18 lines
376 B
C
18 lines
376 B
C
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#ifndef LEVEL_H
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#define LEVEL_H
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#include "config.h"
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// This class holds all of the entities and options for a level. Really it's nothing more than a container and access point for all the entities currently loaded into the game.
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struct level {
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char name[MAXNAME];
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};
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void save_level(char name[MAXNAME]);
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void load_level(char name[MAXNAME]);
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void new_level();
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#endif
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