123 lines
2.6 KiB
Markdown
123 lines
2.6 KiB
Markdown
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# Bitmap Outliner
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This algorithm converts a bitmap image to vector paths enclosing the pixel groups.
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![Conversion Diagram](assets/conversion-diagram.svg)
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*The outlined paths on the right side are slightly shifted to show their way around the pixels; they will, of course, be aligned with the pixel borders.*
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## SVG Paths
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Given the following bitmap from the above image:
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```c
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0, 1, 1, 1, 0, 0,
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1, 0, 1, 0, 0, 1,
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1, 1, 0, 0, 1, 1,
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1, 0, 0, 1, 0, 1,
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0, 0, 1, 0, 1, 1,
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1, 0, 1, 1, 1, 0,
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```
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The generated SVG path will look like this (line breaks are added to separate the path loops):
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```xml
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<svg viewBox="0 0 6 6" xmlns="http://www.w3.org/2000/svg">
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<path d="
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M 1 0h3v1h-1v1h-1v-1h-1v1h1v1h-1v1h-1v-3h1z
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M 5 1h1v4h-1v1h-3v-2h1v1h1v-1h1v-1h-1v1h-1v-1h1v-1h1z
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M 0 5h1v1h-1z"
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fill="#000" fill-rule="evenodd"/>
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</svg>
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```
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## C Example
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```c
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#include <stdio.h>
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#include "bitmap-outliner.h"
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// the bitmap size
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int const width = 6;
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int const height = 6;
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// the bitmap data
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uint8_t const data[] = {
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0, 1, 1, 1, 0, 0,
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1, 0, 1, 0, 0, 1,
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1, 1, 0, 0, 1, 1,
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1, 0, 0, 1, 0, 1,
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0, 0, 1, 0, 1, 1,
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1, 0, 1, 1, 1, 0,
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};
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int main() {
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// allocate outliner
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bmol_outliner* outliner = bmol_alloc(width, height, data);
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// find paths in bitmap
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bmol_find_paths(outliner, NULL);
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// calculate SVG path length (needs some performance).
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// for numerous calls to `bmol_svg_path`,
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// better use a large enough buffer directly.
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size_t path_len = bmol_svg_path_len(outliner);
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// ok for small bitmaps; be aware to not use large buffers on the stack!
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char path[path_len];
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// write SVG path to `path`
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bmol_svg_path(outliner, path, path_len);
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// output SVG
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printf(
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"<svg viewBox=\"0 0 %d %d\" xmlns=\"http://www.w3.org/2000/svg\">\n"
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" <path d=\"%s\" fill=\"#000\" fill-rule=\"evenodd\"/>\n"
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"</svg>\n", width, height, path);
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// free outliner
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bmol_free(outliner);
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return 0;
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}
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```
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### Run
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Execute the following command to run `main.c`:
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```sh
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$ sh main.c
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```
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## Javascript Example
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```js
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import 'src/bitmap-outliner';
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// the bitmap size
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const width = 6;
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const height = 6;
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// data can be any indexable array
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const data = new Uint8Array([
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0, 1, 1, 1, 0, 0,
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1, 0, 1, 0, 0, 1,
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1, 1, 0, 0, 1, 1,
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1, 0, 0, 1, 0, 1,
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0, 0, 1, 0, 1, 1,
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1, 0, 1, 1, 1, 0,
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]);
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// create outliner
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let outliner = new BitmapOutliner(width, height, data);
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// get SVG path; implicitly calls `outliner.findPaths()`
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let path = outliner.svgPath();
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// output SVG
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console.log(
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`<svg viewBox="0 0 ${width} ${height}" xmlns="http://www.w3.org/2000/svg">
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<path d="${path}" fill="#000" fill-rule="evenodd"/>
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</svg>`);
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```
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