prosperon/source/engine/sprite.h

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#ifndef SPRITE_H
#define SPRITE_H
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#include "texture.h"
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#include "HandmadeMath.h"
#include "render.h"
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#include "transform.h"
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#include "gameobject.h"
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#define DRAW_SIMPLE 0
#define DRAW_TILE 1
struct sprite {
HMM_Vec2 pos;
HMM_Vec2 scale;
float angle;
struct rgba color;
struct rgba emissive;
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gameobject *go;
texture *tex;
struct rect frame;
int enabled;
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int drawmode;
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float parallax;
unsigned int next;
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};
typedef struct sprite sprite;
sprite *sprite_make();
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int make_sprite(gameobject *go);
void sprite_free(sprite *sprite);
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void sprite_delete(int id);
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void sprite_initialize();
void sprite_draw(struct sprite *sprite);
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void sprite_draw_all();
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void sprite_flush();
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void gui_draw_img(const char *img, transform2d t, int wrap, HMM_Vec2 wrapoffset, float wrapscale, struct rgba color);
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#endif