prosperon/source/engine/openglrender.h

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#ifndef OPENGL_RENDER_H
#define OPENGL_RENDER_H
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#include "sokol/sokol_gfx.h"
#include "HandmadeMath.h"
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struct mCamera;
struct window;
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extern struct shader *spriteShader;
extern struct shader *animSpriteShader;
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extern sg_image ddimg;
extern struct sprite *tsprite;
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extern int renderMode;
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extern HMM_Vec3 dirl_pos;
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extern HMM_Mat4 projection;
extern HMM_Mat4 hudproj;
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extern float gridScale;
extern float smallGridUnit;
extern float bigGridUnit;
extern float gridSmallThickness;
extern float gridBigThickness;
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extern struct rgba gridBigColor;
extern struct rgba gridSmallColor;
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extern float gridOpacity;
extern float editorFOV;
extern float shadowLookahead;
extern char objectName[];
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extern int debugColorPickBO;
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extern struct gameobject *selectedobject;
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#include <chipmunk/chipmunk.h>
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enum RenderMode {
LIT,
UNLIT,
WIREFRAME,
DIRSHADOWMAP,
OBJECTPICKER
};
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void openglInit();
void openglRender(struct window *window);
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void opengl_rendermode(enum RenderMode r);
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void openglInit3d(struct window *window);
void openglRender3d(struct window *window, struct mCamera *camera);
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void render_winsize();
void debug_draw_phys(int draw);
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void set_cam_body(cpBody *body);
cpVect cam_pos();
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float cam_zoom();
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void add_zoom(float val);
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sg_shader sg_compile_shader(const char *v, const char *f, sg_shader_desc *d);
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#endif