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#ifndef SPRITE_H
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#define SPRITE_H
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2023-01-02 07:55:26 -06:00
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#include "texture.h"
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#include "HandmadeMath.h"
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#include "render.h"
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#include "transform.h"
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#include "gameobject.h"
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struct sprite {
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HMM_Vec2 pos;
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HMM_Vec2 scale;
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float angle;
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2023-09-14 17:37:04 -05:00
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struct rgba color;
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struct rgba emissive;
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HMM_Vec2 spritesize;
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HMM_Vec2 spriteoffset;
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};
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struct spriteuni {
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HMM_Vec4 color;
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HMM_Vec4 emissive;
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HMM_Vec2 size;
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HMM_Vec2 offset;
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HMM_Mat4 model;
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};
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typedef struct sprite sprite;
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extern sg_bindings bind_sprite;
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sprite *sprite_make();
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void sprite_free(sprite *sprite);
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void sprite_tex(texture *t);
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void sprite_initialize();
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void sprite_draw(struct sprite *sprite, gameobject *go);
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void sprite_pipe();
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2022-07-01 11:14:43 -05:00
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void sprite_draw_all();
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2024-03-26 07:53:36 -05:00
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void gui_draw_img(texture *tex, transform2d t, int wrap, HMM_Vec2 wrapoffset, float wrapscale, struct rgba color);
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2021-11-30 21:29:18 -06:00
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#endif
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