prosperon/source/engine/anim.h

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#ifndef ANIM_H
#define ANIM_H
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#include "HandmadeMath.h"
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struct keyframe {
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double time;
double val;
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};
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#define LINEAR 0
#define STEP 1
#define CUBICSPLINE 2
typedef struct sampler {
float *times;
HMM_Vec4 *data;
int type;
int rotation;
} sampler;
struct anim_channel {
sampler *sampler;
};
struct animation {
char *name;
double time;
struct anim_channel *channels;
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};
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HMM_Vec4 sample_sampler(sampler *sampler, float time);
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#endif