2023-12-11 08:36:45 -06:00
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#include "spline.h"
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#include "stb_ds.h"
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#include "log.h"
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#include "transform.h"
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2023-12-12 19:35:34 -06:00
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#include "math.h"
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2023-12-11 08:36:45 -06:00
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static const HMM_Mat4 cubic_hermite_m = {
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2, -2, 1, 1,
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-3, 3, -2, -1,
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0, 0, 1, 0,
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1, 0, 0, 0
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};
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static const HMM_Mat4 cubic_hermite_dm = {
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0, 0, 0, 0,
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6, -6, 3, 3,
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-6, 6, -4, -2,
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0, 0, 1, 0
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};
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static const HMM_Mat4 cubic_hermite_ddm = {
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0, 0, 0, 0,
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0, 0, 0, 0,
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12, -12, 6, 6,
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-6, 6, -4, -2
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};
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static const HMM_Mat4 cubic_hermite_dddm = {
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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12, -12, 6, 6
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};
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static const HMM_Mat4 b_spline_m = {
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-1/6, 3/6, -3/6, 1,
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3/6, -6/6, 3/6, 0,
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-3/6, 0, 3/6, 0,
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1/6, 4/6, 1/6, 0
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};
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static const HMM_Mat4 b_spline_dm = {
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0, 0, 0, 0,
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-3/6, 9/6, -9/6, 3,
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6/6, -12/6, 6/6, 0,
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-3/6, 0, 3/6, 0
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};
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static const HMM_Mat4 b_spline_ddm = {
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0, 0, 0, 0,
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0, 0, 0, 0,
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-6/6, 18/6, -18/6, 6,
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6/6, -12/6, 6/6, 0
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};
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static const HMM_Mat4 b_spline_dddm = {
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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-6/6, 18/6, -18/6, 6
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};
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static const HMM_Mat4 bezier_m = {
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-1, 3, -3, 1,
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3, -6, 3, 0,
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-3, 3, 0, 0,
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1, 0, 0, 0
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};
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static const HMM_Mat4 bezier_dm = {
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0, 0, 0, 0,
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-3, 9, -9, 3,
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6, -12, 6, 0,
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-3, 3, 0, 0,
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};
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static const HMM_Mat4 bezier_ddm = {
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0, 0, 0, 0,
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0, 0, 0, 0,
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-6, 18, -18, 6,
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6, -12, 6, 0
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};
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static const HMM_Mat4 bezier_dddm = {
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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-6, 18, -18, 6
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};
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#define CAT_S 0.5
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/* Position */
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static const HMM_Mat4 catmull_rom_m = {
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-CAT_S, 2-CAT_S, CAT_S-2, CAT_S,
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2*CAT_S, CAT_S-3, 3-2*CAT_S, -CAT_S,
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-CAT_S, 0, CAT_S, 0,
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0, 1, 0, 0
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};
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/* Tangent */
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static const HMM_Mat4 catmull_rom_dm = {
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0, 0, 0, 0,
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-3*CAT_S, 9*CAT_S, -9*CAT_S, 3*CAT_S,
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4*CAT_S, -10*CAT_S, 8*CAT_S, -2*CAT_S,
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-CAT_S, 0, CAT_S, 0,
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};
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/* Curvature */
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static const HMM_Mat4 catmull_rom_ddm = {
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0, 0, 0, 0,
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0, 0, 0, 0,
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-9*CAT_S, 18*CAT_S, -18*CAT_S, 6*CAT_S,
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4*CAT_S, -10*CAT_S, 8*CAT_S, -2*CAT_S
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};
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/* Wiggle */
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static const HMM_Mat4 catmull_rom_dddm = {
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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-9*CAT_S, 18*CAT_S, -18*CAT_S, 6*CAT_S
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};
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2023-12-12 19:35:34 -06:00
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/*
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[t3 t2 t1 1] B [p1
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p2 that is, point 1, tangent at point 1, point 2, tan and point 2
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t1
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t2]
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*/
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2023-12-11 08:36:45 -06:00
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HMM_Vec4 spline_CT(HMM_Mat4 *C, float t)
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{
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float t2 = t*t;
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float t3 = t2*t;
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HMM_Vec4 T = {t3, t2, t, 1};
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return HMM_MulM4V4(*C, T);
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}
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HMM_Mat4 make_C(HMM_Vec2 *p, HMM_Mat4 *B)
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{
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HMM_Mat4 G;
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G.Columns[0].xy = p[0];
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G.Columns[1].xy = p[1];
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G.Columns[2].xy = p[2];
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G.Columns[3].xy = p[3];
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return HMM_MulM4(G, *B);
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}
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HMM_Vec2 cubic_spline_d(HMM_Vec2 *p, HMM_Mat4 *m, float d)
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{
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HMM_Mat4 C = make_C(p, m);
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return spline_CT(&C, d).xy;
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}
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HMM_Vec2 *spline_v2(HMM_Vec2 *p, HMM_Mat4 *m, int segs)
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{
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HMM_Vec2 *ret = NULL;
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if (segs < 2) return NULL;
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HMM_Mat4 C = make_C(p, m);
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float s = (float)1/segs;
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for (float t = 0; t < 1; t += s)
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arrput(ret, spline_CT(&C, t).xy);
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return ret;
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}
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HMM_Vec2 *spline2d_min_seg(float u0, float u1, float min_seg, HMM_Mat4 *C, HMM_Vec2 *ret)
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{
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HMM_Vec2 a = spline_CT(C, u0).xy;
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HMM_Vec2 b = spline_CT(C, u1).xy;
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if (HMM_DistV2(a,b) > min_seg) {
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float umid = (u0+u1)/2;
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spline2d_min_seg(u0, umid, min_seg, C, ret);
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spline2d_min_seg(umid, u1, min_seg, C, ret);
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}
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else
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arrput(ret, b);
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}
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HMM_Vec2 *catmull_rom_min_seg(HMM_Vec2 *a, HMM_Vec2 *b, HMM_Vec2 *c, HMM_Vec2 *d, float min_seg)
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{
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HMM_Vec2 *ret = NULL;
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arrsetcap(ret, 1000);
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arrput(ret, *b);
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// spline2d_min_seg(0, 1, min_seg, &C, ret);
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return ret;
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}
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HMM_Vec2 *spline2d_min_angle_2(float u0, float u1, float max_angle, HMM_Mat4 *C, HMM_Vec2 *arr)
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{
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float ustep = (u1-u0)/4;
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float um0 = u0+ustep;
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float um1 = u0+(ustep*2);
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float um2 = u0+(ustep*3);
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HMM_Vec2 m0 = spline_CT(C, um0)._2;
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HMM_Vec2 m1 = spline_CT(C, um1)._2;
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HMM_Vec2 m2 = spline_CT(C,um2)._2;
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HMM_Vec2 a = spline_CT(C,u0)._2;
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HMM_Vec2 b = spline_CT(C,u1)._2;
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float ab = HMM_DistV2(a,b);
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float cdist = HMM_DistV2(a,m0) + HMM_DistV2(m0,m1) + HMM_DistV2(m1,m2) + HMM_DistV2(m2,b);
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if (cdist-ab > max_angle) {
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arr = spline2d_min_angle_2(u0,um1,max_angle,C,arr);
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arr = spline2d_min_angle_2(um1,u1,max_angle,C,arr);
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} else
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arrput(arr,b);
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return arr;
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}
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2023-12-13 19:53:09 -06:00
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HMM_Vec2 *spline_min_angle(HMM_Vec2 *p, HMM_Mat4 *B, float min_angle, HMM_Vec2 *arr)
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{
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HMM_Mat4 C = make_C(p, B);
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arr = spline2d_min_angle_2(0,1,min_angle, &C, arr);
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return arr;
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}
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HMM_Vec2 *catmull_rom_ma_v2(HMM_Vec2 *cp, float ma)
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{
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if (arrlen(cp) < 4) return NULL;
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HMM_Vec2 *ret = NULL;
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int segments = arrlen(cp)-3;
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arrsetcap(ret,segments*(ma>=2 ? 3 : 7));
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arrput(ret, cp[1]);
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for (int i = 0; i < arrlen(cp)-3; i++)
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ret = spline_min_angle(&cp[i], &catmull_rom_m, ma, ret);
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return ret;
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}
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HMM_Vec2 *bezier_cb_ma_v2(HMM_Vec2 *cp, float ma)
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{
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if (arrlen(cp) < 4) return NULL;
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HMM_Vec2 *ret = NULL;
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int segments = arrlen(cp)-3;
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arrsetcap(ret,segments*(ma>=2?3:7));
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arrput(ret,cp[0]);
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for (int i = 0; i < arrlen(cp)-3; i+=3)
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ret = spline_min_angle(&cp[i], &bezier_m, ma, ret);
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return ret;
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}
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HMM_Vec2 catmull_rom_query(HMM_Vec2 *cp, float d, HMM_Mat4 *G)
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{
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if (arrlen(cp) < 4 || d < 0 || d > 1) return HMM_V2(0,0);
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int segs = arrlen(cp)-3;
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float d_per_seg = (float)1/segs;
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float maxi = d_per_seg;
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int p1 = 2;
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while (maxi < d) {
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maxi += d_per_seg;
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p1++;
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}
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return cp[0];
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// return cubic_spline_d(p0, cp[p1], cp[p1+1], p3, G, d);
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}
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float spline_seglen(float t0, float t1, float max_angle, HMM_Mat4 *Cd, HMM_Mat4 *C)
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{
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float total = 0;
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float step = 0.1;
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for (float i = t0; i < t1; i += step)
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total += HMM_LenV2(spline_CT(Cd, i).xy) * step;
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return total;
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/* Estimation via max angle */
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/* float total = 0.0;
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float tmid = (t0+t1)/2;
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HMM_Vec2 a = spline_CT(C, t0).xy;
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HMM_Vec2 b = spline_CT(C, t1).xy;
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HMM_Vec2 m = spline_CT(C, tmid).xy;
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if (HMM_AngleV2(m,b) > max_angle) {
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total += spline_seglen(t0, tmid, max_angle, Cd, C);
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total += spline_seglen(tmid, t1, max_angle, Cd, C);
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} else
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return HMM_LenV2(spline_CT(Cd, t0).xy)*(t1-t0);
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return total;
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*/
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}
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float catmull_rom_len(HMM_Vec2 *cp)
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{
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float len = 0.0;
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int segs = arrlen(cp)-3;
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float d_per_seg = (float)1/segs;
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float maxi = d_per_seg;
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for (int i = 0; i < arrlen(cp)-3; i++) {
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HMM_Mat4 C = make_C(&cp[i], &catmull_rom_m);
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HMM_Mat4 Cd = make_C(&cp[i], &catmull_rom_dm);
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len += spline_seglen(0, 1, 0.1, &Cd, &C);
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}
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return len;
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}
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/* d is from 0 to 1 for the entire spline */
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HMM_Vec2 catmull_rom_pos(HMM_Vec2 *cp, float d) { return catmull_rom_query(cp,d,&catmull_rom_m); }
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HMM_Vec2 catmull_rom_tan(HMM_Vec2 *cp, float d) { return catmull_rom_query(cp,d,&catmull_rom_dm); }
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HMM_Vec2 catmull_rom_curv(HMM_Vec2 *cp, float d) { return catmull_rom_query(cp,d,&catmull_rom_ddm); }
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HMM_Vec2 catmull_rom_wig(HMM_Vec2 *cp, float d) { return catmull_rom_query(cp,d,&catmull_rom_dddm); }
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HMM_Vec2 catmull_rom_closest(HMM_Vec2 *cp, HMM_Vec2 p)
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{
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}
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