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/*
sokol_gfx_ext . h - extensions for sokol_gfx
https : //github.com/edubart/sokol_gp
*/
# if defined(SOKOL_IMPL) && !defined(SOKOL_GFX_EXT_IMPL)
# define SOKOL_GFX_EXT_IMPL
# endif
# ifndef SOKOL_GFX_EXT_INCLUDED
# define SOKOL_GFX_EXT_INCLUDED
# ifndef SOKOL_GFX_INCLUDED
# error "Please include sokol_gfx.h before sokol_gfx_ext.h"
# endif
# include <stdbool.h>
# include <stdint.h>
# ifdef __cplusplus
extern " C " {
# endif
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SOKOL_GFX_API_DECL void sg_query_image_pixels ( sg_image img_id , sg_sampler smp_id , void * pixels , int size ) ;
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SOKOL_GFX_API_DECL void sg_query_pixels ( int x , int y , int w , int h , bool origin_top_left , void * pixels , int size ) ;
# ifdef __cplusplus
} // extern "C"
# endif
# endif // SOKOL_GFX_EXT_INCLUDED
# ifdef SOKOL_GFX_EXT_IMPL
# ifndef SOKOL_GFX_EXT_IMPL_INCLUDED
# define SOKOL_GFX_EXT_IMPL_INCLUDED
# ifndef SOKOL_GFX_IMPL_INCLUDED
# error "Please include sokol_gfx.h implementation before sokol_gp.h implementation"
# endif
# if defined(_SOKOL_ANY_GL)
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static void _sg_gl_query_image_pixels ( _sg_image_t * img , _sg_sampler_t * smp , void * pixels ) {
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SOKOL_ASSERT ( img - > gl . target = = GL_TEXTURE_2D ) ;
SOKOL_ASSERT ( 0 ! = img - > gl . tex [ img - > cmn . active_slot ] ) ;
# if defined(SOKOL_GLCORE33)
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_sg_gl_cache_store_texture_sampler_binding ( 0 ) ;
_sg_gl_cache_bind_texture_sampler ( 0 , img - > gl . target , img - > gl . tex [ img - > cmn . active_slot ] , smp - > gl . smp ) ;
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glGetTexImage ( img - > gl . target , 0 , GL_RGBA , GL_UNSIGNED_BYTE , pixels ) ;
_SG_GL_CHECK_ERROR ( ) ;
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_sg_gl_cache_restore_texture_sampler_binding ( 0 ) ;
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# else
static GLuint newFbo = 0 ;
GLuint oldFbo = 0 ;
if ( newFbo = = 0 ) {
glGenFramebuffers ( 1 , & newFbo ) ;
}
glGetIntegerv ( GL_FRAMEBUFFER_BINDING , ( GLint * ) & oldFbo ) ;
glBindFramebuffer ( GL_FRAMEBUFFER , newFbo ) ;
glFramebufferTexture2D ( GL_FRAMEBUFFER , GL_COLOR_ATTACHMENT0 , GL_TEXTURE_2D , img - > gl . tex [ img - > cmn . active_slot ] , 0 ) ;
glReadPixels ( 0 , 0 , img - > cmn . width , img - > cmn . height , GL_RGBA , GL_UNSIGNED_BYTE , pixels ) ;
glBindFramebuffer ( GL_FRAMEBUFFER , oldFbo ) ;
//glDeleteFramebuffers(1, &newFbo);
_SG_GL_CHECK_ERROR ( ) ;
# endif
}
static void _sg_gl_query_pixels ( int x , int y , int w , int h , bool origin_top_left , void * pixels ) {
SOKOL_ASSERT ( pixels ) ;
GLuint gl_fb ;
GLint dims [ 4 ] ;
glGetIntegerv ( GL_FRAMEBUFFER_BINDING , ( GLint * ) & gl_fb ) ;
_SG_GL_CHECK_ERROR ( ) ;
glGetIntegerv ( GL_VIEWPORT , dims ) ;
int cur_height = dims [ 3 ] ;
y = origin_top_left ? ( cur_height - ( y + h ) ) : y ;
_SG_GL_CHECK_ERROR ( ) ;
# if defined(SOKOL_GLES2) // use NV extension instead
glReadBufferNV ( gl_fb = = 0 ? GL_BACK : GL_COLOR_ATTACHMENT0 ) ;
# else
glReadBuffer ( gl_fb = = 0 ? GL_BACK : GL_COLOR_ATTACHMENT0 ) ;
# endif
_SG_GL_CHECK_ERROR ( ) ;
glReadPixels ( x , y , w , h , GL_RGBA , GL_UNSIGNED_BYTE , pixels ) ;
_SG_GL_CHECK_ERROR ( ) ;
}
# elif defined(SOKOL_D3D11)
static inline void _sgext_d3d11_Texture2D_GetDesc ( ID3D11Texture2D * self , D3D11_TEXTURE2D_DESC * pDesc ) {
# if defined(__cplusplus)
self - > GetDesc ( pDesc ) ;
# else
self - > lpVtbl - > GetDesc ( self , pDesc ) ;
# endif
}
static inline void _sgext_d3d11_SamplerState_GetDesc ( ID3D11SamplerState * self , D3D11_SAMPLER_DESC * pDesc ) {
# if defined(__cplusplus)
self - > GetDesc ( pDesc ) ;
# else
self - > lpVtbl - > GetDesc ( self , pDesc ) ;
# endif
}
static inline void _sgext_d3d11_CopySubresourceRegion ( ID3D11DeviceContext * self , ID3D11Resource * pDstResource , UINT DstSubresource , UINT DstX , UINT DstY , UINT DstZ , ID3D11Resource * pSrcResource , UINT SrcSubresource , const D3D11_BOX * pSrcBox ) {
# if defined(__cplusplus)
self - > CopySubresourceRegion ( pDstResource , DstSubresource , DstX , DstY , DstZ , pSrcResource , SrcSubresource , pSrcBox ) ;
# else
self - > lpVtbl - > CopySubresourceRegion ( self , pDstResource , DstSubresource , DstX , DstY , DstZ , pSrcResource , SrcSubresource , pSrcBox ) ;
# endif
}
static inline void _sgext_d3d11_OMGetRenderTargets ( ID3D11DeviceContext * self , UINT NumViews , ID3D11RenderTargetView * * ppRenderTargetViews , ID3D11DepthStencilView * * ppDepthStencilView ) {
# if defined(__cplusplus)
self - > OMGetRenderTargets ( NumViews , ppRenderTargetViews , ppDepthStencilView ) ;
# else
self - > lpVtbl - > OMGetRenderTargets ( self , NumViews , ppRenderTargetViews , ppDepthStencilView ) ;
# endif
}
static inline void _sgext_d3d11_RenderTargetView_GetResource ( ID3D11RenderTargetView * self , ID3D11Resource * * ppResource ) {
# if defined(__cplusplus)
self - > GetResource ( ppResource ) ;
# else
self - > lpVtbl - > GetResource ( self , ppResource ) ;
# endif
}
static void _sg_d3d11_query_image_pixels ( _sg_image_t * img , void * pixels ) {
SOKOL_ASSERT ( _sg . d3d11 . ctx ) ;
SOKOL_ASSERT ( img - > d3d11 . tex2d ) ;
HRESULT hr ;
_SOKOL_UNUSED ( hr ) ;
// create staging texture
ID3D11Texture2D * staging_tex = NULL ;
D3D11_TEXTURE2D_DESC staging_desc = {
. Width = ( UINT ) img - > cmn . width ,
. Height = ( UINT ) img - > cmn . height ,
. MipLevels = 1 ,
. ArraySize = 1 ,
. Format = img - > d3d11 . format ,
. SampleDesc = {
. Count = 1 ,
. Quality = 0 ,
} ,
. Usage = D3D11_USAGE_STAGING ,
. BindFlags = 0 ,
. CPUAccessFlags = D3D11_CPU_ACCESS_READ ,
. MiscFlags = 0
} ;
hr = _sg_d3d11_CreateTexture2D ( _sg . d3d11 . dev , & staging_desc , NULL , & staging_tex ) ;
SOKOL_ASSERT ( SUCCEEDED ( hr ) ) ;
// copy pixels to staging texture
_sgext_d3d11_CopySubresourceRegion ( _sg . d3d11 . ctx ,
( ID3D11Resource * ) staging_tex ,
0 , 0 , 0 , 0 ,
( ID3D11Resource * ) img - > d3d11 . tex2d ,
0 , NULL ) ;
// map the staging texture's data to CPU-accessible memory
D3D11_MAPPED_SUBRESOURCE msr = { . pData = NULL } ;
hr = _sg_d3d11_Map ( _sg . d3d11 . ctx , ( ID3D11Resource * ) staging_tex , 0 , D3D11_MAP_READ , 0 , & msr ) ;
SOKOL_ASSERT ( SUCCEEDED ( hr ) ) ;
// copy the data into the desired buffer, converting pixels to the desired format at the same time
/* int res = SDL_ConvertPixels(
img - > cmn . width , img - > cmn . height ,
_sg_d3d11_dxgi_format_to_sdl_pixel_format ( staging_desc . Format ) ,
msr . pData , msr . RowPitch ,
SDL_PIXELFORMAT_RGBA32 ,
pixels , img - > cmn . width * 4 ) ;
SOKOL_ASSERT ( res = = 0 ) ;
_SOKOL_UNUSED ( res ) ;
*/
// unmap the texture
_sg_d3d11_Unmap ( _sg . d3d11 . ctx , ( ID3D11Resource * ) staging_tex , 0 ) ;
if ( staging_tex ) _sg_d3d11_Release ( staging_tex ) ;
}
static void _sg_d3d11_query_pixels ( int x , int y , int w , int h , bool origin_top_left , void * pixels ) {
// get current render target
ID3D11RenderTargetView * render_target_view = NULL ;
_sgext_d3d11_OMGetRenderTargets ( _sg . d3d11 . ctx , 1 , & render_target_view , NULL ) ;
// fallback to window render target
if ( ! render_target_view )
render_target_view = ( ID3D11RenderTargetView * ) _sg . d3d11 . rtv_cb ( ) ;
SOKOL_ASSERT ( render_target_view ) ;
// get the back buffer texture
ID3D11Texture2D * back_buffer = NULL ;
_sgext_d3d11_RenderTargetView_GetResource ( render_target_view , ( ID3D11Resource * * ) & back_buffer ) ;
SOKOL_ASSERT ( back_buffer ) ;
// create a staging texture to copy the screen's data to
D3D11_TEXTURE2D_DESC staging_desc ;
_sgext_d3d11_Texture2D_GetDesc ( back_buffer , & staging_desc ) ;
staging_desc . Width = w ;
staging_desc . Height = h ;
staging_desc . BindFlags = 0 ;
staging_desc . MiscFlags = 0 ;
staging_desc . CPUAccessFlags = D3D11_CPU_ACCESS_READ ;
staging_desc . Usage = D3D11_USAGE_STAGING ;
ID3D11Texture2D * staging_tex = NULL ;
HRESULT hr = _sg_d3d11_CreateTexture2D ( _sg . d3d11 . dev , & staging_desc , NULL , & staging_tex ) ;
SOKOL_ASSERT ( SUCCEEDED ( hr ) ) ;
_SOKOL_UNUSED ( hr ) ;
// copy the desired portion of the back buffer to the staging texture
y = ( origin_top_left ? y : ( _sg . d3d11 . cur_height - ( y + h ) ) ) ;
D3D11_BOX src_box = {
. left = ( UINT ) x ,
. top = ( UINT ) y ,
. front = 0 ,
. right = ( UINT ) ( x + w ) ,
. bottom = ( UINT ) ( y + w ) ,
. back = 1 ,
} ;
_sgext_d3d11_CopySubresourceRegion ( _sg . d3d11 . ctx ,
( ID3D11Resource * ) staging_tex ,
0 , 0 , 0 , 0 ,
( ID3D11Resource * ) back_buffer ,
0 , & src_box ) ;
// map the staging texture's data to CPU-accessible memory
D3D11_MAPPED_SUBRESOURCE msr = { . pData = NULL } ;
hr = _sg_d3d11_Map ( _sg . d3d11 . ctx , ( ID3D11Resource * ) staging_tex , 0 , D3D11_MAP_READ , 0 , & msr ) ;
SOKOL_ASSERT ( SUCCEEDED ( hr ) ) ;
// copy the data into the desired buffer, converting pixels to the desired format at the same time
/* int res = SDL_ConvertPixels(
w , h ,
_sg_d3d11_dxgi_format_to_sdl_pixel_format ( staging_desc . Format ) ,
msr . pData , msr . RowPitch ,
SDL_PIXELFORMAT_RGBA32 ,
pixels , w * 4 ) ;
SOKOL_ASSERT ( res = = 0 ) ;
_SOKOL_UNUSED ( res ) ;
*/
// unmap the texture
_sg_d3d11_Unmap ( _sg . d3d11 . ctx , ( ID3D11Resource * ) staging_tex , 0 ) ;
if ( back_buffer ) _sg_d3d11_Release ( back_buffer ) ;
if ( staging_tex ) _sg_d3d11_Release ( staging_tex ) ;
}
# elif defined(SOKOL_METAL)
# import <Metal / Metal.h>
# import <QuartzCore / CAMetalLayer.h>
static void _sg_metal_commit_command_buffer ( ) {
SOKOL_ASSERT ( ! _sg . mtl . in_pass ) ;
if ( _sg . mtl . cmd_buffer ) {
# if defined(_SG_TARGET_MACOS)
[ _sg . mtl . uniform_buffers [ _sg . mtl . cur_frame_rotate_index ] didModifyRange : NSMakeRange ( 0 , _sg . mtl . cur_ub_offset ) ] ;
# endif
[ _sg . mtl . cmd_buffer commit ] ;
[ _sg . mtl . cmd_buffer waitUntilCompleted ] ;
_sg . mtl . cmd_buffer = [ _sg . mtl . cmd_queue commandBufferWithUnretainedReferences ] ;
}
}
static void _sg_metal_encode_texture_pixels ( int x , int y , int w , int h , bool origin_top_left , id < MTLTexture > mtl_src_texture , void * pixels ) {
SOKOL_ASSERT ( ! _sg . mtl . in_pass ) ;
_sg_metal_commit_command_buffer ( ) ;
MTLTextureDescriptor * mtl_dst_texture_desc = [ MTLTextureDescriptor texture2DDescriptorWithPixelFormat : mtl_src_texture . pixelFormat width : w height : h mipmapped : NO ] ;
mtl_dst_texture_desc . storageMode = MTLStorageModeManaged ;
mtl_dst_texture_desc . resourceOptions = MTLResourceStorageModeManaged ;
mtl_dst_texture_desc . usage = MTLTextureUsageShaderRead + MTLTextureUsageShaderWrite ;
id < MTLTexture > mtl_dst_texture = [ mtl_src_texture . device newTextureWithDescriptor : mtl_dst_texture_desc ] ;
id < MTLCommandBuffer > cmd_buffer = [ _sg . mtl . cmd_queue commandBuffer ] ;
id < MTLBlitCommandEncoder > blit_encoder = [ cmd_buffer blitCommandEncoder ] ;
[ blit_encoder copyFromTexture : mtl_src_texture
sourceSlice : 0
sourceLevel : 0
sourceOrigin : MTLOriginMake ( x , ( origin_top_left ? y : ( mtl_src_texture . height - ( y + h ) ) ) , 0 )
sourceSize : MTLSizeMake ( w , h , 1 )
toTexture : mtl_dst_texture
destinationSlice : 0
destinationLevel : 0
destinationOrigin : MTLOriginMake ( 0 , 0 , 0 )
] ;
[ blit_encoder synchronizeTexture : mtl_dst_texture slice : 0 level : 0 ] ;
[ blit_encoder endEncoding ] ;
[ cmd_buffer commit ] ;
[ cmd_buffer waitUntilCompleted ] ;
MTLRegion mtl_region = MTLRegionMake2D ( 0 , 0 , w , h ) ;
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void * temp_pixels = malloc ( w * 4 * h ) ;
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SOKOL_ASSERT ( temp_pixels ) ;
[ mtl_dst_texture getBytes : temp_pixels bytesPerRow : w * 4 fromRegion : mtl_region mipmapLevel : 0 ] ;
// int res = SDL_ConvertPixels(w, h, _sg_metal_texture_format_to_sdl_pixel_format(mtl_dst_texture_desc.pixelFormat), temp_pixels, w * 4, SDL_PIXELFORMAT_RGBA32, pixels, w * 4);
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free ( temp_pixels ) ;
// SOKOL_ASSERT(res == 0);
// _SOKOL_UNUSED(res);
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}
static void _sg_metal_query_image_pixels ( _sg_image_t * img , void * pixels ) {
id < MTLTexture > mtl_src_texture = _sg . mtl . idpool . pool [ img - > mtl . tex [ 0 ] ] ;
_sg_metal_encode_texture_pixels ( 0 , 0 , mtl_src_texture . width , mtl_src_texture . height , true , mtl_src_texture , pixels ) ;
}
static void _sg_metal_query_pixels ( int x , int y , int w , int h , bool origin_top_left , void * pixels ) {
id < CAMetalDrawable > mtl_drawable = ( __bridge id < CAMetalDrawable > ) _sg . mtl . drawable_cb ( ) ;
_sg_metal_encode_texture_pixels ( x , y , w , h , origin_top_left , mtl_drawable . texture , pixels ) ;
}
# endif
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void sg_query_image_pixels ( sg_image img_id , sg_sampler smp_id , void * pixels , int size ) {
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SOKOL_ASSERT ( pixels ) ;
SOKOL_ASSERT ( img_id . id ! = SG_INVALID_ID ) ;
_sg_image_t * img = _sg_lookup_image ( & _sg . pools , img_id . id ) ;
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_sg_sampler_t * smp = _sg_lookup_sampler ( & _sg . pools , smp_id . id ) ;
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SOKOL_ASSERT ( img ) ;
SOKOL_ASSERT ( size > = ( img - > cmn . width * img - > cmn . height * 4 ) ) ;
_SOKOL_UNUSED ( size ) ;
# if defined(_SOKOL_ANY_GL)
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_sg_gl_query_image_pixels ( img , smp , pixels ) ;
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# elif defined(SOKOL_D3D11)
_sg_d3d11_query_image_pixels ( img , pixels ) ;
# elif defined(SOKOL_METAL)
_sg_metal_query_image_pixels ( img , pixels ) ;
# endif
}
void sg_query_pixels ( int x , int y , int w , int h , bool origin_top_left , void * pixels , int size ) {
SOKOL_ASSERT ( pixels ) ;
SOKOL_ASSERT ( size > = w * h ) ;
_SOKOL_UNUSED ( size ) ;
# if defined(_SOKOL_ANY_GL)
_sg_gl_query_pixels ( x , y , w , h , origin_top_left , pixels ) ;
# elif defined(SOKOL_D3D11)
_sg_d3d11_query_pixels ( x , y , w , h , origin_top_left , pixels ) ;
# elif defined(SOKOL_METAL)
_sg_metal_query_pixels ( x , y , w , h , origin_top_left , pixels ) ;
# endif
}
# endif // SOKOL_GFX_EXT_IMPL_INCLUDED
# endif // SOKOL_GFX_EXT_IMPL