prosperon/scripts/render.js

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JavaScript
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var render = {
normal() { cmd(67);},
wireframe() { cmd(68); },
pass() { },
};
render.doc = {
doc: "Functions for rendering modes.",
normal: "Final render with all lighting.",
wireframe: "Show only wireframes of models."
};
render.device = {
pc: [1920,1080],
macbook_m2: [2560,1664, 13.6],
ds_top: [400,240, 3.53],
ds_bottom: [320,240, 3.02],
playdate: [400,240,2.7],
switch: [1280,720, 6.2],
switch_lite: [1280,720,5.5],
switch_oled: [1280,720,7],
dsi: [256,192,3.268],
ds: [256,192, 3],
dsixl: [256,192,4.2],
ipad_air_m2: [2360,1640, 11.97],
iphone_se: [1334, 750, 4.7],
iphone_12_pro: [2532,1170,6.06],
iphone_15: [2556,1179,6.1],
gba: [240,160,2.9],
gameboy: [160,144,2.48],
gbc: [160,144,2.28],
steamdeck: [1280,800,7],
vita: [960,544,5],
psp: [480,272,4.3],
imac_m3: [4480,2520,23.5],
macbook_pro_m3: [3024,1964, 14.2],
ps1: [320,240,5],
ps2: [640,480],
snes: [256,224],
gamecube: [640,480],
n64: [320,240],
c64: [320,200],
macintosh: [512,342,9],
gamegear: [160,144,3.2],
};
render.device.doc = `Device resolutions given as [x,y,inches diagonal].`;
/* All draw in screen space */
render.point = function(pos,size,color) {
color ??= Color.blue;
render.circle(pos,size,color);
};
render.line = function(points, color, thickness) {
thickness ??= 1;
color ??= Color.white;
cmd(83, points, color, thickness);
};
render.poly = function(points, color) { cmd_points(0,points,color); };
render.circle = function(pos, radius, color) { cmd(115, pos, radius, color); };
render.cross = function(pos, size, color) {
color ??= Color.red;
var a = [
pos.add([0,size]),
pos.add([0,-size])
];
var b = [
pos.add([size,0]),
pos.add([-size,0])
];
render.line(a,color);
render.line(b,color);
};
render.arrow = function(start, end, color, wingspan, wingangle) {
color ??= Color.red;
wingspan ??= 4;
wingangle ??=10;
var dir = end.sub(start).normalized();
var wing1 = [
Vector.rotate(dir, wingangle).scale(wingspan).add(end),
end
];
var wing2 = [
Vector.rotate(dir,-wingangle).scale(wingspan).add(end),
end
];
render.line([start,end],color);
render.line(wing1,color);
render.line(wing2,color);
};
render.rectangle = function(lowerleft, upperright, color) {
var pos = lowerleft.add(upperright).map(x=>x/2);
var wh = [upperright.x-lowerleft.x,upperright.y-lowerleft.y];
render.box(pos,wh,color);
};
render.box = function(pos, wh, color) {
color ??= Color.white;
cmd(53, pos, wh, color);
};
render.doc = "Draw shapes in screen space.";
render.circle.doc = "Draw a circle at pos, with a given radius and color.";
render.cross.doc = "Draw a cross centered at pos, with arm length size.";
render.arrow.doc = "Draw an arrow from start to end, with wings of length wingspan at angle wingangle.";
render.poly.doc = "Draw a concave polygon from a set of points.";
render.rectangle.doc = "Draw a rectangle, with its corners at lowerleft and upperright.";
render.box.doc = "Draw a box centered at pos, with width and height in the tuple wh.";
render.line.doc = "Draw a line from a set of points, and a given thickness.";
return {render};