prosperon/source/engine/thirdparty/Chipmunk2D/src/cpConstraint.c

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2022-01-19 16:43:21 -06:00
/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "chipmunk/chipmunk_private.h"
// TODO: Comment me!
void cpConstraintDestroy(cpConstraint *constraint){}
void
cpConstraintFree(cpConstraint *constraint)
{
if(constraint){
cpConstraintDestroy(constraint);
cpfree(constraint);
}
}
void
cpConstraintInit(cpConstraint *constraint, const cpConstraintClass *klass, cpBody *a, cpBody *b)
{
constraint->klass = klass;
constraint->a = a;
constraint->b = b;
constraint->space = NULL;
constraint->next_a = NULL;
constraint->next_b = NULL;
constraint->maxForce = (cpFloat)INFINITY;
constraint->errorBias = cpfpow(1.0f - 0.1f, 60.0f);
constraint->maxBias = (cpFloat)INFINITY;
constraint->collideBodies = cpTrue;
constraint->preSolve = NULL;
constraint->postSolve = NULL;
}
cpSpace *
cpConstraintGetSpace(const cpConstraint *constraint)
{
return constraint->space;
}
cpBody *
cpConstraintGetBodyA(const cpConstraint *constraint)
{
return constraint->a;
}
cpBody *
cpConstraintGetBodyB(const cpConstraint *constraint)
{
return constraint->b;
}
cpFloat
cpConstraintGetMaxForce(const cpConstraint *constraint)
{
return constraint->maxForce;
}
void
cpConstraintSetMaxForce(cpConstraint *constraint, cpFloat maxForce)
{
cpAssertHard(maxForce >= 0.0f, "maxForce must be positive.");
cpConstraintActivateBodies(constraint);
constraint->maxForce = maxForce;
}
cpFloat
cpConstraintGetErrorBias(const cpConstraint *constraint)
{
return constraint->errorBias;
}
void
cpConstraintSetErrorBias(cpConstraint *constraint, cpFloat errorBias)
{
cpAssertHard(errorBias >= 0.0f, "errorBias must be positive.");
cpConstraintActivateBodies(constraint);
constraint->errorBias = errorBias;
}
cpFloat
cpConstraintGetMaxBias(const cpConstraint *constraint)
{
return constraint->maxBias;
}
void
cpConstraintSetMaxBias(cpConstraint *constraint, cpFloat maxBias)
{
cpAssertHard(maxBias >= 0.0f, "maxBias must be positive.");
cpConstraintActivateBodies(constraint);
constraint->maxBias = maxBias;
}
cpBool
cpConstraintGetCollideBodies(const cpConstraint *constraint)
{
return constraint->collideBodies;
}
void
cpConstraintSetCollideBodies(cpConstraint *constraint, cpBool collideBodies)
{
cpConstraintActivateBodies(constraint);
constraint->collideBodies = collideBodies;
}
cpConstraintPreSolveFunc
cpConstraintGetPreSolveFunc(const cpConstraint *constraint)
{
return constraint->preSolve;
}
void
cpConstraintSetPreSolveFunc(cpConstraint *constraint, cpConstraintPreSolveFunc preSolveFunc)
{
constraint->preSolve = preSolveFunc;
}
cpConstraintPostSolveFunc
cpConstraintGetPostSolveFunc(const cpConstraint *constraint)
{
return constraint->postSolve;
}
void
cpConstraintSetPostSolveFunc(cpConstraint *constraint, cpConstraintPostSolveFunc postSolveFunc)
{
constraint->postSolve = postSolveFunc;
}
cpDataPointer
cpConstraintGetUserData(const cpConstraint *constraint)
{
return constraint->userData;
}
void
cpConstraintSetUserData(cpConstraint *constraint, cpDataPointer userData)
{
constraint->userData = userData;
}
cpFloat
cpConstraintGetImpulse(cpConstraint *constraint)
{
return constraint->klass->getImpulse(constraint);
}