prosperon/source/engine/static_actor.h

25 lines
561 B
C
Raw Normal View History

2021-11-30 21:29:18 -06:00
#ifndef STATIC_ACTOR_H
#define STATIC_ACTOR_H
#include "gameobject.h"
#include "model.h"
#include "shader.h"
struct mStaticActor {
2022-11-19 17:13:57 -06:00
struct gameobject obj;
struct model *model;
2021-11-30 21:29:18 -06:00
char *modelPath;
char currentModelPath[MAXPATH];
bool castShadows;
};
2022-11-19 17:13:57 -06:00
void staticactor_draw_dbg_color_pick(struct shader *s);
void staticactor_draw_models(struct shader *s);
void staticactor_draw_shadowcasters(struct shader *s);
2021-11-30 21:29:18 -06:00
struct mStaticActor *MakeStaticActor();
2022-08-12 14:03:56 -05:00
void staticactor_gui(struct mStaticActor *sa);
2021-11-30 21:29:18 -06:00
extern struct mStaticActor *curActor;
#endif