prosperon/source/engine/2dphysics.h

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#ifndef TWODPHYSICS_H
#define TWODPHYSICS_H
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#include <chipmunk/chipmunk.h>
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#include "gameobject.h"
#include "script.h"
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extern cpSpace *space;
void phys2d_init();
void phys2d_update(float deltaT);
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void phys2d_setup_handlers(gameobject *go);
JSValue arb2js(cpArbiter *arb);
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#endif