2021-11-30 21:29:18 -06:00
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#ifndef SHADER_H
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#define SHADER_H
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#include "mathc.h"
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struct mShader {
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unsigned int id;
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const char *vertpath;
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const char *fragpath;
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};
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void shader_compile_all();
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struct mShader *MakeShader(const char *vertpath, const char *fragpath);
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void shader_compile(struct mShader *shader);
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void shader_use(struct mShader *shader);
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void shader_setbool(struct mShader *shader, const char *name, int val);
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void shader_setint(struct mShader *shader, const char *name, int val);
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void shader_setfloat(struct mShader *shader, const char *name, float val);
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2022-07-02 03:40:50 -05:00
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void shader_setvec2(struct mShader *shader, const char *name, mfloat_t val[2]);
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void shader_setvec3(struct mShader *shader, const char *name, mfloat_t val[3]);
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void shader_setvec4(struct mShader *shader, const char *name, mfloat_t val[4]);
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void shader_setmat2(struct mShader *shader, const char *name, mfloat_t val[4]);
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void shader_setmat3(struct mShader *shader, const char *name, mfloat_t val[9]);
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void shader_setmat4(struct mShader *shader, const char *name, mfloat_t val[16]);
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2021-11-30 21:29:18 -06:00
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2022-07-02 03:40:50 -05:00
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void shader_setUBO(struct mShader *shader, const char *name, unsigned int index);
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2021-11-30 21:29:18 -06:00
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#endif
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