prosperon/source/engine/yugine.c

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5.7 KiB
C
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#include "yugine.h"
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#include "camera.h"
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#include "engine.h"
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#include "font.h"
#include "gameobject.h"
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#include "input.h"
#include "openglrender.h"
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#include "window.h"
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#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
#include "timer.h"
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#include "quickjs/quickjs.h"
#include "ffi.h"
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#include "script.h"
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#include "log.h"
#include <stdio.h>
#include <stdlib.h>
#include "2dphysics.h"
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#include <execinfo.h>
#include <signal.h>
#include <time.h>
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#include "string.h"
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#define SOKOL_TRACE_HOOKS
#define SOKOL_GFX_IMPL
#define SOKOL_GLCORE33
#include "sokol/sokol_gfx.h"
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int physOn = 0;
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double renderlag = 0;
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double physlag = 0;
double updatelag = 0;
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double renderMS = 1 / 165.f;
double physMS = 1 / 120.f;
double updateMS = 1 / 60.f;
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static int ed = 1;
static int sim_play = 0;
static double lastTick;
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static int phys_step = 0;
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static float timescale = 1.f;
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#define FPSBUF 10
static double framems[FPSBUF];
int framei = 0;
int fps;
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#define SIM_STOP 0
#define SIM_PLAY 1
#define SIM_PAUSE 2
#define SIM_STEP 3
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void print_stacktrace() {
void *ents[512];
size_t size;
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size = backtrace(ents, 512);
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YughCritical("====================BACKTRACE====================");
char **stackstr = backtrace_symbols(ents, size);
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YughInfo("Stack size is %d.", size);
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for (int i = 0; i < size; i++)
YughCritical(stackstr[i]);
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js_stacktrace();
}
void seghandle(int sig) {
#ifdef __linux__
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if (strsignal(sig))
YughCritical("CRASH! Signal: %s.", strsignal(sig));
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print_stacktrace();
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exit(1);
#endif
}
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void compile_script(const char *file) {
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const char *script = slurp_text(file);
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JSValue obj = JS_Eval(js, script, strlen(script), file, JS_EVAL_FLAG_COMPILE_ONLY | JS_EVAL_TYPE_GLOBAL);
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size_t out_len;
uint8_t *out;
out = JS_WriteObject(js, &out_len, obj, JS_WRITE_OBJ_BYTECODE);
FILE *f = fopen("out.jsc", "w");
fwrite(out, sizeof out[0], out_len, f);
fclose(f);
}
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void sg_logging(const char *tag, uint32_t lvl, uint32_t id, const char *msg, uint32_t line, const char *file, void *data) {
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mYughLog(0, 1, line, file, "tag: %s, msg: %s", tag, msg);
}
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int main(int argc, char **args) {
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int logout = 1;
ed = 1;
script_startup();
for (int i = 1; i < argc; i++) {
if (args[i][0] == '-') {
switch (args[i][1]) {
case 'p':
ed = 0;
break;
case 'l':
if (i + 1 < argc && args[i + 1][0] != '-') {
log_setfile(args[i + 1]);
i++;
continue;
} else {
YughError("Expected a file for command line arg '-l'.");
exit(1);
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}
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case 'v':
printf("Yugine version %s, %s build.\n", VER, INFO);
printf("Copyright 2022-2023 odplot productions LLC.\n");
exit(1);
break;
case 's':
compile_script(args[2]);
exit(0);
case 'm':
logLevel = atoi(args[2]);
break;
case 'h':
printf("-l Set log file\n");
printf("-p Launch engine in play mode instead of editor mode\n");
printf("-v Display engine info\n");
printf("-c Redirect logging to console\n");
exit(0);
break;
case 'c':
logout = 0;
break;
}
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}
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}
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#if DBG
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if (logout) {
time_t now = time(NULL);
char fname[100];
snprintf(fname, 100, "yugine-%d.log", now);
log_setfile(fname);
}
YughInfo("Starting yugine version %s.", VER);
FILE *sysinfo = NULL;
/* sysinfo = popen("uname -a", "r");
if (!sysinfo) {
YughWarn("Failed to get sys info.");
} else {
log_cat(sysinfo);
pclose(sysinfo);
}*/
signal(SIGSEGV, seghandle);
signal(SIGABRT, seghandle);
signal(SIGFPE, seghandle);
signal(SIGBUS, seghandle);
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#endif
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engine_init();
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const GLFWvidmode *vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
YughInfo("Refresh rate is %d", vidmode->refreshRate);
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renderMS = 1.0 / vidmode->refreshRate;
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sg_setup(&(sg_desc){
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.logger = {
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.func = sg_logging,
.user_data = NULL,
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},
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.buffer_pool_size = 1024,
.context.sample_count = 1,
});
input_init();
openglInit();
if (ed)
script_dofile("scripts/editor.js");
else
script_dofile("scripts/play.js");
while (!want_quit()) {
double elapsed = glfwGetTime() - lastTick;
deltaT = elapsed;
lastTick = glfwGetTime();
double wait = fmax(0, renderMS - elapsed);
input_poll(wait);
window_all_handle_events();
framems[framei++] = elapsed;
if (framei == FPSBUF) framei = 0;
if (sim_play == SIM_PLAY || sim_play == SIM_STEP) {
timer_update(elapsed * timescale);
physlag += elapsed;
call_updates(elapsed * timescale);
while (physlag >= physMS) {
phys_step = 1;
physlag -= physMS;
phys2d_update(physMS * timescale);
call_physics(physMS * timescale);
if (sim_play == SIM_STEP) sim_pause();
phys_step = 0;
}
}
renderlag += elapsed;
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if (renderlag >= renderMS) {
renderlag -= renderMS;
window_renderall();
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}
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gameobjects_cleanup();
}
return 0;
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}
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int frame_fps() {
double fpsms = 0;
for (int i = 0; i < FPSBUF; i++) {
fpsms += framems[i];
}
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return FPSBUF / fpsms;
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}
int sim_playing() { return sim_play == SIM_PLAY; }
int sim_paused() { return sim_play == SIM_PAUSE; }
int sim_stopped() { return sim_play == SIM_STOP; }
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void sim_start() {
sim_play = SIM_PLAY;
}
void sim_pause() {
sim_play = SIM_PAUSE;
}
void sim_stop() {
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/* Revert starting state of everything from sim_start */
sim_play = SIM_STOP;
}
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int phys_stepping() { return phys_step; }
void sim_step() {
if (sim_paused()) {
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YughInfo("Step");
sim_play = SIM_STEP;
}
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}
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void set_timescale(float val) {
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timescale = val;
}