prosperon/source/editor/imgui/backends/vulkan/glsl_shader.frag

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GLSL
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2022-01-19 16:43:21 -06:00
#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=0, binding=0) uniform sampler2D sTexture;
layout(location = 0) in struct {
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
}