source/shaders/textfrag.glsl

16 lines
273 B
Plaintext
Raw Normal View History

2022-06-21 23:16:14 -05:00
#version 330 core
in vec2 TexCoords;
2023-05-06 21:16:10 -05:00
in vec3 fColor;
2022-06-21 23:16:14 -05:00
out vec4 color;
uniform sampler2D text;
void main()
2022-12-20 19:34:22 -06:00
{
2023-05-12 13:22:05 -05:00
color = vec4(fColor.xyz, texture(text, TexCoords).r);
// color = vec4(1.f, 1.f, 1.f, texture(text, TexCoords).r);
if (color.a <= 0.1f)
2023-03-10 13:13:48 -06:00
discard;
2023-02-03 22:18:19 -06:00
}