prosperon/source/engine/sprite.h

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#ifndef SPRITE_H
#define SPRITE_H
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#include <stdio.h>
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#include "timer.h"
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#include "mathc.h"
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#include "texture.h"
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struct datastream;
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struct gameobject;
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struct sprite {
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mfloat_t pos[2];
mfloat_t size[2];
float rotation;
mfloat_t color[3];
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int go;
int id;
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struct Texture *tex;
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struct glrect frame;
int next;
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int enabled;
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int layer;
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};
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int make_sprite(int go);
struct sprite *id2sprite(int id);
void sprite_delete(int id);
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void sprite_enabled(int id, int e);
void sprite_io(struct sprite *sprite, FILE *f, int read);
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void sprite_loadtex(struct sprite *sprite, const char *path, struct glrect rect);
void sprite_settex(struct sprite *sprite, struct Texture *tex);
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void sprite_setanim(struct sprite *sprite, struct TexAnim *anim, int frame);
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void sprite_setframe(struct sprite *sprite, struct glrect *frame);
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void sprite_initialize();
void sprite_draw(struct sprite *sprite);
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void video_draw(struct datastream *ds, mfloat_t pos[2], mfloat_t size[2], float rotate, mfloat_t color[3]);
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void sprite_draw_all();
unsigned int incrementAnimFrame(unsigned int interval, struct sprite *sprite);
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void gui_draw_img(const char *img, float x, float y);
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#endif