prosperon/source/shaders/poly_v.glsl

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#version 330 core
in vec2 apos;
in vec2 auv;
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in vec4 acolor;
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out vec4 color;
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out vec2 uv;
uniform mat4 proj;
void main()
{
gl_Position = proj * vec4(apos, 0.0, 1.0);
color = acolor;
uv = auv;
}