prosperon/source/engine/registry.h

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#ifndef REGISTRY_H
#define REGISTRY_H
#include <stddef.h>
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#include <stdio.h>
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#include "config.h"
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struct gameobject;
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struct component_interface {
const char *name;
void *(*make)(struct gameobject * go); /* Called to create the component */
void (*io)(void *data, FILE *f, int read);
void (*draw_debug)(void *data); /* Draw debugging info in editor */
void (*draw_gui)(void *data);
void (*init)(void *data, struct gameobject * go);
void (*delete)(void *data);
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};
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struct component {
void *data;
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struct gameobject *go;
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struct component_interface *ref;
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};
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struct component comp_make(struct component_interface *interface);
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void comp_draw_debug(struct component *c);
void comp_draw_gui(struct component *c);
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void comp_delete(struct component *c);
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void comp_init(struct component *c, struct gameobject *go);
void comp_io(struct component *c, FILE *f, int read);
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void comp_update(struct component *c, struct gameobject *go);
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void registry_init();
void register_component(const char *name, size_t size,
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void (*make)(struct gameobject * go),
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void (*delete)(void *data),
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void (*io)(void *data, FILE *f, int read),
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void(*draw_debug)(void *data),
void(*draw_gui)(void *data),
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void(*init)(void *data, struct gameobject * go));
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#endif