prosperon/shaders/videofrag.glsl

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2022-06-21 23:16:14 -05:00
#version 330 core
in vec2 TexCoords;
out vec4 color;
uniform sampler2D texture_y;
uniform sampler2D texture_cb;
uniform sampler2D texture_cr;
uniform vec3 spriteColor;
mat4 rec601 = mat4(
1.16438, 0.00000, 1.59603, -0.87079,
1.16438, -0.39176, -0.81297, 0.52959,
1.16438, 2.01723, 0.00000, -1.08139,
0, 0, 0, 1
);
void main() {
float y = texture2D(texture_y, TexCoords).r;
float cb = texture2D(texture_cb, TexCoords).r;
float cr = texture2D(texture_cr, TexCoords).r;
color = vec4(y, cb, cr, 1.f) * rec601 * vec4(spriteColor, 1.f);
}