2023-04-22 16:44:26 -05:00
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var component = {
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toString() {
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if ('gameobject' in this)
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return this.name + " on " + this.gameobject;
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else
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return this.name;
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},
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name: "component",
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component: true,
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2023-05-27 07:01:17 -05:00
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enabled: true,
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2023-04-22 16:44:26 -05:00
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enable() { this.enabled = true; },
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disable() { this.enabled = false; },
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make(go) { },
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kill() { Log.info("Kill not created for this component yet"); },
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gui() { },
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gizmo() { },
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prepare_center() {},
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finish_center() {},
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clone(spec) {
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return clone(this, spec);
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},
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};
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var sprite = clone(component, {
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name: "sprite",
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2023-05-25 21:55:55 -05:00
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path: "",
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layer: 0,
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pos: [0,0],
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get visible() { return this.enabled; },
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set visible(x) { this.enabled = x; },
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angle: 0,
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2023-05-29 10:47:30 -05:00
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rect: {s0:0, s1: 1, t0: 0, t1: 1},
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get dimensions() { return cmd(64,this.path); },
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set dimensions(x) {},
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2023-04-22 16:44:26 -05:00
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make(go) {
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2023-05-29 10:47:30 -05:00
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var sprite = Object.create(this);
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sprite.id = make_sprite(go,this.path,this.pos);
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complete_assign(sprite, {
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2023-05-27 07:01:17 -05:00
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get enabled() { return cmd(114,this.id); },
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2023-05-25 21:55:55 -05:00
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set enabled(x) { cmd(20,this.id,x); },
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set color(x) { cmd(96,this.id,x); },
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2023-05-27 07:01:17 -05:00
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get pos() { return cmd(111, this.id); },
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2023-05-25 21:55:55 -05:00
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set pos(x) { cmd(37,this.id,x); },
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set layer(x) { cmd(60, this.id, x); },
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get layer() { return this.gameobject.draw_layer; },
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2023-05-27 07:01:17 -05:00
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get boundingbox() {
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2023-05-29 10:47:30 -05:00
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var dim = this.dimensions;
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2023-05-27 07:01:17 -05:00
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dim = dim.scale(this.gameobject.scale);
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var realpos = this.pos.copy();
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realpos.x = realpos.x * dim.x + (dim.x/2);
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realpos.y = realpos.y * dim.y + (dim.y/2);
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return cwh2bb(realpos,dim);
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},
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2023-05-29 10:47:30 -05:00
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sync() {
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if (this.path)
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cmd(12,this.id,this.path,this.rect);
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},
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2023-05-25 21:55:55 -05:00
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kill() { cmd(9,this.id); },
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});
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2023-05-29 10:47:30 -05:00
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sprite = new Proxy(sprite, sync_proxy);
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2023-05-27 07:01:17 -05:00
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sprite.obscure('boundingbox');
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2023-05-25 21:55:55 -05:00
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return sprite;
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2023-04-22 16:44:26 -05:00
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},
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2023-05-25 21:55:55 -05:00
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2023-05-29 10:47:30 -05:00
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input_kp7_pressed() { this.pos = [-1,0]; },
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input_kp6_pressed() { this.pos = [0,-0.5]; },
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input_kp5_pressed() { this.pos = [-0.5,-0.5]; },
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input_kp4_pressed() { this.pos = [-1,-0.5]; },
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input_kp3_pressed() { this.pos = [0, -1]; },
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input_kp2_pressed() { this.pos = [-0.5,-1]; },
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input_kp1_pressed() { this.pos = [-1,-1]; },
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2023-04-22 16:44:26 -05:00
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});
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/* Container to play sprites and anim2ds */
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var char2d = clone(sprite, {
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clone(anims) {
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var char = clone(this);
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char.anims = anims;
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return char;
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},
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name: "char 2d",
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frame2rect(frames, frame) {
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var rect = {s0:0,s1:1,t0:0,t1:1};
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var frameslice = 1/frames;
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rect.s0 = frameslice*frame;
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rect.s1 = frameslice*(frame+1);
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2023-05-24 20:45:50 -05:00
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2023-04-22 16:44:26 -05:00
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return rect;
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},
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make(go) {
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2023-05-29 10:47:30 -05:00
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var char = clone(this, {
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get enabled() { return cmd(114,this.id); },
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set enabled(x) { cmd(20,this.id,x); },
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set color(x) { cmd(96,this.id,x); },
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get pos() { return cmd(111, this.id); },
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set pos(x) { cmd(37,this.id,x); },
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set layer(x) { cmd(60, this.id, x); },
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get layer() { return this.gameobject.draw_layer; },
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get boundingbox() {
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var dim = cmd(64,this.path);
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dim = dim.scale(this.gameobject.scale);
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dim.x *= 1/6;
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var realpos = [0,0];
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// var realpos = this.pos.slice();
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// realpos.x = realpos.x * dim.x + (dim.x/2);
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// realpos.y = realpos.y * dim.y + (dim.y/2);
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return cwh2bb(realpos,dim);
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},
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sync() {
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if (this.path)
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cmd(12,this.id,this.path,this.rect);
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},
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kill() { cmd(9,this.id); },
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});
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2023-04-22 16:44:26 -05:00
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char.curplaying = char.anims.array()[0];
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2023-04-29 10:07:58 -05:00
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char.obscure('curplaying');
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2023-05-29 10:47:30 -05:00
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char.id = make_sprite(go, char.curplaying.path, this.pos);
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2023-04-29 10:07:58 -05:00
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char.obscure('id');
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2023-04-22 16:44:26 -05:00
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char.frame = 0;
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2023-04-28 12:49:18 -05:00
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char.timer = timer.make(char.advance.bind(char), 1/char.curplaying.fps);
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2023-04-22 16:44:26 -05:00
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char.timer.loop = true;
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2023-04-29 10:07:58 -05:00
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char.obscure('timer');
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2023-05-24 20:45:50 -05:00
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// char.obscure('rect');
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char.rect = {};
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2023-04-22 16:44:26 -05:00
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char.setsprite();
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return char;
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},
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frame: 0,
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play(name) {
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if (!(name in this.anims)) {
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Log.info("Can't find an animation named " + name);
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return;
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}
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2023-04-28 12:49:18 -05:00
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if (this.curplaying === this.anims[name]) {
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this.timer.start();
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return;
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}
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2023-04-22 16:44:26 -05:00
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this.curplaying = this.anims[name];
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this.timer.time = 1/this.curplaying.fps;
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this.timer.start();
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this.frame = 0;
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this.setsprite();
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},
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setsprite() {
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this.path = this.curplaying.path;
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this.rect = this.frame2rect(this.curplaying.frames, this.frame);
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cmd(12, this.id, this.path, this.rect);
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},
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advance() {
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this.frame = (this.frame + 1) % this.curplaying.frames;
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this.setsprite();
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2023-04-28 12:49:18 -05:00
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if (this.frame === 0 && !this.curplaying.loop)
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this.timer.pause();
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2023-04-22 16:44:26 -05:00
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},
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devance() {
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this.frame = (this.frame - 1);
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if (this.frame === -1) this.frame = this.curplaying.frames-1;
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this.setsprite();
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},
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2023-04-28 12:49:18 -05:00
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setframe(frame) {
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this.frame = frame;
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this.setsprite();
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},
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2023-04-22 16:44:26 -05:00
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pause() {
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this.timer.pause();
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},
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stop() {
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2023-04-28 12:49:18 -05:00
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this.setframe(0);
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2023-04-22 16:44:26 -05:00
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this.timer.stop();
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},
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kill() {
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this.timer.kill();
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cmd(9, this.id);
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},
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});
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2023-05-27 07:01:17 -05:00
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/* Returns points specifying this geometry, with ccw */
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var Geometry = {
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box(w, h) {
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w /= 2;
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h /= 2;
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var points = [
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[w,h],
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[-w,h],
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[-w,-h],
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[w,-h]
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];
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return points;
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}
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};
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2023-04-22 16:44:26 -05:00
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/* For all colliders, "shape" is a pointer to a phys2d_shape, "id" is a pointer to the shape data */
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var collider2d = clone(component, {
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name: "collider 2d",
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2023-05-25 21:55:55 -05:00
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sensor: false,
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2023-04-22 16:44:26 -05:00
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input_s_pressed() {
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if (!Keys.alt()) return;
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this.sensor = !this.sensor;
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},
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input_t_pressed() {
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if (!Keys.alt()) return;
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this.enabled = !this.enabled;
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},
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kill() {}, /* No killing is necessary - it is done through the gameobject's kill */
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register_hit(fn, obj) {
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register_collide(1, fn, obj, this.gameobject.body, this.shape);
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},
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2023-05-25 21:55:55 -05:00
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make_fns: {
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set sensor(x) { cmd(18,this.shape,x); },
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2023-05-27 07:01:17 -05:00
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get sensor() { return cmd(21,this.shape); },
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set enabled(x) { cmd(22,this.shape,x); },
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get enabled() {
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Log.warn("getting enabled");
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return cmd(23,this.shape); }
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2023-05-25 21:55:55 -05:00
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},
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2023-04-22 16:44:26 -05:00
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});
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2023-05-27 07:01:17 -05:00
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var sync_proxy = {
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set(t,p,v) {
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t[p] = v;
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t.sync();
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return true;
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}
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};
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2023-04-22 16:44:26 -05:00
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var polygon2d = clone(collider2d, {
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name: "polygon 2d",
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points: [],
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2023-05-25 21:55:55 -05:00
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mirrorx: false,
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mirrory: false,
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2023-04-22 16:44:26 -05:00
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clone(spec) {
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var obj = Object.create(this);
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obj.points = this.points.copy();
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Object.assign(obj, spec);
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return obj;
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},
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make(go) {
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var poly = Object.create(this);
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Object.assign(poly, make_poly2d(go, this.points));
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2023-05-27 07:01:17 -05:00
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complete_assign(poly, this.make_fns);
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complete_assign(poly, {
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get boundingbox() {
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2023-05-29 10:47:30 -05:00
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return points2bb(this.spoints);
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2023-05-27 07:01:17 -05:00
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},
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sync() { cmd_poly2d(0, this.id, this.spoints); }
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|
});
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2023-05-29 10:47:30 -05:00
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2023-05-27 07:01:17 -05:00
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poly.obscure('boundingbox');
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poly.defn('points', this.points.copy());
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poly = new Proxy(poly, sync_proxy);
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|
2023-04-22 16:44:26 -05:00
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|
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Object.defineProperty(poly, 'id', {enumerable:false});
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|
Object.defineProperty(poly, 'shape', {enumerable:false});
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2023-05-29 10:47:30 -05:00
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|
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poly.sync();
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|
2023-04-22 16:44:26 -05:00
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|
|
return poly;
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|
|
},
|
2023-05-25 21:55:55 -05:00
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|
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|
2023-05-27 07:01:17 -05:00
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|
|
/* EDITOR */
|
2023-05-25 21:55:55 -05:00
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|
|
help: "Ctrl-click Add a point\nShift-click Remove a point",
|
2023-04-22 16:44:26 -05:00
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|
input_f10_pressed() {
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|
this.points = sortpointsccw(this.points);
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|
},
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|
input_b_pressed() {
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|
|
if (!Keys.ctrl()) return;
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|
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|
this.points = this.spoints;
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|
this.mirrorx = false;
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|
this.mirrory = false;
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|
},
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|
|
get spoints() {
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|
|
var spoints = this.points.slice();
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|
|
if (this.mirrorx) {
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|
|
spoints.forEach(function(x) {
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|
var newpoint = x.slice();
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|
newpoint.x = -newpoint.x;
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|
spoints.push(newpoint);
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|
});
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|
}
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|
|
if (this.mirrory) {
|
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|
|
spoints.forEach(function(x) {
|
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|
|
var newpoint = x.slice();
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|
newpoint.y = -newpoint.y;
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|
spoints.push(newpoint);
|
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|
});
|
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|
|
}
|
2023-05-27 07:01:17 -05:00
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|
2023-04-22 16:44:26 -05:00
|
|
|
return spoints;
|
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|
|
},
|
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|
|
gizmo() {
|
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|
|
if (!this.hasOwn('points')) this.points = this.__proto__.points.copy();
|
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|
|
|
|
|
|
this.spoints.forEach(function(x) {
|
|
|
|
Debug.point(world2screen(this.gameobject.this2world(x)), 3, Color.green);
|
|
|
|
}, this);
|
|
|
|
|
|
|
|
this.points.forEach(function(x, i) {
|
|
|
|
Debug.numbered_point(this.gameobject.this2world(x), i);
|
|
|
|
}, this);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_lmouse_pressed() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
this.points.push(this.gameobject.world2this(Mouse.worldpos));
|
|
|
|
} else if (Keys.shift()) {
|
|
|
|
var idx = grab_from_points(screen2world(Mouse.pos), this.points.map(this.gameobject.this2world,this.gameobject), 25);
|
|
|
|
if (idx === -1) return;
|
|
|
|
this.points.splice(idx, 1);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
pick(pos) {
|
|
|
|
return Gizmos.pick_gameobject_points(pos, this.gameobject, this.points);
|
|
|
|
},
|
|
|
|
|
|
|
|
query() {
|
|
|
|
return cmd(80, this.shape);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_m_pressed() {
|
|
|
|
if (Keys.ctrl())
|
|
|
|
this.mirrory = !this.mirrory;
|
|
|
|
else
|
|
|
|
this.mirrorx = !this.mirrorx;
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
var bucket = clone(collider2d, {
|
|
|
|
name: "bucket",
|
|
|
|
clone(spec) {
|
|
|
|
var obj = Object.create(this);
|
|
|
|
obj.cpoints = this.cpoints.copy();
|
|
|
|
dainty_assign(obj, spec);
|
|
|
|
return obj;
|
|
|
|
},
|
|
|
|
|
|
|
|
cpoints:[],
|
|
|
|
degrees:2,
|
|
|
|
dimensions:2,
|
|
|
|
/* open: 0
|
|
|
|
clamped: 1
|
|
|
|
beziers: 2
|
|
|
|
looped: 3
|
|
|
|
*/
|
|
|
|
type: 3,
|
2023-06-28 11:35:41 -05:00
|
|
|
typeid: {
|
|
|
|
open: 0,
|
|
|
|
clamped: 1,
|
|
|
|
beziers: 2,
|
|
|
|
looped: 3
|
|
|
|
},
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
mirrorx: false,
|
|
|
|
mirrory: false,
|
|
|
|
|
|
|
|
hollow: false,
|
2023-05-27 07:01:17 -05:00
|
|
|
hollowt: 0,
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
get spoints() {
|
|
|
|
var spoints = this.cpoints.slice();
|
|
|
|
|
|
|
|
if (this.mirrorx) {
|
|
|
|
for (var i = spoints.length-1; i >= 0; i--) {
|
|
|
|
var newpoint = spoints[i].slice();
|
|
|
|
newpoint.x = -newpoint.x;
|
|
|
|
spoints.push(newpoint);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.mirrory) {
|
|
|
|
for (var i = spoints.length-1; i >= 0; i--) {
|
|
|
|
var newpoint = spoints[i].slice();
|
|
|
|
newpoint.y = -newpoint.y;
|
|
|
|
spoints.push(newpoint);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return spoints;
|
|
|
|
|
|
|
|
if (this.hollow) {
|
|
|
|
var hpoints = [];
|
2023-05-27 07:01:17 -05:00
|
|
|
var inflatep = inflate_cpv(spoints, spoints.length, this.hollowt);
|
|
|
|
inflatep[0].slice().reverse().forEach(function(x) { hpoints.push(x); });
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
inflatep[1].forEach(function(x) { hpoints.push(x); });
|
|
|
|
return hpoints;
|
|
|
|
}
|
|
|
|
|
|
|
|
return spoints;
|
|
|
|
},
|
|
|
|
|
|
|
|
sample(n) {
|
|
|
|
var spoints = this.spoints;
|
|
|
|
|
|
|
|
this.degrees = Math.clamp(this.degrees, 1, spoints.length-1);
|
|
|
|
|
|
|
|
if (spoints.length === 2)
|
|
|
|
return spoints;
|
|
|
|
if (spoints.length < 2)
|
|
|
|
return [];
|
|
|
|
if (this.degrees < 2) {
|
|
|
|
if (this.type === 3)
|
|
|
|
return spoints.wrapped(1);
|
|
|
|
|
|
|
|
return spoints;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
order = degrees+1
|
|
|
|
knots = spoints.length + order
|
|
|
|
assert knots%order != 0
|
|
|
|
*/
|
|
|
|
|
2023-06-28 11:35:41 -05:00
|
|
|
if (this.type === bucket.typeid.looped)
|
2023-04-22 16:44:26 -05:00
|
|
|
return spline_cmd(0, this.degrees, this.dimensions, 0, spoints.wrapped(this.degrees), n);
|
|
|
|
|
|
|
|
return spline_cmd(0, this.degrees, this.dimensions, this.type, spoints, n);
|
|
|
|
},
|
|
|
|
|
|
|
|
samples: 10,
|
|
|
|
points:[],
|
2023-05-25 21:55:55 -05:00
|
|
|
thickness:0, /* Number of pixels out the edge is */
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
make(go) {
|
|
|
|
var edge = Object.create(this);
|
|
|
|
Object.assign(edge, make_edge2d(go, this.points, this.thickness));
|
2023-05-27 07:01:17 -05:00
|
|
|
edge = new Proxy(edge, sync_proxy);
|
2023-05-25 21:55:55 -05:00
|
|
|
complete_assign(edge, {
|
|
|
|
set thickness(x) {
|
|
|
|
cmd_edge2d(1,this.id,x);
|
2023-05-27 07:01:17 -05:00
|
|
|
},
|
|
|
|
get thickness() { return cmd(112,this.id); },
|
|
|
|
|
|
|
|
get boundingbox() {
|
|
|
|
return points2bb(this.points.map(x => x.scale(this.gameobject.scale)));
|
|
|
|
},
|
|
|
|
|
|
|
|
sync() {
|
|
|
|
var sensor = this.sensor;
|
|
|
|
this.points = this.sample(this.samples);
|
|
|
|
cmd_edge2d(0,this.id,this.points);
|
|
|
|
this.sensor = sensor;
|
|
|
|
},
|
2023-05-25 21:55:55 -05:00
|
|
|
});
|
2023-05-27 07:01:17 -05:00
|
|
|
|
|
|
|
edge.obscure('boundingbox');
|
2023-05-25 21:55:55 -05:00
|
|
|
|
2023-05-27 07:01:17 -05:00
|
|
|
complete_assign(edge, this.make_fns);
|
2023-05-25 21:55:55 -05:00
|
|
|
|
2023-05-27 07:01:17 -05:00
|
|
|
Object.defineProperty(edge, 'id', {enumerable:false});
|
|
|
|
Object.defineProperty(edge, 'shape', {enumerable:false});
|
|
|
|
|
|
|
|
edge.defn('points', []);
|
2023-05-25 21:55:55 -05:00
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
return edge;
|
|
|
|
},
|
|
|
|
|
2023-05-27 07:01:17 -05:00
|
|
|
/* EDITOR */
|
2023-04-22 16:44:26 -05:00
|
|
|
gizmo() {
|
|
|
|
if (!this.hasOwn('cpoints')) this.cpoints = this.__proto__.cpoints.copy();
|
|
|
|
|
|
|
|
this.spoints.forEach(function(x) {
|
|
|
|
Debug.point(world2screen(this.gameobject.this2world(x)), 3, Color.green);
|
|
|
|
}, this);
|
|
|
|
|
|
|
|
this.cpoints.forEach(function(x, i) {
|
|
|
|
Debug.numbered_point(this.gameobject.this2world(x), i);
|
|
|
|
}, this);
|
|
|
|
},
|
2023-05-27 07:01:17 -05:00
|
|
|
|
|
|
|
help: "Ctrl-click Add a point\nShift-click Remove a point\n+,- Increase/decrease spline segs\nCtrl-+,- Inc/dec spline degrees\nCtrl-b,v Inc/dec spline thickness",
|
|
|
|
|
|
|
|
input_h_pressed() {
|
|
|
|
this.hollow = !this.hollow;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_m_pressed() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
this.mirrory = !this.mirrory;
|
|
|
|
} else {
|
|
|
|
this.mirrorx = !this.mirrorx;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_g_pressed() {
|
|
|
|
if (!Keys.ctrl()) return;
|
|
|
|
this.hollowt--;
|
|
|
|
if (this.hollowt < 0) this.hollowt = 0;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_f_pressed() {
|
|
|
|
if (!Keys.ctrl()) return;
|
|
|
|
this.hollowt++;
|
|
|
|
},
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
input_v_pressrep() {
|
|
|
|
if (!Keys.alt()) return;
|
|
|
|
this.thickness--;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_b_pressrep() {
|
|
|
|
if (Keys.alt()) {
|
|
|
|
this.thickness++;
|
|
|
|
} else if (Keys.ctrl()) {
|
|
|
|
this.cpoints = this.spoints;
|
|
|
|
this.mirrorx = false;
|
|
|
|
this.mirrory = false;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
finish_center(change) {
|
|
|
|
this.cpoints = this.cpoints.map(function(x) { return x.sub(change); });
|
|
|
|
},
|
|
|
|
|
|
|
|
input_plus_pressrep() {
|
|
|
|
if (Keys.ctrl())
|
|
|
|
this.degrees++;
|
|
|
|
else
|
|
|
|
this.samples += 1;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_minus_pressrep() {
|
|
|
|
if (Keys.ctrl())
|
|
|
|
this.degrees--;
|
|
|
|
else {
|
|
|
|
this.samples -= 1;
|
|
|
|
if (this.samples < 1) this.samples = 1;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_r_pressed() {
|
|
|
|
if (!Keys.ctrl()) return;
|
|
|
|
|
|
|
|
this.cpoints = this.cpoints.reverse();
|
|
|
|
},
|
|
|
|
|
|
|
|
input_l_pressed() {
|
|
|
|
if (!Keys.ctrl()) return;
|
|
|
|
this.type = 3;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_c_pressed() {
|
|
|
|
if (!Keys.ctrl()) return;
|
|
|
|
this.type = 1;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_o_pressed() {
|
|
|
|
if (!Keys.ctrl()) return;
|
|
|
|
this.type = 0;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_lmouse_pressed() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
if (Keys.alt()) {
|
|
|
|
var idx = grab_from_points(Mouse.worldpos, this.cpoints.map(this.gameobject.world2this,this.gameobject), 25);
|
|
|
|
if (idx === -1) return;
|
|
|
|
|
|
|
|
this.cpoints = this.cpoints.newfirst(idx);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
var idx = 0;
|
|
|
|
|
|
|
|
if (this.cpoints.length >= 2) {
|
|
|
|
idx = cmd(59, screen2world(Mouse.pos).sub(this.gameobject.pos), this.cpoints, 1000);
|
|
|
|
if (idx === -1) return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (idx === this.cpoints.length)
|
|
|
|
this.cpoints.push(this.gameobject.world2this(screen2world(Mouse.pos)));
|
|
|
|
else
|
|
|
|
this.cpoints.splice(idx, 0, this.gameobject.world2this(screen2world(Mouse.pos)));
|
|
|
|
return;
|
|
|
|
} else if (Keys.shift()) {
|
|
|
|
var idx = grab_from_points(screen2world(Mouse.pos), this.cpoints.map(function(x) {return x.add(this.gameobject.pos); }, this), 25);
|
|
|
|
if (idx === -1) return;
|
|
|
|
|
|
|
|
this.cpoints.splice(idx, 1);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
pick(pos) { return Gizmos.pick_gameobject_points(pos, this.gameobject, this.cpoints); },
|
|
|
|
|
|
|
|
input_lbracket_pressrep() {
|
|
|
|
var np = [];
|
|
|
|
|
|
|
|
this.cpoints.forEach(function(c) {
|
|
|
|
np.push(Vector.rotate(c, Math.deg2rad(-1)));
|
|
|
|
});
|
|
|
|
|
|
|
|
this.cpoints = np;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_rbracket_pressrep() {
|
|
|
|
var np = [];
|
|
|
|
|
|
|
|
this.cpoints.forEach(function(c) {
|
|
|
|
np.push(Vector.rotate(c, Math.deg2rad(1)));
|
|
|
|
});
|
|
|
|
|
|
|
|
this.cpoints = np;
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
var circle2d = clone(collider2d, {
|
|
|
|
name: "circle 2d",
|
2023-05-25 21:55:55 -05:00
|
|
|
radius: 10,
|
|
|
|
offset: [0,0],
|
2023-04-22 16:44:26 -05:00
|
|
|
|
|
|
|
get scale() { return this.radius; },
|
|
|
|
set scale(x) { this.radius = x; },
|
|
|
|
|
2023-05-25 21:55:55 -05:00
|
|
|
get pos() { return this.offset; },
|
2023-04-22 16:44:26 -05:00
|
|
|
set pos(x) { this.offset = x; },
|
|
|
|
|
|
|
|
make(go) {
|
|
|
|
var circle = clone(this);
|
|
|
|
var circ = make_circle2d(go, circle.radius, circle.offset);
|
|
|
|
Object.assign(circle, circ);
|
|
|
|
Object.defineProperty(circle, 'id', {enumerable:false});
|
|
|
|
Object.defineProperty(circle, 'shape', {enumerable:false});
|
2023-05-25 21:55:55 -05:00
|
|
|
|
|
|
|
complete_assign(circle, {
|
|
|
|
set radius(x) { cmd_circle2d(0,this.id,x); },
|
2023-08-17 20:13:17 -05:00
|
|
|
get radius() { return cmd_circle2d(2,this.id); },
|
2023-05-25 21:55:55 -05:00
|
|
|
|
|
|
|
set offset(x) { cmd_circle2d(1,this.id,this.offset); },
|
2023-08-17 20:13:17 -05:00
|
|
|
get offset() { return cmd_circle2d(3,this.id); },
|
2023-05-27 07:01:17 -05:00
|
|
|
|
|
|
|
get boundingbox() {
|
|
|
|
var diameter = this.radius*2*this.gameobject.scale;
|
2023-08-17 20:13:17 -05:00
|
|
|
return cwh2bb(this.offset.scale(this.gameobject.scale), [this.radius,this.radius]);
|
2023-05-27 07:01:17 -05:00
|
|
|
},
|
2023-05-25 21:55:55 -05:00
|
|
|
});
|
|
|
|
|
|
|
|
complete_assign(circle, this.make_fns);
|
2023-05-27 07:01:17 -05:00
|
|
|
|
|
|
|
circle.obscure('boundingbox');
|
2023-05-25 21:55:55 -05:00
|
|
|
|
2023-04-22 16:44:26 -05:00
|
|
|
return circle;
|
|
|
|
},
|
|
|
|
|
|
|
|
gui() {
|
|
|
|
Nuke.newline();
|
|
|
|
Nuke.label("circle2d");
|
|
|
|
this.radius = Nuke.pprop("Radius", this.radius);
|
|
|
|
this.offset = Nuke.pprop("offset", this.offset);
|
|
|
|
},
|
|
|
|
});
|
2023-05-01 20:58:10 -05:00
|
|
|
|
|
|
|
|
|
|
|
/* ASSETS */
|
|
|
|
|
|
|
|
var Texture = {
|
|
|
|
mipmaps(path, x) {
|
|
|
|
cmd(94, path, x);
|
|
|
|
},
|
|
|
|
|
|
|
|
sprite(path, x) {
|
|
|
|
cmd(95, path, x);
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
var Resources = {
|
|
|
|
load(path) {
|
|
|
|
if (path in this)
|
|
|
|
return this[path];
|
|
|
|
|
|
|
|
var src = {};
|
|
|
|
this[path] = src;
|
|
|
|
src.path = path;
|
|
|
|
|
|
|
|
if (!IO.exists(`${path}.asset`))
|
|
|
|
return this[path];
|
|
|
|
|
|
|
|
var data = JSON.parse(IO.slurp(`${path}.asset`));
|
|
|
|
Object.assign(src,data);
|
|
|
|
return this[path];
|
|
|
|
|
|
|
|
},
|
|
|
|
};
|