prosperon/shaders/videovert.glsl

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2022-06-21 23:16:14 -05:00
#version 330 core
layout (location = 0) in vec4 vertex;
out vec2 TexCoords;
uniform mat4 model;
uniform mat4 projection;
void main() {
TexCoords = vertex.zw;
gl_Position = projection * model * vec4(vertex.xy, 0.0, 1.0);
}