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#ifndef FONT_H
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#define FONT_H
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#include "mathc.h"
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#include "sokol/sokol_gfx.h"
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#include "texture.h"
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#include "2dphysics.h"
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struct shader;
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struct window;
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/// Holds all state information relevant to a character as loaded using FreeType
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struct Character {
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mfloat_t Size[2]; // Size of glyph
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mfloat_t Bearing[2]; // Offset from baseline to left/top of glyph
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unsigned int Advance; // Horizontal offset to advance to next glyph
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struct glrect rect;
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};
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struct sFont {
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uint32_t fontTexture;
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uint32_t height;
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struct Character Characters[127];
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sg_image texID;
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};
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void font_init(struct shader *s);
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struct sFont *MakeFont(const char *fontfile, int height);
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void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale, struct rgba color);
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void text_settype(struct sFont *font);
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int renderText(const char *text, mfloat_t pos[2], float scale, struct rgba color, float lw, int caret);
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// void text_frame();
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void text_flush();
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unsigned char *slurp_file(const char *filename);
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char *slurp_text(const char *filename);
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int slurp_write(const char *txt, const char *filename);
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#endif
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