prosperon/source/engine/input.c

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#include "input.h"
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#include <stdio.h>
#include "script.h"
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#include "stb_ds.h"
#include "log.h"
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int32_t mouseWheelX = 0;
int32_t mouseWheelY = 0;
int ychange = 0;
int xchange = 0;
float deltaT = 0;
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static double c_xpos;
static double c_ypos;
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static int *downkeys = NULL;
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static int mquit = 0;
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static void **pawns = NULL;
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void set_pawn(void *pawn) {
arrput(pawns, pawn);
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YughInfo("Now controling %d pawns.", arrlen(pawns));
}
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static void cursor_pos_cb(GLFWwindow *w, double xpos, double ypos)
{
xchange = (int)xpos - c_xpos;
ychange = (int)ypos - c_ypos;
c_xpos = xpos;
c_ypos = ypos;
}
static void scroll_cb(GLFWwindow *w, double xoffset, double yoffset)
{
mouseWheelY = yoffset;
mouseWheelX = xoffset;
}
void input_init()
{
glfwSetCursorPosCallback(mainwin->window, cursor_pos_cb);
glfwSetScrollCallback(mainwin->window, scroll_cb);
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}
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void call_input_signal(char *signal) {
for (int i = 0; i < arrlen(pawns); i++)
script_eval_w_env(signal, pawns[i]);
}
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const char *keyname_extd(int key, int scancode) {
char keybuf[50];
const char *kkey = glfwGetKeyName(key, scancode);
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if (kkey) return kkey;
if (key > 289 && key < 302) {
sprintf(keybuf, "f%d", key-289);
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return keybuf;
} else {
switch(key) {
case GLFW_KEY_ENTER:
kkey = "enter";
break;
case GLFW_KEY_ESCAPE:
kkey = "escape";
break;
case GLFW_KEY_TAB:
kkey = "tab";
break;
case GLFW_KEY_RIGHT:
kkey = "right";
break;
case GLFW_KEY_LEFT:
kkey = "left";
break;
case GLFW_KEY_UP:
kkey = "up";
break;
case GLFW_KEY_DOWN:
kkey = "down";
break;
case GLFW_KEY_LEFT_SHIFT:
kkey = "lshift";
break;
case GLFW_KEY_RIGHT_SHIFT:
kkey = "rshift";
break;
case GLFW_KEY_LEFT_CONTROL:
kkey = "lctrl";
break;
case GLFW_KEY_LEFT_ALT:
kkey = "lalt";
break;
case GLFW_KEY_RIGHT_CONTROL:
kkey = "rctrl";
break;
case GLFW_KEY_RIGHT_ALT:
kkey= "ralt";
break;
}
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if (kkey) return kkey;
}
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return "NULL";
}
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void call_input_down(int *key) {
char keystr[50] = {'\0'};
snprintf(keystr, 50, "input_%s_down", keyname_extd(*key, 0));
call_input_signal(keystr);
}
/* This is called once every frame - or more if we want it more! */
void input_poll(double wait)
{
ychange = 0;
xchange = 0;
mouseWheelX = 0;
mouseWheelY = 0;
glfwWaitEventsTimeout(wait);
//editor_input(&e);
for (int i = 0; i < arrlen(downkeys); i++)
call_input_down(&downkeys[i]);
}
void win_key_callback(GLFWwindow *w, int key, int scancode, int action, int mods)
{
char keystr[50] = {'\0'};
const char *kkey = keyname_extd(key, scancode);
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switch (action) {
case GLFW_PRESS:
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snprintf(keystr, 50, "input_%s_pressed", kkey);
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int found = 0;
for (int i = 0; i < arrlen(downkeys); i++) {
if (downkeys[i] == key)
goto SCRIPTCALL;
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}
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arrput(downkeys, key);
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break;
case GLFW_RELEASE:
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snprintf(keystr, 50, "input_%s_released", kkey);
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for (int i = 0; i < arrlen(downkeys); i++) {
if (downkeys[i] == key) {
arrdelswap(downkeys, i);
goto SCRIPTCALL;
}
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}
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break;
case GLFW_REPEAT:
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snprintf(keystr, 50, "input_%s_rep", kkey);
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break;
}
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SCRIPTCALL:
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call_input_signal(keystr);
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}
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void cursor_hide()
{
glfwSetInputMode(mainwin->window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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}
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void cursor_show()
{
glfwSetInputMode(mainwin->window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}
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int action_down(int scancode)
{
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for (int i = 0; i < arrlen(downkeys); i++) {
if (downkeys[i] == scancode)
return 1;
}
return 0;
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}
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int action_up(int scancode)
{
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int found = 0;
for (int i = 0; i < arrlen(downkeys); i++) {
if (downkeys[i] == scancode) {
found = 1;
break;
}
}
return !found;
}
int want_quit() {
return mquit;
}
void quit() {
YughInfo("Exiting game.");
mquit = 1;
}