prosperon/source/engine/datastream.c

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#include "datastream.h"
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#include "render.h"
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#include "config.h"
#include "shader.h"
#include "resources.h"
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#include "sound.h"
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#include <stdbool.h>
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#include "log.h"
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#include "texture.h"
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#include <stdlib.h>
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#include "mix.h"
#include "limits.h"
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#include "iir.h"
#include "dsp.h"
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struct shader *vid_shader;
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static void ds_update_texture(uint32_t unit, uint32_t texture, plm_plane_t * plane)
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{
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/*
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glActiveTexture(unit);
glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, plane->width, plane->height, 0, GL_RED, GL_UNSIGNED_BYTE, plane->data);
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*/
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}
static void render_frame(plm_t * mpeg, plm_frame_t * frame, void *user)
{
struct datastream *ds = user;
shader_use(ds->shader);
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/*
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ds_update_texture(GL_TEXTURE0, ds->texture_y, &frame->y);
ds_update_texture(GL_TEXTURE1, ds->texture_cb, &frame->cb);
ds_update_texture(GL_TEXTURE2, ds->texture_cr, &frame->cr);
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*/
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}
static void render_audio(plm_t * mpeg, plm_samples_t * samples, void *user)
{
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struct datastream *ds = user;
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short t;
for (int i = 0; i < samples->count * CHANNELS; i++) {
t = (short)(samples->interleaved[i] * SHRT_MAX);
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cbuf_push(ds->astream->buf, t*5);
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}
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}
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struct Texture *ds_maketexture(struct datastream *ds)
{
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/*
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struct Texture *new = malloc(sizeof(*new));
new->id = ds->texture_cb;
new->width = 500;
new->height = 500;
return new;
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*/
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}
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void ds_openvideo(struct datastream *ds, const char *video, const char *adriver)
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{
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// ds_stop(ds);
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char buf[MAXPATH] = {'\0'};
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sprintf(buf, "%s%s", "video/", video);
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ds->plm = plm_create_with_filename(buf);
if (!ds->plm) {
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YughLog(0, 0, "Couldn't open %s", video);
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}
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YughLog(0, 0, "Opened %s - framerate: %f, samplerate: %d, audio streams: %i, duration: %f",
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video,
plm_get_framerate(ds->plm),
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plm_get_samplerate(ds->plm),
plm_get_num_audio_streams(ds->plm),
plm_get_duration(ds->plm)
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);
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ds->astream = soundstream_make();
struct dsp_filter astream_filter;
astream_filter.data = &ds->astream;
astream_filter.filter = soundstream_fillbuf;
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//struct dsp_filter lpf = lpf_make(8, 10000);
struct dsp_filter lpf = lpf_make(1, 200);
struct dsp_iir *iir = lpf.data;
iir->in = astream_filter;
struct dsp_filter hpf = hpf_make(1, 2000);
struct dsp_iir *hiir = hpf.data;
hiir->in = astream_filter;
/*
struct dsp_filter llpf = lp_fir_make(20);
struct dsp_fir *fir = llpf.data;
fir->in = astream_filter;
*/
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//first_free_bus(astream_filter);
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plm_set_video_decode_callback(ds->plm, render_frame, ds);
plm_set_audio_decode_callback(ds->plm, render_audio, ds);
plm_set_loop(ds->plm, false);
plm_set_audio_enabled(ds->plm, true);
plm_set_audio_stream(ds->plm, 0);
// Adjust the audio lead time according to the audio_spec buffer size
plm_set_audio_lead_time(ds->plm, BUF_FRAMES/SAMPLERATE);
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ds->playing = true;
}
struct datastream *MakeDatastream()
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{
struct datastream *newds = malloc(sizeof(*newds));
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/*
if (!vid_shader) vid_shader = MakeShader("videovert.glsl", "videofrag.glsl");
newds->shader = vid_shader;
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shader_use(newds->shader);
glGenTextures(1, &newds->texture_y);
glBindTexture(GL_TEXTURE_2D, newds->texture_y);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
shader_setint(newds->shader, "texture_y", 0);
glGenTextures(1, &newds->texture_cb);
glBindTexture(GL_TEXTURE_2D, newds->texture_cb);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
shader_setint(newds->shader, "texture_cb", 1);
glGenTextures(1, &newds->texture_cr);
glBindTexture(GL_TEXTURE_2D, newds->texture_cr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
shader_setint(newds->shader, "texture_cr", 2);
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*/
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return newds;
}
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void ds_advance(struct datastream *ds, double s)
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{
if (ds->playing) {
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plm_decode(ds->plm, s);
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}
}
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void ds_seek(struct datastream *ds, double time)
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{
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//clear_raw(ds->audio_device);
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plm_seek(ds->plm, time, false);
}
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void ds_advanceframes(struct datastream *ds, int frames)
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{
for (int i = 0; i < frames; i++) {
plm_frame_t *frame = plm_decode_video(ds->plm);
render_frame(ds->plm, frame, ds);
}
}
void ds_pause(struct datastream *ds)
{
ds->playing = false;
}
void ds_stop(struct datastream *ds)
{
if (ds->plm != NULL) {
plm_destroy(ds->plm);
ds->plm = NULL;
}
if (ds->audio_device)
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close_audio_device(ds->audio_device);
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ds->playing = false;
}
// TODO: Must be a better way
int ds_videodone(struct datastream *ds)
{
return (ds->plm == NULL)
|| plm_get_time(ds->plm) >= plm_get_duration(ds->plm);
}
double ds_remainingtime(struct datastream *ds)
{
if (ds->plm != NULL)
return plm_get_duration(ds->plm) - plm_get_time(ds->plm);
else
return 0.f;
}
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double ds_length(struct datastream *ds)
{
return plm_get_duration(ds->plm);
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}