16 lines
268 B
Plaintext
16 lines
268 B
Plaintext
|
#version 330 core
|
||
|
layout (location = 0) in vec2 vertex;
|
||
|
out vec2 texcoords;
|
||
|
|
||
|
layout (std140) uniform Projection
|
||
|
{
|
||
|
mat4 projection;
|
||
|
};
|
||
|
|
||
|
uniform mat4 model;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
texcoords = vertex.xy;
|
||
|
gl_Position = projection * model * vec4(vertex.xy, 0.0, 1.0);
|
||
|
}
|