prosperon/source/engine/registry.c

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#include "registry.h"
#include "gameobject.h"
#include "2dphysics.h"
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#include "editor.h"
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#include "sprite.h"
struct component components[MAXNAME] = { 0 };
int ncomponent = 0;
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#define REGISTER_COMP(NAME) register_component(#NAME, sizeof(struct NAME), make_NAME, dbgdraw_NAME, NAME_gui, NAME_init,
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void registry_init()
{
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/*
REGISTER_COMP(sprite);
REGISTER_COMP(2d_circle);
REGISTER_COMP(2d_segment);
REGISTER_COMP(2d_box);
REGISTER_COMP(2d_polygon);
REGISTER_COMP(2d_edge);
*/
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register_component("Sprite", sizeof(struct mSprite), MakeSprite, NULL, sprite_gui, sprite_init);
register_component("2D Circle Collider", sizeof(struct phys2d_circle), Make2DCircle, phys2d_dbgdrawcircle, circle_gui, phys2d_circleinit);
register_component("2D Segment", sizeof(struct phys2d_segment), Make2DSegment, phys2d_dbgdrawseg, segment_gui, phys2d_seginit);
register_component("2D Box", sizeof(struct phys2d_box), Make2DBox, phys2d_dbgdrawbox, box_gui, phys2d_boxinit);
register_component("2D Polygon", sizeof(struct phys2d_poly), Make2DPoly, phys2d_dbgdrawpoly, poly_gui,phys2d_polyinit);
register_component("2D Edge", sizeof(struct phys2d_edge), Make2DEdge, phys2d_dbgdrawedge, edge_gui, phys2d_edgeinit);
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}
void register_component(const char *name, size_t size,
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void (*make)(struct mGameObject * go, struct component * c),
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void(*draw_debug)(void *data),
void(*draw_gui)(void *data),
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void(*init)(void *data, struct mGameObject * go))
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{
struct component *c = &components[ncomponent++];
c->name = name;
c->make = make;
c->draw_debug = draw_debug;
c->draw_gui = draw_gui;
c->init = init;
c->data = NULL;
c->id = ncomponent - 1;
c->datasize = size;
}
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void comp_draw_debug(struct component *c) {
c->draw_debug(c->data);
}
void comp_draw_gui(struct component *c) {
c->draw_gui(c->data);
}