prosperon/source/engine/level.c

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#include "level.h"
#include <stdio.h>
#include <string.h>
#include "gameobject.h"
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#include "resources.h"
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#include "stb_ds.h"
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void save_level(char name[MAXNAME])
{
FILE *lfile = res_open(name, "wb+");
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if (!lfile) return;
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int objs = arrlen(gameobjects);
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fwrite(&objs, sizeof(objs), 1, lfile);
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for (int i = 0; i < objs; i++)
gameobject_save(&gameobjects[i], lfile);
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fclose(lfile);
}
void load_level(char name[MAXNAME])
{
FILE *lfile = fopen(name, "rb");
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if (!lfile) return;
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new_level();
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int objs;
fread(&objs, sizeof(objs), 1, lfile);
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arraddn(gameobjects, objs);
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for (int i = 0; i < objs; i++) {
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struct mGameObject *go = &gameobjects[i];
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fread(go, sizeof(struct mGameObject), 1, lfile);
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go->components = NULL;
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gameobject_init(go, lfile);
}
fclose(lfile);
}
void new_level()
{
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for (int i = 0; i < arrlen(gameobjects); i++)
gameobject_delete(i);
arrfree(gameobjects);
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}