27 lines
359 B
Plaintext
27 lines
359 B
Plaintext
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@vs bvs
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in vec2 aPos;
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in vec2 aTexCoords;
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out vec2 TexCoords;
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void main()
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{
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gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
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TexCoords = aTexCoords;
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}
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@end
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@fs bfs
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in vec2 TexCoords;
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out vec4 frag_color;
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uniform texture2D diffuse;
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uniform sampler smp;
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void main()
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{
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frag_color = texture(sampler2D(diffuse,smp), TexCoords);
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}
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@end
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@program box bvs bfs
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