prosperon/source/shaders/poly.sglsl

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@vs polyvs
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in vec2 apos;
in vec2 vuv;
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in vec4 acolor;
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out vec4 color;
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out vec2 uv;
uniform polyvs_params { mat4 proj; };
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void main()
{
color = acolor;
uv = vuv;
gl_Position = proj * vec4(apos, 0.0, 1.0);
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}
@end
@fs polyfs
in vec4 color;
in vec2 uv;
out vec4 fcolor;
void main()
{
fcolor = color;
fcolor.x *= (1 + uv.x/100.0); /* Temp dbg fix so vuv compiles */
}
@end
@program poly polyvs polyfs