prosperon/source/shaders/3d/albedofrag.glsl

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2022-06-21 23:16:14 -05:00
#version 330 core
out vec4 FragColor;
in vec3 FragPos;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
void main()
{
FragColor = texture(texture_diffuse1, TexCoords);
}