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var actor = { } ;
var a _db = { } ;
actor . spawn = function ( script , config ) {
if ( typeof script !== 'string' ) return undefined ;
if ( ! a _db [ script ] ) a _db [ script ] = io . slurp ( script ) ;
var padawan = Object . create ( actor ) ;
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eval _env ( a _db [ script ] , padawan , script ) ;
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if ( typeof config === 'object' )
Object . merge ( padawan , config ) ;
padawan . padawans = [ ] ;
padawan . timers = [ ] ;
padawan . master = this ;
Object . hide ( padawan , "master" , "timers" , "padawans" ) ;
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check _registers ( padawan ) ;
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this . padawans . push ( padawan ) ;
return padawan ;
} ;
actor . spawn . doc = ` Create a new actor, using this actor as the master, initializing it with 'script' and with data (as a JSON or Nota file) from 'config'. ` ;
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actor . rm _pawn = function ( pawn )
{
this . padawans . remove ( pawn ) ;
}
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actor . timers = [ ] ;
actor . kill = function ( ) {
if ( this . _ _dead _ _ ) return ;
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this . timers . forEach ( t => t ( ) ) ;
Player . do _uncontrol ( this ) ;
Event . rm _obj ( this ) ;
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if ( this . master ) this . master . rm _pawn ( this ) ;
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this . padawans . forEach ( p => p . kill ( ) ) ;
this . padawans = [ ] ;
this . _ _dead _ _ = true ;
if ( typeof this . die === 'function' ) this . die ( ) ;
if ( typeof this . stop === 'function' ) this . stop ( ) ;
} ;
actor . kill . doc = ` Remove this actor and all its padawans from existence. ` ;
actor . delay = function ( fn , seconds ) {
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var t = timer . delay ( fn . bind ( this ) , seconds ) ;
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this . timers . push ( t ) ;
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return t ;
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} ;
actor . delay . doc = ` Call 'fn' after 'seconds' with 'this' set to the actor. ` ;
actor . padawans = [ ] ;
global . app = Object . create ( actor ) ;
app . die = function ( )
{
Game . quit ( ) ;
}
return { actor , app } ;