prosperon/source/pinball/pinball.c

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2021-11-30 21:29:18 -06:00
#include "pinball.h"
#include "gameobject.h"
#include "input.h"
struct flipper *pinball_flipper_make(struct mGameObject *go)
{
struct flipper *new = calloc(1, sizeof(struct flipper));
pinball_flipper_init(new, go);
return new;
}
void pinball_flipper_init(struct flipper *flip, struct mGameObject *go)
{
cpBodySetAngle(go->body, flip->angle1);
}
void pinball_flipper_update(struct flipper *flip, struct mGameObject *go)
{
if ((flip->left && currentKeystates[SDL_SCANCODE_LSHIFT])
|| currentKeystates[SDL_SCANCODE_RSHIFT]) {
cpBodySetAngle(go->body, flip->angle2);
} else
cpBodySetAngle(go->body, flip->angle1);
}