94 lines
1.4 KiB
C
94 lines
1.4 KiB
C
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#include "sound.h"
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const char *audioDriver;
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static int mus_ch = -1;
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void sound_init()
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{
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int flags = MIX_INIT_MP3 | MIX_INIT_OGG;
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int err = Mix_Init(flags);
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if (err&flags != flags) {
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printf("MIX did not init!!");
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}
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mus_ch = Mix_AllocateChannels(1);
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}
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void audio_open(const char *device)
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{
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Mix_OpenAudioDevice(44100, MIX_DEFAULT_FORMAT, 2, 2048, device, 0);
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}
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void audio_close()
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{
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Mix_CloseAudio();
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}
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struct sound *make_sound(const char *wav)
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{
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struct sound *new = calloc(1, sizeof(struct sound));
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new->sound = Mix_LoadWAV(wav);
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return new;
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}
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struct music *make_music(const char *ogg)
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{
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struct music *sound = calloc(1, sizeof(struct music));
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sound->music = Mix_LoadMUS(make_path(ogg));
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return sound;
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}
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void play_sound(struct sound *sound)
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{
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Mix_VolumeChunk(sound->sound, sound->volume);
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Mix_PlayChannel(-1, sound->sound, 0);
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}
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void play_music(struct sound *music)
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{
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Mix_PlayChannel(mus_ch, music->sound, -1);
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}
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void music_set(struct sound *music)
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{
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}
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void music_volume(unsigned char vol)
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{
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Mix_Volume(mus_ch, vol);
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}
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int music_playing()
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{
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return Mix_Playing(mus_ch);
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}
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int music_paused()
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{
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return Mix_Paused(mus_ch);
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}
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void music_resume()
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{
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Mix_Resume(mus_ch);
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}
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void music_pause()
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{
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Mix_Pause(mus_ch);
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}
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void music_stop()
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{
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Mix_HaltChannel(mus_ch);
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}
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void audio_init()
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{
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audioDriver = SDL_GetAudioDeviceName(0,0);
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}
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