prosperon/source/engine/texture.h

99 lines
2.6 KiB
C
Raw Normal View History

2021-11-30 21:29:18 -06:00
#ifndef TEXTURE_H
#define TEXTURE_H
2022-02-06 10:14:57 -06:00
#include "timer.h"
2023-02-13 08:30:35 -06:00
#include <chipmunk/chipmunk.h>
2022-02-06 10:14:57 -06:00
#define TEX_SPEC 0
#define TEX_NORM 1
#define TEX_HEIGHT 2
#define TEX_DIFF 3
2022-12-30 13:31:06 -06:00
/* Normalized S,T coordinates for rendering */
struct glrect {
float s0;
float s1;
float t0;
float t1;
};
float st_s_w(struct glrect st);
float st_s_h(struct glrect st);
2023-01-18 14:43:07 -06:00
extern struct glrect ST_UNIT;
2021-11-30 21:29:18 -06:00
2022-12-30 13:31:06 -06:00
/* Pixel U,V coordiantes */
struct uvrect {
int u0;
int u1;
int v0;
int v1;
2021-11-30 21:29:18 -06:00
};
2022-12-30 13:31:06 -06:00
/* Tracks a playing animation */
2023-01-18 14:43:07 -06:00
/* Objects should keep this, and just change what TexAnim they are pointing to */
2023-01-15 09:53:50 -06:00
struct anim2d {
2021-11-30 21:29:18 -06:00
int frame;
int playing;
int pausetime;
2022-02-06 10:14:57 -06:00
struct timer *timer;
2023-01-02 07:55:26 -06:00
struct TexAnim *anim;
2023-01-16 02:16:39 -06:00
float size[2]; /* Current size of animation in pixels*/
2021-11-30 21:29:18 -06:00
};
2022-12-30 13:31:06 -06:00
/* Describes an animation on a particular texture */
2021-11-30 21:29:18 -06:00
struct TexAnim {
2023-01-18 14:43:07 -06:00
struct Texture *tex;
2023-01-02 07:55:26 -06:00
struct glrect *st_frames; /* Dynamic array of frames of animation */
2021-11-30 21:29:18 -06:00
int ms;
2023-01-15 09:53:50 -06:00
int loop;
2021-11-30 21:29:18 -06:00
};
struct TextureOptions {
int sprite;
2023-01-13 22:08:39 -06:00
int mips;
2021-11-30 21:29:18 -06:00
unsigned int gamma:1;
int animation;
};
2023-01-18 14:43:07 -06:00
/* Represents an actual texture on the GPU */
2021-11-30 21:29:18 -06:00
struct Texture {
2023-01-02 07:55:26 -06:00
unsigned int id; /* ID reference for the GPU memory location of the texture */
2022-01-19 16:43:21 -06:00
int width;
int height;
2023-03-24 14:01:01 -05:00
unsigned char *data;
2021-11-30 21:29:18 -06:00
struct TextureOptions opts;
struct TexAnim anim;
};
2022-08-25 15:48:15 -05:00
struct Texture *texture_pullfromfile(const char *path); // Create texture from image
struct Texture *texture_loadfromfile(const char *path); // Create texture & load to gpu
2023-02-13 08:30:35 -06:00
struct Texture *str2tex(const char *path);
2022-08-25 15:48:15 -05:00
void tex_gpu_reload(struct Texture *tex); // gpu_free then gpu_load
void tex_gpu_free(struct Texture *tex); // Remove texture data from gpu
void tex_bind(struct Texture *tex); // Bind to gl context
2021-11-30 21:29:18 -06:00
2022-08-25 15:48:15 -05:00
char * tex_get_path(struct Texture *tex); // Get image path for texture
2022-08-24 12:24:21 -05:00
2023-01-18 17:15:36 -06:00
struct TexAnim *anim2d_from_tex(const char *path, int frames, int fps);
2023-01-16 02:16:39 -06:00
void texanim_fromframes(struct TexAnim *anim, int frames);
2023-01-18 14:43:07 -06:00
void anim_load(struct anim2d *anim, const char *path); /* Load and start new animation */
2023-01-16 02:16:39 -06:00
void anim_calc(struct anim2d *anim);
2023-01-15 09:53:50 -06:00
void anim_play(struct anim2d *anim);
void anim_setframe(struct anim2d *anim, int frame);
void anim_stop(struct anim2d *anim);
void anim_pause(struct anim2d *anim);
void anim_fwd(struct anim2d *anim);
void anim_bkwd(struct anim2d *anim);
void anim_incr(struct anim2d *anim);
void anim_decr(struct anim2d *anim);
2021-11-30 21:29:18 -06:00
2022-12-29 11:27:41 -06:00
struct glrect tex_get_rect(struct Texture *tex);
2023-02-13 08:30:35 -06:00
cpVect tex_get_dimensions(struct Texture *tex);
2023-01-15 09:53:50 -06:00
struct glrect anim_get_rect(struct anim2d *anim);
2022-12-24 13:18:06 -06:00
2023-01-02 07:55:26 -06:00
int anim_frames(struct TexAnim *a);
2022-12-24 13:18:06 -06:00
2021-11-30 21:29:18 -06:00
#endif