2023-05-12 13:22:05 -05:00
|
|
|
/*
|
|
|
|
HandmadeMath.h v2.0.0
|
|
|
|
|
|
|
|
This is a single header file with a bunch of useful types and functions for
|
|
|
|
games and graphics. Consider it a lightweight alternative to GLM that works
|
|
|
|
both C and C++.
|
|
|
|
|
|
|
|
=============================================================================
|
|
|
|
CONFIG
|
|
|
|
=============================================================================
|
|
|
|
|
|
|
|
By default, all angles in Handmade Math are specified in radians. However, it
|
|
|
|
can be configured to use degrees or turns instead. Use one of the following
|
|
|
|
defines to specify the default unit for angles:
|
|
|
|
|
|
|
|
#define HANDMADE_MATH_USE_RADIANS
|
|
|
|
#define HANDMADE_MATH_USE_DEGREES
|
|
|
|
#define HANDMADE_MATH_USE_TURNS
|
|
|
|
|
|
|
|
Regardless of the default angle, you can use the following functions to
|
|
|
|
specify an angle in a particular unit:
|
|
|
|
|
|
|
|
HMM_AngleRad(radians)
|
|
|
|
HMM_AngleDeg(degrees)
|
|
|
|
HMM_AngleTurn(turns)
|
|
|
|
|
|
|
|
The definitions of these functions change depending on the default unit.
|
|
|
|
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
Handmade Math ships with SSE (SIMD) implementations of several common
|
|
|
|
operations. To disable the use of SSE intrinsics, you must define
|
|
|
|
HANDMADE_MATH_NO_SSE before including this file:
|
|
|
|
|
|
|
|
#define HANDMADE_MATH_NO_SSE
|
|
|
|
#include "HandmadeMath.h"
|
|
|
|
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
To use Handmade Math without the C runtime library, you must provide your own
|
|
|
|
implementations of basic math functions. Otherwise, HandmadeMath.h will use
|
|
|
|
the runtime library implementation of these functions.
|
|
|
|
|
|
|
|
Define HANDMADE_MATH_PROVIDE_MATH_FUNCTIONS and provide your own
|
|
|
|
implementations of HMM_SINF, HMM_COSF, HMM_TANF, HMM_ACOSF, and HMM_SQRTF
|
|
|
|
before including HandmadeMath.h, like so:
|
|
|
|
|
|
|
|
#define HANDMADE_MATH_PROVIDE_MATH_FUNCTIONS
|
|
|
|
#define HMM_SINF MySinF
|
|
|
|
#define HMM_COSF MyCosF
|
|
|
|
#define HMM_TANF MyTanF
|
|
|
|
#define HMM_ACOSF MyACosF
|
|
|
|
#define HMM_SQRTF MySqrtF
|
|
|
|
#include "HandmadeMath.h"
|
|
|
|
|
|
|
|
By default, it is assumed that your math functions take radians. To use
|
|
|
|
different units, you must define HMM_ANGLE_USER_TO_INTERNAL and
|
|
|
|
HMM_ANGLE_INTERNAL_TO_USER. For example, if you want to use degrees in your
|
|
|
|
code but your math functions use turns:
|
|
|
|
|
|
|
|
#define HMM_ANGLE_USER_TO_INTERNAL(a) ((a)*HMM_DegToTurn)
|
|
|
|
#define HMM_ANGLE_INTERNAL_TO_USER(a) ((a)*HMM_TurnToDeg)
|
|
|
|
|
|
|
|
=============================================================================
|
|
|
|
|
|
|
|
LICENSE
|
|
|
|
|
|
|
|
This software is in the public domain. Where that dedication is not
|
|
|
|
recognized, you are granted a perpetual, irrevocable license to copy,
|
|
|
|
distribute, and modify this file as you see fit.
|
|
|
|
|
|
|
|
=============================================================================
|
|
|
|
|
|
|
|
CREDITS
|
|
|
|
|
|
|
|
Originally written by Zakary Strange.
|
|
|
|
|
|
|
|
Functionality:
|
|
|
|
Zakary Strange (strangezak@protonmail.com && @strangezak)
|
|
|
|
Matt Mascarenhas (@miblo_)
|
|
|
|
Aleph
|
|
|
|
FieryDrake (@fierydrake)
|
|
|
|
Gingerbill (@TheGingerBill)
|
|
|
|
Ben Visness (@bvisness)
|
|
|
|
Trinton Bullard (@Peliex_Dev)
|
|
|
|
@AntonDan
|
|
|
|
Logan Forman (@dev_dwarf)
|
|
|
|
|
|
|
|
Fixes:
|
|
|
|
Jeroen van Rijn (@J_vanRijn)
|
|
|
|
Kiljacken (@Kiljacken)
|
|
|
|
Insofaras (@insofaras)
|
|
|
|
Daniel Gibson (@DanielGibson)
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef HANDMADE_MATH_H
|
|
|
|
#define HANDMADE_MATH_H
|
|
|
|
|
2023-11-11 20:01:42 -06:00
|
|
|
#include <chipmunk/chipmunk.h>
|
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
/* let's figure out if SSE is really available (unless disabled anyway)
|
|
|
|
(it isn't on non-x86/x86_64 platforms or even x86 without explicit SSE support)
|
|
|
|
=> only use "#ifdef HANDMADE_MATH__USE_SSE" to check for SSE support below this block! */
|
|
|
|
#ifndef HANDMADE_MATH_NO_SSE
|
|
|
|
#ifdef _MSC_VER /* MSVC supports SSE in amd64 mode or _M_IX86_FP >= 1 (2 means SSE2) */
|
|
|
|
#if defined(_M_AMD64) || (defined(_M_IX86_FP) && _M_IX86_FP >= 1)
|
|
|
|
#define HANDMADE_MATH__USE_SSE 1
|
|
|
|
#endif
|
|
|
|
#else /* not MSVC, probably GCC, clang, icc or something that doesn't support SSE anyway */
|
|
|
|
#ifdef __SSE__ /* they #define __SSE__ if it's supported */
|
|
|
|
#define HANDMADE_MATH__USE_SSE 1
|
|
|
|
#endif /* __SSE__ */
|
|
|
|
#endif /* not _MSC_VER */
|
|
|
|
#endif /* #ifndef HANDMADE_MATH_NO_SSE */
|
|
|
|
|
|
|
|
#ifdef HANDMADE_MATH__USE_SSE
|
|
|
|
#include <xmmintrin.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef _MSC_VER
|
|
|
|
#pragma warning(disable : 4201)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined(__GNUC__) || defined(__clang__)
|
|
|
|
#define HMM_DEPRECATED(msg) __attribute__((deprecated(msg)))
|
|
|
|
#elif defined(_MSC_VER)
|
|
|
|
#define HMM_DEPRECATED(msg) __declspec(deprecated(msg))
|
|
|
|
#else
|
|
|
|
#define HMM_DEPRECATED(msg)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !defined(HANDMADE_MATH_USE_DEGREES) && !defined(HANDMADE_MATH_USE_TURNS) && !defined(HANDMADE_MATH_USE_RADIANS)
|
|
|
|
#define HANDMADE_MATH_USE_RADIANS
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define HMM_PI 3.14159265358979323846
|
|
|
|
#define HMM_PI32 3.14159265359f
|
|
|
|
#define HMM_DEG180 180.0
|
|
|
|
#define HMM_DEG18032 180.0f
|
|
|
|
#define HMM_TURNHALF 0.5
|
|
|
|
#define HMM_TURNHALF32 0.5f
|
|
|
|
#define HMM_RadToDeg ((float)(HMM_DEG180 / HMM_PI))
|
|
|
|
#define HMM_RadToTurn ((float)(HMM_TURNHALF / HMM_PI))
|
|
|
|
#define HMM_DegToRad ((float)(HMM_PI / HMM_DEG180))
|
|
|
|
#define HMM_DegToTurn ((float)(HMM_TURNHALF / HMM_DEG180))
|
|
|
|
#define HMM_TurnToRad ((float)(HMM_PI / HMM_TURNHALF))
|
|
|
|
#define HMM_TurnToDeg ((float)(HMM_DEG180 / HMM_TURNHALF))
|
|
|
|
|
|
|
|
#if defined(HANDMADE_MATH_USE_RADIANS)
|
|
|
|
#define HMM_AngleRad(a) (a)
|
|
|
|
#define HMM_AngleDeg(a) ((a)*HMM_DegToRad)
|
|
|
|
#define HMM_AngleTurn(a) ((a)*HMM_TurnToRad)
|
|
|
|
#elif defined(HANDMADE_MATH_USE_DEGREES)
|
|
|
|
#define HMM_AngleRad(a) ((a)*HMM_RadToDeg)
|
|
|
|
#define HMM_AngleDeg(a) (a)
|
|
|
|
#define HMM_AngleTurn(a) ((a)*HMM_TurnToDeg)
|
|
|
|
#elif defined(HANDMADE_MATH_USE_TURNS)
|
|
|
|
#define HMM_AngleRad(a) ((a)*HMM_RadToTurn)
|
|
|
|
#define HMM_AngleDeg(a) ((a)*HMM_DegToTurn)
|
|
|
|
#define HMM_AngleTurn(a) (a)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !defined(HANDMADE_MATH_PROVIDE_MATH_FUNCTIONS)
|
|
|
|
#include <math.h>
|
|
|
|
#define HMM_SINF sinf
|
|
|
|
#define HMM_COSF cosf
|
|
|
|
#define HMM_TANF tanf
|
|
|
|
#define HMM_SQRTF sqrtf
|
|
|
|
#define HMM_ACOSF acosf
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !defined(HMM_ANGLE_USER_TO_INTERNAL)
|
|
|
|
#define HMM_ANGLE_USER_TO_INTERNAL(a) (HMM_ToRad(a))
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !defined(HMM_ANGLE_INTERNAL_TO_USER)
|
|
|
|
#if defined(HANDMADE_MATH_USE_RADIANS)
|
|
|
|
#define HMM_ANGLE_INTERNAL_TO_USER(a) (a)
|
|
|
|
#elif defined(HANDMADE_MATH_USE_DEGREES)
|
|
|
|
#define HMM_ANGLE_INTERNAL_TO_USER(a) ((a)*HMM_RadToDeg)
|
|
|
|
#elif defined(HANDMADE_MATH_USE_TURNS)
|
|
|
|
#define HMM_ANGLE_INTERNAL_TO_USER(a) ((a)*HMM_RadToTurn)
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define HMM_MIN(a, b) ((a) > (b) ? (b) : (a))
|
|
|
|
#define HMM_MAX(a, b) ((a) < (b) ? (b) : (a))
|
|
|
|
#define HMM_ABS(a) ((a) > 0 ? (a) : -(a))
|
|
|
|
#define HMM_MOD(a, m) (((a) % (m)) >= 0 ? ((a) % (m)) : (((a) % (m)) + (m)))
|
|
|
|
#define HMM_SQUARE(x) ((x) * (x))
|
|
|
|
|
2024-04-26 16:04:31 -05:00
|
|
|
#define HMMFMT_VEC3 "[%g,%g,%g]"
|
|
|
|
#define HMMPRINT_VEC3(vec) vec.x, vec.y, vec.z
|
|
|
|
|
|
|
|
#define FMT_VEC4 "[%g,%g,%g,%g]"
|
|
|
|
#define PRINT_VEC4(vec) vec.x, vec.y, vec.z, vec.w
|
|
|
|
|
2024-09-29 06:10:42 -05:00
|
|
|
#define FMT_M4 "[%g,%g,%g,%g\n%g,%g,%g,%g\n%g,%g,%g,%g\n%g,%g,%g,%g]"
|
|
|
|
#define PRINT_M4(m) m.e[0][0], m.e[0][1], m.e[0][2], m.e[0][3], m.e[1][0], m.e[1][1], m.e[1][2], m.e[1][3], m.e[2][0], m.e[2][1], m.e[2][2], m.e[2][3], m.e[3][0], m.e[3][1], m.e[3][2], m.e[3][3]
|
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
typedef union HMM_Vec2 {
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float X, Y;
|
|
|
|
};
|
|
|
|
|
2023-11-14 09:20:09 -06:00
|
|
|
struct {
|
|
|
|
float x, y;
|
|
|
|
};
|
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
struct
|
|
|
|
{
|
|
|
|
float U, V;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float Left, Right;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float Width, Height;
|
|
|
|
};
|
|
|
|
|
|
|
|
float Elements[2];
|
2024-05-02 13:52:28 -05:00
|
|
|
float e[2];
|
2023-05-12 13:22:05 -05:00
|
|
|
|
2023-11-11 20:01:42 -06:00
|
|
|
cpVect cp;
|
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
} HMM_Vec2;
|
|
|
|
|
|
|
|
typedef union HMM_Vec3 {
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float X, Y, Z;
|
|
|
|
};
|
|
|
|
|
2023-12-04 13:38:37 -06:00
|
|
|
struct { float x, y, z; };
|
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
struct
|
|
|
|
{
|
|
|
|
float U, V, W;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float R, G, B;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
HMM_Vec2 XY;
|
|
|
|
float _Ignored0;
|
|
|
|
};
|
|
|
|
|
2023-12-04 13:38:37 -06:00
|
|
|
struct
|
|
|
|
{
|
|
|
|
HMM_Vec2 xy;
|
|
|
|
float _Ignored4;
|
|
|
|
};
|
|
|
|
|
2024-05-12 18:36:14 -05:00
|
|
|
struct {
|
|
|
|
cpVect cp;
|
|
|
|
float _Ignored5;
|
|
|
|
};
|
2023-12-04 13:38:37 -06:00
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
struct
|
|
|
|
{
|
|
|
|
float _Ignored1;
|
|
|
|
HMM_Vec2 YZ;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
HMM_Vec2 UV;
|
|
|
|
float _Ignored2;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float _Ignored3;
|
|
|
|
HMM_Vec2 VW;
|
|
|
|
};
|
|
|
|
|
|
|
|
float Elements[3];
|
2024-04-30 10:32:27 -05:00
|
|
|
float e[3];
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
} HMM_Vec3;
|
|
|
|
|
2023-12-04 13:38:37 -06:00
|
|
|
typedef union HMM_Quat {
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
union {
|
|
|
|
HMM_Vec3 XYZ;
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float X, Y, Z;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
float W;
|
|
|
|
};
|
2024-04-26 16:04:31 -05:00
|
|
|
|
|
|
|
struct {float x, y, z, w;};
|
|
|
|
|
2023-12-04 13:38:37 -06:00
|
|
|
float Elements[4];
|
2024-04-26 16:04:31 -05:00
|
|
|
float e[4];
|
2023-12-04 13:38:37 -06:00
|
|
|
|
|
|
|
#ifdef HANDMADE_MATH__USE_SSE
|
|
|
|
__m128 SSE;
|
|
|
|
#endif
|
|
|
|
} HMM_Quat;
|
|
|
|
|
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
typedef union HMM_Vec4 {
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
union {
|
|
|
|
HMM_Vec3 XYZ;
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float X, Y, Z;
|
|
|
|
};
|
2023-12-04 13:38:37 -06:00
|
|
|
HMM_Vec3 xyz;
|
2023-05-12 13:22:05 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
float W;
|
|
|
|
};
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
union {
|
|
|
|
HMM_Vec3 RGB;
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float R, G, B;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
float A;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
HMM_Vec2 XY;
|
|
|
|
float _Ignored0;
|
|
|
|
float _Ignored1;
|
|
|
|
};
|
|
|
|
|
2023-12-04 13:38:37 -06:00
|
|
|
struct {
|
|
|
|
HMM_Vec2 xy;
|
|
|
|
float _ig0;
|
|
|
|
float _ig1;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct {
|
|
|
|
HMM_Vec2 _2;
|
|
|
|
float _ig2;
|
|
|
|
float _ig3;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct {
|
|
|
|
HMM_Vec3 _3;
|
|
|
|
float _ig4;
|
|
|
|
};
|
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
struct
|
|
|
|
{
|
|
|
|
float _Ignored2;
|
|
|
|
HMM_Vec2 YZ;
|
|
|
|
float _Ignored3;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float _Ignored4;
|
|
|
|
float _Ignored5;
|
|
|
|
HMM_Vec2 ZW;
|
|
|
|
};
|
2024-05-12 18:36:14 -05:00
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
HMM_Vec2 cp;
|
|
|
|
HMM_Vec2 wh;
|
|
|
|
};
|
2023-05-12 13:22:05 -05:00
|
|
|
|
2023-12-04 13:38:37 -06:00
|
|
|
HMM_Quat quat;
|
2024-04-26 16:04:31 -05:00
|
|
|
struct {float x, y, z, w; };
|
2024-09-29 06:10:42 -05:00
|
|
|
struct {float r, g, b, a; };
|
|
|
|
struct {float u0, u1, v0, v1;};
|
2023-12-04 13:38:37 -06:00
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
float Elements[4];
|
2024-01-01 17:30:42 -06:00
|
|
|
float e[4];
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
#ifdef HANDMADE_MATH__USE_SSE
|
|
|
|
__m128 SSE;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
} HMM_Vec4;
|
|
|
|
|
|
|
|
typedef union HMM_Mat2 {
|
|
|
|
float Elements[2][2];
|
|
|
|
HMM_Vec2 Columns[2];
|
|
|
|
|
|
|
|
} HMM_Mat2;
|
|
|
|
|
|
|
|
typedef union HMM_Mat3 {
|
|
|
|
float Elements[3][3];
|
|
|
|
HMM_Vec3 Columns[3];
|
|
|
|
|
|
|
|
} HMM_Mat3;
|
|
|
|
|
|
|
|
typedef union HMM_Mat4 {
|
|
|
|
float Elements[4][4];
|
|
|
|
HMM_Vec4 Columns[4];
|
2024-05-02 13:52:28 -05:00
|
|
|
HMM_Vec4 col[4];
|
2023-12-12 19:35:34 -06:00
|
|
|
float e[4][4];
|
2024-04-26 16:04:31 -05:00
|
|
|
float em[16];
|
2023-05-12 13:22:05 -05:00
|
|
|
} HMM_Mat4;
|
|
|
|
|
2024-05-06 23:24:21 -05:00
|
|
|
extern const HMM_Vec2 v2zero;
|
|
|
|
extern const HMM_Vec2 v2one;
|
|
|
|
extern const HMM_Vec3 v3zero;
|
2024-08-02 20:52:50 -05:00
|
|
|
extern const HMM_Vec3 v3one;
|
2024-05-06 23:24:21 -05:00
|
|
|
extern const HMM_Vec4 v4zero;
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
typedef signed int HMM_Bool;
|
|
|
|
|
2024-05-06 23:24:21 -05:00
|
|
|
extern const HMM_Vec3 vX;
|
|
|
|
extern const HMM_Vec3 vY;
|
|
|
|
extern const HMM_Vec3 vZ;
|
2023-05-24 20:45:50 -05:00
|
|
|
|
2024-05-06 23:24:21 -05:00
|
|
|
extern const HMM_Vec3 vUP;
|
|
|
|
extern const HMM_Vec3 vDOWN;
|
|
|
|
extern const HMM_Vec3 vFWD;
|
|
|
|
extern const HMM_Vec3 vBKWD;
|
|
|
|
extern const HMM_Vec3 vLEFT;
|
|
|
|
extern const HMM_Vec3 vRIGHT;
|
2023-05-24 20:45:50 -05:00
|
|
|
|
2024-05-06 23:24:21 -05:00
|
|
|
extern const HMM_Mat4 MAT1;
|
2024-04-28 13:33:37 -05:00
|
|
|
|
2024-05-12 18:36:14 -05:00
|
|
|
extern const HMM_Quat QUAT1;
|
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
/*
|
|
|
|
* Angle unit conversion functions
|
|
|
|
*/
|
2024-05-06 23:24:21 -05:00
|
|
|
float HMM_ToRad(float Angle);
|
|
|
|
float HMM_ToDeg(float Angle);
|
|
|
|
float HMM_ToTurn(float Angle);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Floating-point math functions
|
|
|
|
*/
|
2024-05-06 23:24:21 -05:00
|
|
|
float HMM_SinF(float Angle);
|
|
|
|
float HMM_CosF(float Angle);
|
|
|
|
float HMM_TanF(float Angle);
|
|
|
|
float HMM_ACosF(float Arg);
|
|
|
|
float HMM_SqrtF(float Float);
|
|
|
|
float HMM_InvSqrtF(float Float);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Utility functions
|
|
|
|
*/
|
2024-05-06 23:24:21 -05:00
|
|
|
float HMM_Lerp(float A, float Time, float B);
|
|
|
|
float HMM_Clamp(float Min, float Value, float Max);
|
|
|
|
float frand(float max);
|
2024-01-01 17:30:42 -06:00
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
/*
|
|
|
|
* Vector initialization
|
|
|
|
*/
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Vec2 HMM_V2(float X, float Y);
|
|
|
|
HMM_Vec3 HMM_V3(float X, float Y, float Z);
|
|
|
|
HMM_Vec3 HMM_V3i(float i);
|
|
|
|
HMM_Vec4 HMM_V4(float X, float Y, float Z, float W);
|
|
|
|
HMM_Vec4 HMM_V4V(HMM_Vec3 Vector, float W);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Binary vector operations
|
|
|
|
*/
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Vec2 HMM_AddV2(HMM_Vec2 Left, HMM_Vec2 Right);
|
|
|
|
HMM_Vec3 HMM_AddV3(HMM_Vec3 Left, HMM_Vec3 Right);
|
|
|
|
HMM_Vec4 HMM_AddV4(HMM_Vec4 Left, HMM_Vec4 Right);
|
|
|
|
HMM_Vec2 HMM_SubV2(HMM_Vec2 Left, HMM_Vec2 Right);
|
|
|
|
HMM_Vec3 HMM_SubV3(HMM_Vec3 Left, HMM_Vec3 Right);
|
|
|
|
HMM_Vec4 HMM_SubV4(HMM_Vec4 Left, HMM_Vec4 Right);
|
|
|
|
HMM_Vec2 HMM_MulV2(HMM_Vec2 Left, HMM_Vec2 Right);
|
|
|
|
HMM_Vec2 HMM_MulV2F(HMM_Vec2 Left, float Right);
|
|
|
|
HMM_Vec3 HMM_MulV3(HMM_Vec3 Left, HMM_Vec3 Right);
|
|
|
|
HMM_Vec3 HMM_MulV3F(HMM_Vec3 Left, float Right);
|
|
|
|
HMM_Vec4 HMM_MulV4(HMM_Vec4 Left, HMM_Vec4 Right);
|
|
|
|
HMM_Vec4 HMM_MulV4F(HMM_Vec4 Left, float Right);
|
|
|
|
HMM_Vec2 HMM_DivV2(HMM_Vec2 Left, HMM_Vec2 Right);
|
|
|
|
HMM_Vec2 HMM_DivV2F(HMM_Vec2 Left, float Right);
|
|
|
|
HMM_Vec3 HMM_DivV3(HMM_Vec3 Left, HMM_Vec3 Right);
|
|
|
|
HMM_Vec3 HMM_DivV3F(HMM_Vec3 Left, float Right);
|
|
|
|
HMM_Vec4 HMM_DivV4(HMM_Vec4 Left, HMM_Vec4 Right);
|
|
|
|
HMM_Vec4 HMM_DivV4F(HMM_Vec4 Left, float Right);
|
|
|
|
HMM_Bool HMM_EqV2(HMM_Vec2 Left, HMM_Vec2 Right);
|
|
|
|
HMM_Bool HMM_EqV3(HMM_Vec3 Left, HMM_Vec3 Right);
|
|
|
|
HMM_Bool HMM_EqV4(HMM_Vec4 Left, HMM_Vec4 Right);
|
|
|
|
float HMM_DotV2(HMM_Vec2 Left, HMM_Vec2 Right);
|
|
|
|
HMM_Vec2 HMM_ProjV2(HMM_Vec2 a, HMM_Vec2 b);
|
|
|
|
float HMM_DotV3(HMM_Vec3 Left, HMM_Vec3 Right);
|
|
|
|
float HMM_DotV4(HMM_Vec4 Left, HMM_Vec4 Right);
|
|
|
|
HMM_Vec3 HMM_Cross(HMM_Vec3 Left, HMM_Vec3 Right);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Unary vector operations
|
|
|
|
*/
|
2024-05-06 23:24:21 -05:00
|
|
|
float HMM_LenSqrV2(HMM_Vec2 A);
|
|
|
|
float HMM_LenSqrV3(HMM_Vec3 A);
|
|
|
|
float HMM_LenSqrV4(HMM_Vec4 A);
|
|
|
|
float HMM_LenV2(HMM_Vec2 A);
|
|
|
|
float HMM_AngleV2(HMM_Vec2 a, HMM_Vec2 b);
|
|
|
|
float HMM_DistV2(HMM_Vec2 a, HMM_Vec2 b);
|
|
|
|
HMM_Vec2 HMM_V2Rotate(HMM_Vec2 v, float angle);
|
|
|
|
float HMM_LenV3(HMM_Vec3 A);
|
|
|
|
float HMM_DistV3(HMM_Vec3 a, HMM_Vec3 b);
|
|
|
|
float HMM_AngleV3(HMM_Vec3 a, HMM_Vec3 b);
|
|
|
|
float HMM_LenV4(HMM_Vec4 A);
|
|
|
|
float HMM_AngleV4(HMM_Vec4 a, HMM_Vec4 b);
|
|
|
|
HMM_Vec2 HMM_NormV2(HMM_Vec2 A);
|
|
|
|
HMM_Vec3 HMM_NormV3(HMM_Vec3 A);
|
|
|
|
HMM_Vec4 HMM_NormV4(HMM_Vec4 A);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Utility vector functions
|
|
|
|
*/
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Vec2 HMM_LerpV2(HMM_Vec2 A, float Time, HMM_Vec2 B);
|
|
|
|
HMM_Vec3 HMM_LerpV3(HMM_Vec3 A, float Time, HMM_Vec3 B);
|
|
|
|
HMM_Vec4 HMM_LerpV4(HMM_Vec4 A, float Time, HMM_Vec4 B);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
* SSE stuff
|
|
|
|
*/
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Vec4 HMM_LinearCombineV4M4(HMM_Vec4 Left, HMM_Mat4 Right);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
* 2x2 Matrices
|
|
|
|
*/
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Mat2 HMM_M2(void);
|
|
|
|
HMM_Mat2 HMM_M2D(float Diagonal);
|
|
|
|
HMM_Mat2 HMM_TransposeM2(HMM_Mat2 Matrix);
|
|
|
|
HMM_Mat2 HMM_RotateM2(float angle);
|
|
|
|
HMM_Mat2 HMM_AddM2(HMM_Mat2 Left, HMM_Mat2 Right);
|
|
|
|
HMM_Mat2 HMM_SubM2(HMM_Mat2 Left, HMM_Mat2 Right);
|
|
|
|
HMM_Vec2 HMM_MulM2V2(HMM_Mat2 Matrix, HMM_Vec2 Vector);
|
|
|
|
HMM_Mat2 HMM_MulM2(HMM_Mat2 Left, HMM_Mat2 Right);
|
|
|
|
HMM_Mat2 HMM_MulM2F(HMM_Mat2 Matrix, float Scalar);
|
|
|
|
HMM_Mat2 HMM_DivM2F(HMM_Mat2 Matrix, float Scalar);
|
|
|
|
float HMM_DeterminantM2(HMM_Mat2 Matrix);
|
|
|
|
HMM_Mat2 HMM_InvGeneralM2(HMM_Mat2 Matrix);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
* 3x3 Matrices
|
|
|
|
*/
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Mat3 HMM_M3(void);
|
|
|
|
HMM_Mat3 HMM_M3D(float Diagonal);
|
|
|
|
HMM_Mat3 HMM_Translate2D(HMM_Vec2 p);
|
|
|
|
HMM_Mat3 HMM_RotateM3(float angle);
|
|
|
|
HMM_Mat3 HMM_ScaleM3(HMM_Vec2 s);
|
|
|
|
HMM_Mat3 HMM_TransposeM3(HMM_Mat3 Matrix);
|
|
|
|
HMM_Mat3 HMM_AddM3(HMM_Mat3 Left, HMM_Mat3 Right);
|
|
|
|
HMM_Mat3 HMM_SubM3(HMM_Mat3 Left, HMM_Mat3 Right);
|
|
|
|
HMM_Vec3 HMM_MulM3V3(HMM_Mat3 Matrix, HMM_Vec3 Vector);
|
|
|
|
HMM_Mat3 HMM_MulM3(HMM_Mat3 Left, HMM_Mat3 Right);
|
|
|
|
HMM_Mat3 HMM_MulM3F(HMM_Mat3 Matrix, float Scalar);
|
|
|
|
HMM_Mat3 HMM_DivM3F(HMM_Mat3 Matrix, float Scalar);
|
|
|
|
HMM_Mat2 HMM_ScaleM2(HMM_Vec2 Scale);
|
|
|
|
float HMM_DeterminantM3(HMM_Mat3 Matrix);
|
|
|
|
HMM_Mat3 HMM_M2Basis(HMM_Mat2 basis);
|
|
|
|
HMM_Mat3 HMM_InvGeneralM3(HMM_Mat3 Matrix);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
* 4x4 Matrices
|
|
|
|
*/
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Mat4 HMM_M4(void);
|
|
|
|
HMM_Mat4 HMM_M4D(float Diagonal);
|
|
|
|
HMM_Mat4 HMM_TransposeM4(HMM_Mat4 Matrix);
|
|
|
|
HMM_Mat4 HMM_AddM4(HMM_Mat4 Left, HMM_Mat4 Right);
|
|
|
|
HMM_Mat4 HMM_SubM4(HMM_Mat4 Left, HMM_Mat4 Right);
|
|
|
|
HMM_Mat4 HMM_MulM4(HMM_Mat4 Left, HMM_Mat4 Right);
|
|
|
|
HMM_Mat4 HMM_MulM4F(HMM_Mat4 Matrix, float Scalar);
|
|
|
|
HMM_Vec4 HMM_MulM4V4(HMM_Mat4 Matrix, HMM_Vec4 Vector);
|
|
|
|
HMM_Mat4 HMM_DivM4F(HMM_Mat4 Matrix, float Scalar);
|
|
|
|
float HMM_DeterminantM4(HMM_Mat4 Matrix);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
// Returns a general-purpose inverse of an HMM_Mat4. Note that special-purpose inverses of many transformations
|
|
|
|
// are available and will be more efficient.
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Mat4 HMM_InvGeneralM4(HMM_Mat4 Matrix);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Common graphics transformations
|
|
|
|
*/
|
|
|
|
|
|
|
|
// Produces a right-handed orthographic projection matrix with Z ranging from -1 to 1 (the GL convention).
|
|
|
|
// Left, Right, Bottom, and Top specify the coordinates of their respective clipping planes.
|
|
|
|
// Near and Far specify the distances to the near and far clipping planes.
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Mat4 HMM_Orthographic_RH_NO(float Left, float Right, float Bottom, float Top, float Near, float Far);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
// Produces a right-handed orthographic projection matrix with Z ranging from 0 to 1 (the DirectX convention).
|
|
|
|
// Left, Right, Bottom, and Top specify the coordinates of their respective clipping planes.
|
|
|
|
// Near and Far specify the distances to the near and far clipping planes.
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Mat4 HMM_Orthographic_RH_ZO(float Left, float Right, float Bottom, float Top, float Near, float Far);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
// Produces a left-handed orthographic projection matrix with Z ranging from -1 to 1 (the GL convention).
|
|
|
|
// Left, Right, Bottom, and Top specify the coordinates of their respective clipping planes.
|
|
|
|
// Near and Far specify the distances to the near and far clipping planes.
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Mat4 HMM_Orthographic_LH_NO(float Left, float Right, float Bottom, float Top, float Near, float Far);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
// Produces a left-handed orthographic projection matrix with Z ranging from 0 to 1 (the DirectX convention).
|
|
|
|
// Left, Right, Bottom, and Top specify the coordinates of their respective clipping planes.
|
|
|
|
// Near and Far specify the distances to the near and far clipping planes.
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Mat4 HMM_Orthographic_LH_ZO(float Left, float Right, float Bottom, float Top, float Near, float Far);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
// Returns an inverse for the given orthographic projection matrix. Works for all orthographic
|
|
|
|
// projection matrices, regardless of handedness or NDC convention.
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Mat4 HMM_InvOrthographic(HMM_Mat4 OrthoMatrix);
|
|
|
|
HMM_Mat4 HMM_Perspective_RH_NO(float FOV, float AspectRatio, float Near, float Far);
|
|
|
|
HMM_Mat4 HMM_Perspective_RH_ZO(float FOV, float AspectRatio, float Near, float Far);
|
|
|
|
HMM_Mat4 HMM_Perspective_LH_NO(float FOV, float AspectRatio, float Near, float Far);
|
|
|
|
HMM_Mat4 HMM_Perspective_LH_ZO(float FOV, float AspectRatio, float Near, float Far);
|
2024-05-14 15:22:24 -05:00
|
|
|
|
|
|
|
HMM_Mat4 HMM_Perspective_Metal(float FOV, float AspectRation, float Near, float Far);
|
2024-05-15 07:54:19 -05:00
|
|
|
HMM_Mat4 HMM_Orthographic_Metal(float l, float r, float b, float t, float near, float far);
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Mat4 HMM_InvPerspective_RH(HMM_Mat4 PerspectiveMatrix);
|
|
|
|
HMM_Mat4 HMM_InvPerspective_LH(HMM_Mat4 PerspectiveMatrix);
|
|
|
|
HMM_Mat4 HMM_Translate(HMM_Vec3 Translation);
|
|
|
|
HMM_Mat4 HMM_InvTranslate(HMM_Mat4 TranslationMatrix);
|
|
|
|
HMM_Mat4 HMM_Rotate_RH(float Angle, HMM_Vec3 Axis);
|
|
|
|
HMM_Mat4 HMM_Rotate_LH(float Angle, HMM_Vec3 Axis);
|
|
|
|
HMM_Mat4 HMM_InvRotate(HMM_Mat4 RotationMatrix);
|
|
|
|
HMM_Mat4 HMM_Scale(HMM_Vec3 Scale);
|
|
|
|
HMM_Mat4 HMM_InvScale(HMM_Mat4 ScaleMatrix);
|
|
|
|
HMM_Mat4 _HMM_LookAt(HMM_Vec3 F, HMM_Vec3 S, HMM_Vec3 U, HMM_Vec3 Eye);
|
|
|
|
HMM_Mat4 HMM_LookAt_RH(HMM_Vec3 Eye, HMM_Vec3 Center, HMM_Vec3 Up);
|
|
|
|
HMM_Mat4 HMM_LookAt_LH(HMM_Vec3 Eye, HMM_Vec3 Center, HMM_Vec3 Up);
|
|
|
|
HMM_Mat4 HMM_InvLookAt(HMM_Mat4 Matrix);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Quaternion operations
|
|
|
|
*/
|
2024-05-06 23:24:21 -05:00
|
|
|
HMM_Vec3 HMM_QVRot(HMM_Vec3 v, HMM_Quat q)
|
|
|
|
;
|
|
|
|
HMM_Quat HMM_Q(float X, float Y, float Z, float W);
|
|
|
|
HMM_Quat HMM_QV4(HMM_Vec4 Vector);
|
|
|
|
HMM_Quat HMM_AddQ(HMM_Quat Left, HMM_Quat Right);
|
|
|
|
HMM_Quat HMM_SubQ(HMM_Quat Left, HMM_Quat Right);
|
|
|
|
HMM_Quat HMM_MulQ(HMM_Quat Left, HMM_Quat Right);
|
|
|
|
HMM_Quat HMM_MulQF(HMM_Quat Left, float Multiplicative);
|
|
|
|
HMM_Quat HMM_DivQF(HMM_Quat Left, float Divnd);
|
|
|
|
float HMM_DotQ(HMM_Quat Left, HMM_Quat Right);
|
|
|
|
HMM_Quat HMM_InvQ(HMM_Quat Left);
|
|
|
|
HMM_Quat HMM_NormQ(HMM_Quat Quat);
|
|
|
|
HMM_Quat _HMM_MixQ(HMM_Quat Left, float MixLeft, HMM_Quat Right, float MixRight);
|
|
|
|
HMM_Quat HMM_NLerp(HMM_Quat Left, float Time, HMM_Quat Right);
|
|
|
|
HMM_Quat HMM_SLerp(HMM_Quat Left, float Time, HMM_Quat Right);
|
|
|
|
HMM_Mat4 HMM_QToM4(HMM_Quat Left);
|
|
|
|
HMM_Mat4 HMM_M4TRS(HMM_Vec3 t, HMM_Quat q, HMM_Vec3 s);
|
|
|
|
|
|
|
|
HMM_Quat HMM_M4ToQ_RH(HMM_Mat4 M);
|
|
|
|
HMM_Quat HMM_M4ToQ_LH(HMM_Mat4 M);
|
|
|
|
HMM_Quat HMM_QFromAxisAngle_RH(HMM_Vec3 Axis, float AngleOfRotation);
|
|
|
|
HMM_Quat HMM_QFromAxisAngle_LH(HMM_Vec3 Axis, float AngleOfRotation);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
2024-06-18 16:14:23 -05:00
|
|
|
float HMM_Q_Roll(HMM_Quat q);
|
|
|
|
float HMM_Q_Yaw(HMM_Quat q);
|
|
|
|
float HMM_Q_Pitch(HMM_Quat q);
|
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
#endif /* HANDMADE_MATH_H */
|