prosperon/source/engine/nuke.h

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#ifndef NUKE_H
#define NUKE_H
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#include "nuklear.h"
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struct window;
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void nuke_init(struct window *win);
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void nuke_start();
void nuke_end();
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int nuke_begin(const char *lbl, struct nk_rect rect, int flags);
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int nuke_begin_win(const char *lbl);
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void nuke_stop();
struct nk_rect nuke_win_get_bounds();
void nuke_property_float(const char *lbl, float min, float *val, float max, float step, float dragstep);
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#define nuke_prop_float nuke_property_float
void nuke_property_float2(const char *label, float min, float *val, float max, float step, float dragstep);
void nuke_property_float3(const char *label, float min, float *val, float max, float step, float dragstep);
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void nuke_property_int(const char *lbl, int min, int *val, int max, int step);
void nuke_radio_btn(const char *lbl, int *val, int cmp);
void nuke_checkbox(const char *lbl, int *val);
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void nuke_nel(int cols);
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void nuke_row(int height);
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void nuke_label(const char *s);
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void nuke_prop_float(const char *label, float min, float *val, float max, float step, float dragstep);
void nuke_edit_str(char *str);
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void nuke_img(char *path);
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int nuke_push_tree_id(const char *name, int id);
void nuke_tree_pop();
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int nuke_btn(const char *lbl);
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void nuke_labelf(const char *fmt, ...);
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#endif