prosperon/source/shaders/gizmovert.glsl

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2022-06-21 23:16:14 -05:00
#version 330 core
layout (location = 0) in vec3 aPos;
layout (std140) uniform Matrices {
mat4 projection;
mat4 view;
};
out vec3 vcolor;
uniform mat4 model;
void main()
{
vec3 m = aPos;
vcolor.r = m.r / 1.f;
vcolor.g = m.g / 1.f;
vcolor.b = m.b / 1.f;
gl_Position = projection * view * model * (vec4(m, 1.f));
}