prosperon/source/engine/light.h

60 lines
1.1 KiB
C
Raw Normal View History

2021-11-30 21:29:18 -06:00
#ifndef LIGHT_H
#define LIGHT_H
2022-02-06 10:14:57 -06:00
#include <stdint.h>
2021-11-30 21:29:18 -06:00
struct mLight {
2022-02-06 10:14:57 -06:00
struct mGameObject *go;
uint8_t color[3];
2021-11-30 21:29:18 -06:00
float strength;
int dynamic;
int on;
};
2022-02-06 10:14:57 -06:00
/*
2021-11-30 21:29:18 -06:00
struct mPointLight {
struct mLight light;
float constant;
float linear;
float quadratic;
};
struct mPointLight *MakePointlight();
void pointlight_prepshader(struct mPointLight *light,
struct mShader *shader, int num);
void pointlights_prepshader(struct mShader *shader);
struct mSpotLight {
struct mLight light;
float constant;
float linear;
float quadratic;
float distance;
float cutoff;
float outerCutoff;
};
struct mSpotLight *MakeSpotlight();
void spotlight_gui(struct mSpotLight *light);
void spotlight_prepshader(struct mSpotLight *light, struct mShader *shader,
int num);
void spotlights_prepshader(struct mShader *shader);
struct mDirectionalLight {
struct mLight light;
};
void dlight_prepshader(struct mDirectionalLight *light,
struct mShader *shader);
struct mDirectionalLight *MakeDLight();
extern struct mDirectionalLight *dLight;
*/
#endif