2022-06-21 23:16:14 -05:00
|
|
|
#version 330 core
|
|
|
|
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
|
|
|
|
out vec2 TexCoords;
|
|
|
|
|
2022-12-24 13:18:06 -06:00
|
|
|
layout (std140) uniform Projection
|
|
|
|
{
|
|
|
|
mat4 projection;
|
|
|
|
};
|
2022-06-21 23:16:14 -05:00
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
|
2022-12-28 16:50:54 -06:00
|
|
|
TexCoords = vertex.zw;
|
2023-02-03 22:18:19 -06:00
|
|
|
}
|