prosperon/source/engine/texture.h

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#ifndef TEXTURE_H
#define TEXTURE_H
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#include "sokol/sokol_gfx.h"
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#include "HandmadeMath.h"
#include "render.h"
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#define TEX_SPEC 0
#define TEX_NORM 1
#define TEX_HEIGHT 2
#define TEX_DIFF 3
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#define FILTER_NEAREST SG_FILTER_NEAREST
#define FILTER_NONE SG_FILTER_NONE
#define FILTER_LINEAR SG_FILTER_LINEAR
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float st_s_w(struct glrect st);
float st_s_h(struct glrect st);
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extern struct glrect ST_UNIT;
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struct TextureOptions {
int sprite;
};
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/* Represents an actual texture on the GPU */
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struct Texture {
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sg_image id; /* ID reference for the GPU memory location of the texture */
int width;
int height;
unsigned char *data;
struct TextureOptions opts;
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int frames;
int *delays;
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};
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typedef struct img_sampler{
int wrap_u;
int wrap_v;
int wrap_w;
int min_filter;
int mag_filter;
int mip_filter;
} img_sampler;
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typedef struct Texture texture;
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struct Texture *texture_pullfromfile(const char *path); // Create texture from image
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struct Texture *texture_fromdata(void *raw, long size);
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/* Hot reloads a texture, if needed */
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void texture_sync(const char *path);
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char * tex_get_path(struct Texture *tex); // Get image path for texture
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int gif_nframes(const char *path);
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int *gif_delays(const char *path);
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struct glrect tex_get_rect(struct Texture *tex);
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HMM_Vec2 tex_get_dimensions(struct Texture *tex);
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double perlin(double x, double y, double z);
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#endif