prosperon/source/engine/timer.h

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#ifndef TIMER
#define TIMER
struct timer {
int timerid;
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int on;
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double interval; // Time of timer
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int repeat;
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double remain_time; // How much time until the timer executes
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void (*cb)(void *data);
void *data;
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int owndata;
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int next;
int app; /* True if this timer is an "app" timer, and should always update; otherwise, only update with game time */
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};
int timer_make(double interval, void (*callback)(void *param), void *param, int own, int app);
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struct timer *id2timer(int id);
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void timer_remove(int id);
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void timer_start(struct timer *t);
void timer_pause(struct timer *t);
void timer_stop(struct timer *t);
void timer_update(double dt, double scale);
void timerr_settime(struct timer *t, double interval);
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void timers_free();
#endif